790
« on: January 18, 2009, 04:32:13 pm »
Suggestions, in no paticular order:
Turn-based.
Single player avaliable, against computer magey people.
I'd take a look at the old dos game Master of magic, which seems to have a lot of details in common with the game you're trying to make. Maybe you could steal some elements, er, more than you already have.
Also, I would make the models simple (Maybe eve, god forbid, sprites!). You'd have your peasant, scout, diplomat, spy, bowman, militia, etc. And they'd all be maybe 50-100 polygons. With color-swappable uniforms and mayble little banners declaring who controls them.
Also, in the realm of the utterly ridiculous. going above your opponents island and dropping onto it. Crunch.
Water should, perhaps, come in lakes, aquifers (unlimited water) oceans and rivers. Bodies of water touching the edges might leak over the side and drain, unless they were fed by aquifers. So peraps' you have your aquifer surrounded by five lake tiles, and then a river leading off the side for an asthetically pleasing waterfall. Or volcanoes with canyons to drain the lava off the sides.