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« on: August 16, 2019, 02:47:27 am »
I'm going to give my opinions...
For your deck:
-Flexible star generation, can be used as blockers, healing, and with the reactor, proper generation at two per own turn, with potential to spike to four in some cases.
-High token generation: good for attrition.
-Perimeter Defense, a reliable, if lower impact tool to keep your other cards safe. As a note, I would be careful in your application of hearts to these, as the star generation is far more valuable.
-Mega Tank, exceptionally powerful for its cost, we saw 10/10 at 5 stars and this manages to be 4 stars with a trample effect, that's scary.
-Matchups, you ran into Join the Cause, which has been generally accepted as maybe too powerful, I'd argue it's flat out the most powerful card in this thread so far. Then when we played I pretty much had the perfect hand and follow up draws, I only had one assembly bay and cyber dragon in the deck at the time and they appeared exactly when I needed them.
Against your deck:
-Fragile economy, it's combo based, thus can be easily disabled.
-General low HP, the chaingun was meant for ripping apart token decks, and your deck fits the bill, but what is worse is even your economy is that low on hearts.
-No notable draw-power/deck searching, at least as far as we have seen, and in a deck that uses a combo based economy and reliance on big hitters like the mega tank to bring the hammer down and win the game, this might be crippling.