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« on: August 13, 2021, 09:12:39 pm »
There's an idea for a succession fort I've had for a bit, and I decided to start it up while I have some time. The premise is as follows:
1. Each turn will last 2 years, still 2 weeks irl.
2. You will be allowed to play as normal with the fortress for the first year.
3. For the second year the fortress will run autonomously, with no player input. No manager stuff, no workshop orders, no military command etc., just unpausing the game when it auto-pauses. The goal is to leave the fort in a state such that it won't die during this year.
In the interest of the fortress, however, there are some exceptions for this second year:
1. Trading - During the hands off year you can still interact with the trade depot as much as you like. It is also permitted to manage doors/bridges for the express purpose of allowing dwarves to reach the depot. This could be a lifeline if food is running short and hopefully this isn't too easy to abuse.
2. Letting in migrants. In general opening doors or bridges is prohibited, but for each migrant wave you can unlock and relock doors or open and close bridges to get them in the fort. This is probably more abuseable, but I think forcing migrant waves to be locked out for a year or more might be unplayable with stress and hunger.
I'll probably start playing the first turn soon, but I'd be curious to get feedback or suggestions, and see if there are any obvious exceptions I missed that would make this game unplayable. This fort is meant to be a challenge in preparations/automation so I don't want to allow too much, but I also want to see it survive at least a few turns.
If anyone is interested in a turn or a dorfing please let me know.
Overseers:
BudTomazi (Current)