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Messages - Gnomedevourer

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16
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 07, 2022, 04:05:20 pm »
I am trying to give my harmsters a subservient species, like how goblins have trolls. Both harmsters and their servants have [EVIL], and the servants also have the [SLOW_LEARNER] and [CAN_LEARN].
I gave my trogs only slowlearner and that seemed (I didn't do a ton of testing) to make them pets, but still capable of learning things slowly I'm pretty sure can_learn+[slow_learner] makes tame-gremlin like behavior???(be weary cause I'm not 100% sure)
Do the servants have to spawn in the world? I made them spawn on all land biomes except freezing ones, but that didn't worked out. They do not spawn at all.

I included them on the civilisation entity of Harmsters because the wiki said that allows multispecies civs, but that also failed.
okay so the last bit would make them take the place of the harmsters in the civ (so instead of the harmsters ruling, it'd be the creature(s))
you can make the creatures have a creature-class so you can use some of the entity tokens to make them always have them I think (not fully sure, but I'm doing my best)

17
Okay so I have a question are you testing in the arena or in a newly genned world, cause if it's in the arena and the summoner isn't on a team when you spawn them the summon will kill them without hesitation, but if they're on the same team it could be the interaction not knowing it needs to target only enemies, sorry if this is completely the wrong thing/not something helpful

18
It is, I did some testing and it just causes heavy bruising to stuff at best, nothing more can really come from it from it as far as I know-

19
Atomic chicken, it doesn't work sadly, buuut thanks for trying I'll probably just use the other methods (aka bodyswap and unretire-anyone)

20
Like the title says it's dumb(ish) and sorry for having to ask but is there a script that I can use to turn people into kids? (Reason being is I wanted to make an adventurer that's a kid)

21
Mod Releases / Re: Colt's pack of junk!
« on: January 08, 2021, 12:30:15 am »
Where is description?!
Heh sorry about that I was just too lazy to write it, but I made onenow

22
Mod Releases / Re: Colt's pack of junk!
« on: December 26, 2020, 03:40:41 pm »
I am pretty sure I removed those sadly-
I apologise if that causes you any trouble or distress-

23
Mod Releases / Re: Colt's pack of junk!
« on: December 26, 2020, 03:31:02 pm »
Oh crap- I forgot to add the reaction file for making soul iron and bloodiron- you may have to redownload it now if you want that- sorry for the inconvenience!

24
Mod Releases / Re: Colt's pack of junk!
« on: December 26, 2020, 03:22:31 pm »
It contains some of the stuff from that but a decent portion has been trimmed down and or removed so that I can make it a bit less buggy and stuff. Plus I added some new creatures and downsized some of the ones that were way too big (mostly the Wurms, wyverns and Kors)

25
Mod Releases / Colt's pack of junk!
« on: December 26, 2020, 01:19:56 pm »
So I kinda made a pack of stuff a while back that was full of stuff that'd make errors pop up so i added some stuff and downsized a decent amount of junk so now it doesn't give off an error! (I am crap at balancing so beware of op creatures!) Anyways it shouldn't give any error messages but if it does go ahead and tell me- https://dffd.bay12games.com/file.php?id=15361

Okay so I'm a lazy bastard so I'll be doing the descriptions now!

Spoiler: Races! (click to show/hide)

Spoiler: Pets and animals! (click to show/hide)

Spoiler:  Civilization (click to show/hide)


26
Would there be a way for me to apply a syndrome to a creature as it's summoned? I don't know how to and I need it for a thing I'm working on

27
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: August 01, 2020, 10:22:11 am »
It worked thank you for the help :D

28
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: July 31, 2020, 11:01:23 pm »
I am having some trouble with some vampire stuff
Spoiler: the stuff (click to show/hide)

29
DF Modding / custom vampire trouble
« on: July 29, 2020, 02:14:23 pm »
Hi! as the title reads i have been having trouble with a interaction or rather a part of it i am trying to make a vampire that turns into a custom creature if it doesn't feed every month or so instead it transforms them then refuses to turn them back after they feed.
i am very new to making interactions so any help at all is appreciated  :D

30
Mod Releases / Crolls and other stuff 0.47.04
« on: July 27, 2020, 05:00:39 pm »
a small mod of stuff I made it has a lot of stuff that is really powerful eg. metals that are sharper than all of the metals combined
and a new playable race the crolls
Spoiler: info on the crolls (click to show/hide)
^the download^

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