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Messages - Orkel

Pages: 1 ... 14 15 [16] 17 18 ... 48
226
Will cursed areas have physical effects on dwarves? Like randomly bursting in hives, starting to vomit from nausea, bleeding from the mouth, or something more serious like a dwarf suddenly going blind in one eye or both? These would be rare events, maybe similar in frequency as artifacts.

227
Highly doubt DF will be in development in 10 years anymore. But who knows. I'm expecting DF to reach its peak (version 1) in 5 years or so but only time will tell.

228
Thanks for the answers Toady!

New one that one of my friends (Goast) thought up, so I'm asking on his behalf:

A Zombie Goast: That makes me wonder
A Zombie Goast: Why isn't there a skill for fighting certain animals?
A Zombie Goast: It would certainly give using arenas added incentive

So basically, will there ever be small skills that increase per fought creature? Like, "novice at fighting goblins" or "competent at fighting hedgehogs".

229
I hope there's some good loot in crypts and the such. Like you visit the crypt of a king and there's steel armor and gold items etc. Maybe awakening the king as a monster as a result of disturbing his stuff (like it hints at in the devlog).

230
"These creatures can pass on their curse, condemning their victims to a half-life of suffering and dread"

Toady, does this mean we can create zombie viruses in fortress mode?

231
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: April 20, 2011, 04:54:30 pm »
A buddy's buddy drew this. The way danger rooms work.

Spoiler (click to show/hide)

232
DF Dwarf Mode Discussion / Re: Are my badgers rotting from inside out?
« on: April 09, 2011, 04:35:39 pm »
Yes, they will die. Its due to the Forgotten Beast's blood or ichor causing necrosis, and the badgers' limbs are rotting because they stepped on it. The dwarves that are wearing any foot clothing (socks, shoes, boots: basically any dwarf that isn't a child) will be totally fine.

Only for a while. They stepped on it, so they will take it back to the fort in microscopic amounts on the bottoms of their shoes.

First your children will get infected. Children never wear clothes, as they are born naked. So they will step on the stuff brough back by your guys. And rot from their feet up.

Same with animals and pets.

Then lastly, come the adults. By this time usually the fort is in a tantrum spiral, or very close to one, thanks to the kids and pets dying out.

The area where the FB died isn't visited by children but thanks for the heads up.

No no. It doesn't matter. If the soldiers stepped on it, they will take it back to the fort on the bottom of their shoes. The stuff will end up on your fort's floors that way, and the children will step on it.

233
DF Dwarf Mode Discussion / Re: Are my badgers rotting from inside out?
« on: April 09, 2011, 04:34:59 pm »
The dwarves all seem fine, now the badgers are spreading puss all around the fortress, large trails of it. I think they are rotting.

Be sure to post in this thread when it hits the dwarves.

Can you tell us if it was blood or whatnot? What did the FB's description say?

234
DF Dwarf Mode Discussion / Re: Are my badgers rotting from inside out?
« on: April 09, 2011, 04:32:16 pm »
Yes, they will die. Its due to the Forgotten Beast's blood or ichor causing necrosis, and the badgers' limbs are rotting because they stepped on it. The dwarves that are wearing any foot clothing (socks, shoes, boots: basically any dwarf that isn't a child) will be totally fine.

Only for a while. They stepped on it, so they will take it back to the fort in microscopic amounts on the bottoms of their shoes.

First your children will get infected. Children never wear clothes, as they are born naked. So they will step on the stuff brough back by your guys. And rot from their feet up.

Same with animals and pets.

Then lastly, come the adults. By this time usually the fort is in a tantrum spiral, or very close to one, thanks to the kids and pets dying out.

235
DF Dwarf Mode Discussion / Re: Are my badgers rotting from inside out?
« on: April 09, 2011, 04:26:31 pm »
It is very likely the forgotten beast had a poison attack of some sort. Either a sting, bite, gas, spittle or extract.

It hit your badgers. They won't survive especially if it's necrosis poison.

236
DF Suggestions / Designation for cleaning.
« on: April 09, 2011, 11:12:00 am »
Not sure if it's been suggested before, but this is really needed. Dwarves don't auto-clean aboveground like they do in underground forts, so for example desert forts with no rain will have immense amounts of blood on the surface with no way to clean it off, especially after years of sieges. Putting "clean" into the "d" menu would be incredibly useful, as you could just designate the blood to be cleaned off.

237
Armorsmith. Definitely.

238
I generally go in this order for any armors.

mail shirt
helmet
greaves
high boots
gauntlets
breastplate

239
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: April 02, 2011, 09:47:21 am »
Got tired of the overly powerful head-punches (skull into brain, every god damn time, and even if not, a bruised brain will kill thanks to being buggy) so I made the skull relsize bigger and changed the way brains work, now there's an outer brain, and an inner brain inside the outer, the inner brain must be damaged to kill, outer brain just takes a long time to heal and causes constant vomiting when damaged. Seems to work nicely so far.

240
DF Gameplay Questions / Re: so much moods......
« on: April 02, 2011, 09:39:55 am »
The more wealth you create, and the more you explore, the more artifacts you will get. I'm not sure if exposing a cavern counts as explored tiles, but if they do, I think they contribute a lot.

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