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Messages - Orkel

Pages: 1 ... 33 34 [35] 36 37 ... 48
511
DF Announcements / Re: Dwarf Fortress 0.31.02 Released
« on: April 12, 2010, 02:59:51 pm »
Woah there were like 15 new fixes added, now 26 fixes in total in the upcoming .03

New stuff:

Quote
- 0000018: [Pathfinding] Pathfinding fails to update after map changes (Toady One) - resolved.
- 0000103: [General] Dwarfs get stuck in buildings (Toady One) - resolved.
- 0000176: [General] Pathfinding not working properly with grates and ramps (Toady One) - resolved.
- 0000225: [General] Cannot find path to build bug (Toady One) - resolved.
- 0000317: [Pathfinding] Constructing staircases causes pathing problems. (Toady One) - resolved.
- 0000346: [Dwarf Mode -- Items] Recently cut wood logs not usable (Toady One) - resolved.
- 0000529: [Pathfinding] Yet another way to break pathfinding, this time with a rock. (Toady One) - resolved.
- 0000559: [Pathfinding] Miners won't mine some squares (at first) (Toady One) - resolved.
- 0000623: [Dwarf Mode -- Buildings, General] Cannot build constructions over empty spaces (INCLUDES SAVE) (Toady One) - resolved.
- 0000635: [General] Removing a construction and replacing it with a different one sometimes fails to list the closest stone (Toady One) - resolved.
- 0000769: [Pathfinding] Dwarves cannot dump items through doors. (Toady One) - resolved.
- 0000776: [Dwarf Mode -- Interface, Announcements: Message Spam] Butcher cancels Butcher an Animal: Could not find path. (Toady One) - resolved.
- 0000901: [Pathfinding] Cutting off access to outside areas causes lag and buggy pathfinding. (Toady One) - resolved.
- 0000984: [Dwarf Mode -- Jobs, Constructions (walls etc)] Dwarves path to suspended constructions, get stuck (Toady One) - resolved.
- 0000990: [Pathfinding] I tracked down the source of the pathfinding/job item misplaced bug (Toady One) - resolved.
- 0001005: [Dwarf Mode -- Jobs, Cancellation and Suspension] Bridge over a pit by only entrance to fort breaks pathfinding (Toady One) - resolved.

512
DF General Discussion / Re: Are Goblins harder now?
« on: April 12, 2010, 12:04:08 pm »
Copper is supposed to be soft.

Copper, although not a really strong metal, shares one advantage with steel (which gold and several others do not): work hardening. If you hammer (or deform repeatedly in any way) on a work-hardening metal, it becomes harder and more brittle. You loose this strength by heating (annealing).

So you could make a very hard(and therefore brittle and not great for armor again, but differently) copper armor. Not saying that iron shouldn't still go through it, but there you go.

This discussion is meant to enlarge your understanding of material properties, not prove a conclusive point in any way, shape, or form.

Thanks for the info. In my opinion iron should still be able to penetrate copper in this game :P

513
DF Announcements / Re: Dwarf Fortress 0.31.02 Released
« on: April 12, 2010, 11:28:45 am »
Four military crash bugs fixed seem like major fixes to me.

514
DF General Discussion / Re: Are Goblins harder now?
« on: April 12, 2010, 10:13:13 am »
Goblins have copper armor.

All iron weapons get deflected off copper armor. Axes, swords, spears, whatever, they can't penetrate. I have no idea why. Balance bug maybe? Copper is supposed to be soft.

Solution: get bronze or steel weapons and you should be able to kill off the pesky goblins easily.

515
Other Games / Re: any space simulation anyone
« on: April 11, 2010, 08:10:00 am »
...Can you explain the purpose of this thread a little better?

This, and learn to spell properly.

516
DF General Discussion / Re: Dwarves can't use hospital buckets?
« on: April 08, 2010, 04:56:36 pm »
Make more buckets if the ones you have don't work.

517
DF Announcements / Re: Dwarf Fortress 0.31.02 Released
« on: April 08, 2010, 10:24:46 am »
Mmmm, nice. Looks like no major bugfixes yet like pathfinding/acidrain/military issues, but it's a good start. Will look forward to the next one too.

518
How do I use underground creatures like crundles and such in arena mode?

519
DF Modding / Re: [DISCUSSION] 0.31.01 modding experience thread
« on: April 07, 2010, 07:22:28 am »
Is there any way to make a bolt cause severe burn damage on impact?

520
DF General Discussion / Re: My god, arena mode is so epic
« on: April 06, 2010, 06:50:21 pm »
Know what's even more fun?

A 1444 DWARF FREE FOR ALL BATTLE TO THE DEATH  ;D

Spoiler (click to show/hide)

1444 skilless dwarves with nothing but their fists. Add to that a serious FPS hit, this is going to take a while. Will post the results when they're done.

Anyone care to guess the winning dwarf? Pick a number from 1-1444, the person with the closest number wins a congratulatory pat on the back.

1026!

521
DF General Discussion / Re: Sorta Playable?
« on: April 06, 2010, 10:13:12 am »
The biggest bugs in my opinion:

-Broken marksdwarves
-Healthcare problems, like doctors never finishing their tasks only to try again after a while and not finishing it once again (repeat times infinity) + soap/plaster not being taken to hospital
-Invicible BC+undead
-Crashes
-Combat issues, like ten wrestlers around a single creature not being able to kill it, and creatures with insane wounds not dying
-Military training problems
-Pathfinding issues
-Acid rain

522
For some reason copper armor always deflects iron weapons, it seems just wrong. Copper is supposed to be a weak metal.

Maybe copper needs a nerf, or iron needs a buff.

523
I also have the doctor problem. They go over the patient to suture/dress with thread/cloth in hand, stand there a while with the "suture" job and then leave, resulting in an unfinished job, only to do the same over and over again.

524
Bronze is MUCH better than iron now. I mean seriously, a bronze weapon will cut through iron armor like it wasn't even there, same with bronze bolts. Whereas iron weapons will get deflected by even copper armor.

525
DF Bug Reports / Re: [BUGS] 0.31.01 bugs
« on: April 03, 2010, 02:18:32 pm »
Posted about this before, but here is the condensed bug report:

The doctor goes to suture, but never finishes it, leaving the thread onto the patient or next to him, goes away and comes back to do the same thing a while after. Removing the bed helped a bit, as he managed to suture him but now it does the same thing with dressing the wound. Removing the bed also has the effect of the patient going to work normally with normal speed, even with an untreated (needs immobilization) shattered leg, arm and hip bones.

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