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Messages - Scruga

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61
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: June 06, 2010, 01:08:18 am »
This would also add some potential besides infections. For example, in adventure mode, cutting open someones stomach, pulling their intestines out, and squeezing them at the enemies face so as to use them as a waste gun.

I'm not sure you read the OP.
He's just showing different ways to get waste out of the creatures, it's an addition which could be included with sewage.

62
DF Dwarf Mode Discussion / Re: "Histories of..." tagline
« on: June 03, 2010, 12:00:31 pm »
Time to update the wiki I guess. They're work themed, not stubbornness themed.
Dwarf themed?

63
DF Dwarf Mode Discussion / Re: Post your dwarfy insults here!
« on: June 03, 2010, 11:58:33 am »
'Microline!'

A word dwarves use when greatly disappointed in something.

64
Just construct an above ground structure with a roof to cover the entrance to your fort.

You can build ramps that go up to the roof outside of the building so you can build a roof without needing any hatches.
now how about them traderfolks?

magma/water airlock?

65
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 30, 2010, 03:17:39 pm »
.
 That shit is why we have to check and make sure our veggies and fruits aren't from Mexico, because they grow it with human waste. Bad bad bad.

I'm in the middle of nowhere in Mexico at the moment, and no, they don't.
But yay for spreading unsubstantiated rumors!


Some years ago there was a rumor that a leprous janitor at the Corona beer plants in Mexico was pissing into the vats.

Keep the tradition alive!

(Budweiser was responsible for the rumor. Those fuckers.)

Oh, you mean they were pouring Bud Light into the Coors bottles.

Zing!

Fixed that for ya.

66
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 29, 2010, 07:23:53 am »
Quote
I can't wait for "mucus" to be implemented!
A dwarf with "allergies" could create an abundance of mucus when exposed to certain types of plants, foods, or animals!
I could make a mucus moat!  YAY!
It will be awesome.

That would add more depth to the sickness things we now have... and give gamers another level on which to check for sickness.  Certainly I would prefer my dorfs all get snotty than find the fat boiling from their feet and causing them to bleed out...

In his house at stone R’lyeh, Great Cthulhu lies sleeping

amirite?

67
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 26, 2010, 02:10:51 pm »
People don't want Toady to
And there us where this topic fails. This is not a democracy, Toady One doesn't care how the min-maximizers or anybody thinks his game should look like; he will make the game how he wants to make it. It is his game after all, not yours.

And this is good, I've seen people like you, who presume to dictate to the actual game developers how the game should be like, erroneously thinking they represent the majority of the players, ruin plenty of great games. Take Kindgdomofloathing for example, the goddamn min-maximisers have transformed the game from a fun, witty and humorous browser game into an acquisition and grind game similar to world of warcraft.

These endless discussions are absolutely pointless and futile, especially if you realise that Toady One hasn't even posted in this topic you are all so fervently arguing in.
I'm trying to get this thread to die because I wholeheartedly agree with you. He does what he want so having this discussion is useless in the first place. At least put it in the suggestions page :/

68
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 25, 2010, 02:33:20 pm »
Of course, there should be an init option to satisfy the whiners.
Has already been said. People don't want Toady to work on something they aren't going to use.

69
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 25, 2010, 01:26:07 pm »
voted for this. you people have no idea how much i want this. making indestructible forts is way too easy, it could use some complication.
YOU RESURRECTED THE THREAD MAKING IT COME IN MY UNREAD THREADS. YOU MADE MEH UNHAPPEH >:(

70
DF Dwarf Mode Discussion / Re: I really hate chess!
« on: May 14, 2010, 08:14:15 am »
wait... checkers is not the same as chess?

71
DF Gameplay Questions / Re: quickie
« on: May 06, 2010, 12:39:51 pm »
Underground crops require mud. They cannot grow on soil types (as of 31.01 through 31.03).

Surface crops can be grown on mud or any "soil" type (dirt, sand, etc).
Thanks, guess I'm gonna have to work on my mechanical skills again.

72
DF Gameplay Questions / quickie
« on: May 06, 2010, 12:26:25 pm »
just a quick question, can I farm on dirt already? or is mud still needed?

(can't play df on this pc so i can't try)

73
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 06, 2010, 10:37:42 am »
Why waste todays time on waste production, if we could have far more awesome things in... sigh
I agree, we should waste tomorrows time!

(sorreh =3)

74
i also encountered black-cap i believe. I'm sure it's thator a diff. wood that's black.

75
DF Dwarf Mode Discussion / Re: Decided lack of Goblins in my worlds
« on: May 05, 2010, 01:28:44 pm »
Humans are just superior, no racism intended

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