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Messages - vilehermit

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1
DF Dwarf Mode Discussion / Floating up ramp
« on: February 14, 2010, 10:07:24 pm »
Is there any way to get rid of this nuisance?  A left over upward ramp attached to nothing suspended in mid air.   I've tried a few things but nothing seems to work. 





2
DF Gameplay Questions / Re: Stupid nobles
« on: February 11, 2010, 12:24:23 am »
Recruit got in fine, guess it could be too far away possibly, but the other dwarves beds are all only one level below, and they make it fine.

3
DF Gameplay Questions / Stupid nobles
« on: February 11, 2010, 12:09:41 am »
Well rather the problem is about some stupid officials, I've assigned them beds at the top of my glass tower, yet they refuse to sleep in them.  I've checked all other beds and they don't own any others, they even just sleep on the floor for no clear reason.  It says they own a grand/royal bedroom under their requirements list, but they still don't use them, any reason why?    ???

4
DF Modding / Re: z-levels
« on: April 18, 2008, 11:27:00 pm »
damneddddddd   :mad:

5
DF Modding / z-levels
« on: April 18, 2008, 10:54:00 pm »
Is there any way to add z-levels w/o messing your saves up?? or any way at all? I built a giant pyramid as to honor my most powerful dwarf but hit the roof before i could finish it, help please.  Also, using the newest unmodded DF version.

[ April 18, 2008: Message edited by: vilehermit ]


6
DF Modding / civ trading
« on: March 18, 2008, 10:49:00 am »
is there a way to stop civilizations from trading with eachother? i.e. so you don't receive any merchants in dwarf fort mode

7
DF Modding / Re: Can I Has Memory.ini?
« on: March 19, 2008, 01:12:00 am »
Where do I put all of that code?

8
DF Modding / number of starting dwarves...
« on: March 12, 2008, 11:27:00 pm »
autoadjust.exe is not working with the latest version apparently, so is there another way to start the game with fewer dwarves?  I'd like to get this to work to make the game more challenging, also to give it a bit of an adventure mode feel(starting with only one dwarf) with the capability of construction.

9
DF Modding / Flight Elevation
« on: March 11, 2008, 10:02:00 pm »
So I got batmen to work for adventure mode and civ mode and when I made a adventure char I couldn't rise in the air over a single z level.  Does creature size/strength or weight carried have an affect on how high you can fly or is it specific creature_entities?

10
DF Modding / Re: flying in adventure mode
« on: March 11, 2008, 12:29:00 pm »
heh thanks, also, what effects your flying speed, is it no different than for ground movement?

11
DF Modding / flying in adventure mode
« on: March 11, 2008, 12:00:00 pm »
is it possible? and if so what are the controls like?

12
DF Modding / Re: Kobold Civ/Adv modding
« on: March 12, 2008, 11:30:00 pm »
Happily disregarded.   :p

13
DF Modding / Re: Kobold Civ/Adv modding
« on: March 12, 2008, 01:40:00 pm »
Yea I figured that out, it makes me sad I can't get my kobolds to live in simple caves though...   :(

14
DF Modding / Re: Kobold Civ/Adv modding
« on: March 10, 2008, 09:13:00 pm »
adventure mode for kobolds works, the problem has been getting fort mode to work...  I think the main problem is getting the kobold civilization to appear on the site selection map but I'm really not sure.

[ March 10, 2008: Message edited by: vilehermit ]


15
DF Modding / Re: Kobold Civ/Adv modding
« on: March 10, 2008, 05:43:00 pm »
my DF is the current and unaltered version, the only thing I have changed is moving the civ entity.  I'd really like to get this to work.   :(

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