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Topics - vilehermit

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1
DF Dwarf Mode Discussion / Floating up ramp
« on: February 14, 2010, 10:07:24 pm »
Is there any way to get rid of this nuisance?  A left over upward ramp attached to nothing suspended in mid air.   I've tried a few things but nothing seems to work. 





2
DF Gameplay Questions / Stupid nobles
« on: February 11, 2010, 12:09:41 am »
Well rather the problem is about some stupid officials, I've assigned them beds at the top of my glass tower, yet they refuse to sleep in them.  I've checked all other beds and they don't own any others, they even just sleep on the floor for no clear reason.  It says they own a grand/royal bedroom under their requirements list, but they still don't use them, any reason why?    ???

3
DF Modding / z-levels
« on: April 18, 2008, 10:54:00 pm »
Is there any way to add z-levels w/o messing your saves up?? or any way at all? I built a giant pyramid as to honor my most powerful dwarf but hit the roof before i could finish it, help please.  Also, using the newest unmodded DF version.

[ April 18, 2008: Message edited by: vilehermit ]


4
DF Modding / civ trading
« on: March 18, 2008, 10:49:00 am »
is there a way to stop civilizations from trading with eachother? i.e. so you don't receive any merchants in dwarf fort mode

5
DF Modding / number of starting dwarves...
« on: March 12, 2008, 11:27:00 pm »
autoadjust.exe is not working with the latest version apparently, so is there another way to start the game with fewer dwarves?  I'd like to get this to work to make the game more challenging, also to give it a bit of an adventure mode feel(starting with only one dwarf) with the capability of construction.

6
DF Modding / Flight Elevation
« on: March 11, 2008, 10:02:00 pm »
So I got batmen to work for adventure mode and civ mode and when I made a adventure char I couldn't rise in the air over a single z level.  Does creature size/strength or weight carried have an affect on how high you can fly or is it specific creature_entities?

7
DF Modding / flying in adventure mode
« on: March 11, 2008, 12:00:00 pm »
is it possible? and if so what are the controls like?

8
DF Modding / Kobold Civ/Adv modding
« on: March 10, 2008, 10:07:00 am »
I am having trouble getting Kobolds to be civ controllable, simply moving the [CIV_CONTROLLABLE] from the dwarf entity to the kobold entity doesn't seem to work, the fortress mode just freezes up before it starts.  Also my kobold adventurers aren't starting with daggers no matter what skill level I'm giving them... any suggestions?

[ March 10, 2008: Message edited by: vilehermit ]


9
DF Dwarf Mode Discussion / Blowdarts....
« on: March 12, 2008, 01:46:00 pm »
Can they not be made?  I've given my dwarves the skill but it doesn't appear on any build menus, and I so wanted to make a pygmy tribe type fort....

10
DF Gameplay Questions / lag
« on: March 24, 2008, 04:54:00 am »
Okay, my current fort is starting to lag my system up and I'm starting to dislike the chore of watching my dwarves slowly do my biddings... would new ram be a good idea? I'm not interested in disabling any features, just wondering if new cpu parts are necessary or not.
specs:
2k ram
dual core 2.66 GHZ processor

I now have about 150 dwarves, 200 animals, and one cramped and ever expanding (slowly enough) fortress.


11
DF General Discussion / Music
« on: May 06, 2008, 03:15:00 pm »
Is there any source for the intro music and in game music?  I'd like to be able to listen to them without having to open DF.

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