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Messages - Haven

Pages: 1 ... 16 17 [18] 19 20 ... 53
256
DF Dwarf Mode Discussion / Re: Any tips on increasing difficulty?
« on: November 22, 2008, 08:39:41 pm »
Game needs to be harder, period.

Erm, mods?  ::)
I think that the difficulty of the vanilla game is good. It is newbie friendly. Once people are more experienced, they can modify the RAWs anytime, or just download some mods, like Captain's LL for example.

Mods aren't the answer to everything.

...Blasphemy.

Well, no...

I guess sometimes, the answer is "green glass serrated discs".

10% Serrated Green Glass Discs, 10% Crossbows, 10% Obsidian, 70% PULL THE LEVER!

I'm thinking part of the 'difficulty deficiency' is more that we've all been playing this for however long now. Might need more difficulty settings... Meanwhile, go get the Microfort enabler and embark on an aquifer in Terrifying lands... Forests, which should solve your lack of critters.

257
DF General Discussion / Re: Ever wondered how DF animals kill dwarves?
« on: November 22, 2008, 08:30:08 pm »
... I think I know less than I did when I clicked that...

Correlation explaination please?

258
Other Games / Re: Indie Brawl
« on: November 22, 2008, 01:33:20 am »
Bwuh..?

I had this entire idea about a week ago... I was thinking about a Boatmurdered stage, with periodic lava floods, smoke, miasma, and elephants... And for the representatives, an Elf, a Urist with the stereotypical movesets (Sock Rush Special Attack!), and Captain Ironblood. Which led to the creation of a teir system to handle massive power imbalances...

Of course, the biggest difference is that these guys actually DID something...

259
Other Games / Re: incredibots
« on: November 21, 2008, 08:54:41 pm »
Ah... My solution to that map was clunkier, less mechanized... And oddly, faster.

260
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 21, 2008, 12:24:09 pm »
The Zombie Giant Cave Spider Molting is struck by the Breeze!
The Zombie Giant Cave Spider Molting slams into an obstacle and blows apart!

261
DF Community Games & Stories / Re: BEES
« on: November 21, 2008, 11:14:19 am »
He Loves Bees.

262
DF General Discussion / Re: New version = triple the modding?
« on: November 20, 2008, 07:43:20 pm »
...Oh, the fun I shall have creating social structure... And religious icons for creation... And so very much more...

263
Ooo, update.

Reach the Dwarven Economy

Yay... Or perhaps not yay, depending on what my Baron likes... I saved as soon as I got the message.

We should keep... Like... DF Achievement Blogs or something. DFlogs?


264
DF General Discussion / Re: Df animation
« on: November 18, 2008, 11:56:53 am »
For the more comedic bents...


Dwarf looks down to see cute little kitty meowing and rubbing against his leg. What a cute-*meow* Oh, it's another one! Isn't that- *Meow* Oh, hey, two more! Must be a - *Meow Meow* Eight- *Mwow* Sixtee- *Meow* Thir- *Meo-Meow-Me-Meow* RUN FOR YOUR LIFE, URIST! IT'S KITTENS!

Meanwhile, at the Trade Depot... 'Alright, you two bring me the Fine Giant Spider Silk Sock Bins, you other two bring me the Colossus cage.' (Time goes by, cat guy runs through background followed by cat flood). 'Here are the sock bins.' 'And here's the Colossus cage!' '...That's great. Where's the Colossus?' (Shot of the Colossus raging) 'Ah...'


I do have rather a hard time looking at DF without a bit of humor. One could have a fairly serious seige... And for a comedic break...

'But surely you can't expect us to do that! We're only soapers, milkers, wood burners! It's insane!' 'Well... I was hoping it wouldn't come to this. But... We're out of booze.' 'Out of... Booze?' 'Bone dry.' (Cut to the fearless dwarven charge of those with nothing left to live for!)

265
DF Dwarf Mode Discussion / Re: okay... i have a crazy fort idea
« on: November 17, 2008, 12:18:08 pm »
hm... could i set goblins/elves/humans/dwarves to all be lever pullers? or would that have some hideous unseens consequence (such as dwarves pulling self destruct levers because there bored :P)

Now that WOULD be a fun fort... At any rate, strict partitioning of fortress areas apparently causes massive pathing and job assignment problems. Or, it will untill burrows are implemented.

266
DF General Discussion / Re: So now that Toady is working on hair...
« on: November 17, 2008, 11:26:01 am »
That is a nice, simple, elegant flowchart right there. Or maybe a =<<*Flowchart*>>=. It could be a better flowchart, but that would require extensive photoshopping, a marketing campaign, and the capacity to menace with spikes of flowchart.

(And possibly a 'No it's not' option to the 'It's a dwarf' square...)

267
DF General Discussion / Re: My major concern...
« on: November 17, 2008, 11:17:35 am »
I'm thinking that'll have to rely on mods.

That, and part of the whole attachment to hair is that it can grow back, meaning you aren't eternally doomed to shame.

268
Basic Goals: you gotta get them.

-Make it through the first winter
-Reach the Dwarven Economy
-Seiged for the first time
-Ambushed for the first time
-Have at least one champion in your military
-Survive an Ambush
-Survive a Siege

-Experience emotion towards one of your dwarves (somehow, only well after the fact.)
-Reach your fortress in adventure mode
-Kill a semi-megabeast in adventure
-Become the enemy of a civilization
-Find at least one underground feature (both, in dwarf mode, and adventure)


Advanced:
-Fun with magma
-See every underground feature
-Water structure
-Mega-construction
-make a creature on your map extinct
-build an arena
-build an execution chamber
-Take your (cruel and unusual) revenge on a dwarf.
-Do something that makes you feel absolutely dwarven
-Get through an aquifer
-Fortress on "unsustainable" land
-Learn acsII graphics

-Wage war on all vanilla civs (excluding dwarves)
-Self-destruct a fortress
-kill a noble
-make soap

Extra-hard:
-Reach 200 dwarves
-Smooth a mountain
-Do a Giga-construction (must span multiple z-levels, and have a large base)
-blot out the sun.

Extra-curicular: Overtime fun stuff.
-Play a mod
-Make your own creature
-invent a new weapon
-join a community fort
-Do a bloodline/succession game
-Challange fortress

-Run a community fortress
-Report a never before seen bug
-donate to Toady

So much to do, so much time... But is it ever enough?

269
DF Dwarf Mode Discussion / Re: Murals
« on: November 17, 2008, 10:55:28 am »
You mean ninjas?

270
DF Dwarf Mode Discussion / Interesting events in your fort's history.
« on: November 16, 2008, 12:15:14 am »
This thread would be the catch-all for those fun little things that happen in your fort, but don't quite fit into the various other 'post your most X Ys' threads around here...

To start things off, in my current fort I had some need for assigned door guards. Given that I'd recently gone on a kick making the various temples for each fortress deity, I decided to make a declared Guardian for each deity, and have them stand post in turns.

First up came the Guardian of Lal, Lord of Fortresses. He did his duty, taking care of a few kobolds and even helping dispatch an ambush. His day came in a rather sad twist of fate. I'd decided that the new ambush was a bit much for him to handle, and ordered his retreat and the priming of the fortress defense mechanisim, consisting of a dump into the plumbing intake, a fairly far drop, and a landing on a grate strainer with no access which would later be turned into an item retreival system. Lal's Guardian happened to be particularly agile, so he ran out of the ambush's range without much trouble... However, his luck ran out, as I realized, a few seconds before it was very graphically demonstrated, I had hit the 'emergency fire' lever instead (how I'm not entirely sure). Lal's Guardian was promptly shot off the bridge by a jet of high pressure water, hitting the wall and plunging halfway down the regular plumbing line before being caught between a mechanisim and a screw pump, and drowning.

There were special burial chambers for those dying in the Guardianal Service, but due to the ironic nature of his demise, I reasoned that Lal had been displeased with his Guardian, and decided his body could rot in the ducts.

In his stead, I promoted the Guardian of Kun, deity of nature and the rain. Kun had a much bloodier history, as I'd decided to try and avoid any more mechanical errors by having the Guardian's duty extend to holding the gate. This went quite well for some time. One fateful month, I had ordered the line of windmills along the road to the gates removed, as part of a massive overhaul of the waterworks below. Predictably, there was combat, and the Guardian of Kun joined the on-call marksdwarves in defending the workers. The battle itself was not particularly notable, and I spent some time afterward directing the placement of the second waterworks before receiving the message that Kun's Guardian had died of dehydration. Zooming to the corpse, I saw that she had dodged into a pit... Coincidentally, the rain collection pit. Seeing another omen of displeasure, it was only by virtue of her outstanding military performance that she was given the honor of a standard coffin in the catacombs.


Now, the Guardian of Vanel, Lord of Law and Balance, holds the post of watchdwarf, mostly by virtue of being likely to last at least until the Hammerer shows up... And in the future, I'll remember to check if the applicant is properly feverent, as opposed to the dubious and casual worshippers chosen for their combat ability... Somehow, combat never claims a Guardian.

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