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Messages - Haven

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271
Good use for the catsplosion. Get some Technicolor Cats and drop them for extra splashes of color.

272
is there an easy way to just kill off all the cats ingame?

Magma-flooding your entire fortress is an easy and effective way to kill off all your cats.

I have tested this and it has turned out to be completely successful. All negative side effects are negligible.

It also solves pathing issues.

273
DF Community Games & Stories / Re: Nevermind
« on: November 08, 2008, 11:20:37 pm »
Dang right. The world's first Off-Elfway Skinning Musical isn't gonna perform itself, you know...

274
DF Dwarf Mode Discussion / Re: Mountainkeep's Funniest Traps.
« on: November 06, 2008, 10:41:16 pm »
Simple thing with water pressure... Imagine making a tower very, very high up, having it be the main route into your fort. Stairs going up and back down minimize the travel time. However, when invaders come, you lock the hatches leading back down, forcing them to take a slight detour through your trade depot... And into the path of your screw pumps, which promptly push them all off the side for a wonderful faux finish of blood on the landscape.

But wait, there's more! For the truely refined dwarven trap conniseur, the drop is only two z-levels. Then a second set of pumps pushes then down two levels further... And another, and another, all the way to the bottom of the map, where a final submersion kills pesky survivors and leaves goblin chunks squeaky-clean.

275
DF Suggestions / Re: "Agility" not split up?
« on: November 05, 2008, 09:13:00 pm »
Well- yeah. Naturally, your actual speed is derived from your leg muscle, encumbrance, fatigue and running skill.

Well according to Toady, speed will depend on strength and agility for now. I think that SIZE should be an important factor in SPEED also.

There's an Order of the Stick comic that would go great here, but I can't freaking find it.

You mean the bottom of here? Yeah, D&D didn't provide for that, either. Personally, I'm not seeing a lot of problem just having the size and speed seperated. If the ninja mouse should move as fast as a human, it can just be set at the same speed instead of worrying about leg modifiers... A standard calculation for growth-shrink of an entity would be less of a hassle.

276
DF Suggestions / Re: Relics of War.
« on: November 05, 2008, 07:21:17 pm »
She made a name for herself, not the pitchfork or whatever she wielded

If she'd singlehandedly killed all of the enemies with it, that might've changed.

All the same, I dunno about 'unique powers' being handed out for no other reason than the object did something impressive... Not that it couldn't attract anything from master smiths to alchemests to deities, but inherently I'd like to see it kept to 'there's a hole here where X happened'.

277
DF General Discussion / Re: the pure dwarfness
« on: November 04, 2008, 08:24:01 pm »
DF + SimCity 4. Heck, DF + any lesser building game.

Advisor: Mayor Urist, our tax rate is at 90% as it is! We can't afford more mechanical work! The dwarves are near tantrum!
Mayor Urist: Heck with that, let's build another Legendary Dining Room.
Advisor: You can't just placate the problem! We need to-Oooo, this dining room is SO NICE...

DF + Pharoh

Citizen: There are no temples, no wells, no fire or police departments, even! How do you expect to keep us paying your outrageous taxes when we could just- Oooo, such a NICE dining room...

DF + RCT

Guest's mood: Ecstatic
Guest's thoughts: I'm not going on those rides, everyone else here has been maimed horribly on them! There's a wall over the exit! There are no bathrooms! There are no drinks! I LOVE this new dining room!


DF + Age of Empires 2

Hah! We have legions of soldiers, and all you've built is a... Oh, wow, that's an AMAZING dining room!

DF + Command and Conquer

Well, I was going to try and destroy the GDI for good... But this is a really awesome dining room this base has...

DF + Diablo

"The Prime Evils are walking the earth, strewing death and mayhem everywhere they go! Life as we know it has come to an end! Even a dining room is not enough! Luckily, a dining room and this *Dwarven Syrup Roast* is..."


...You get my drift, right?

278
DF Suggestions / Re: Destiny
« on: November 04, 2008, 07:58:50 pm »
Hm... This has gotten me thinking of another interesting idea... Prophecies. Instead of assigning a single being a destiny, there could be a great phophecy about the 'Dwarf who slays a thousand of his people's foes', perhaps made in the name of a dwarven deity of war and victory. Then, whenever a dwarf so happens to make a thousand goblin kills, the deity in question takes some heed. The prophecy didn't make him any more powerful than he already was, but once he's fulfilled it... Well, people that fulfill prophecies do tend to get special treatment. Maybe he'd be recognised as some kind of scion of the War God or somesuch.

The prophecies could be randomly generated, based on anything from geography to population to deity spheres. Hey, maybe one about 'A dwarven kingdom worth ten million crowns, built upon the heights of the Towers of Despair, will win the favor of Urist the Emerald of Purifications. And whensoever such a thing might pass, Urist's hand will come down, and the blight and undeath in the land shall be cleansed, and the mountains will bear the name of the Towers of Purity.'

279
DF Adventure Mode Discussion / Re: Destroying Buildings and Towns?
« on: November 04, 2008, 05:25:48 pm »
One of many reasons I stopped playing D&D: Bullshit mary-sue characters.

Also, magic and rule bullshit.

"I'm going to be a half-orc Macguyver. I'm probably going to get killed in the midst of some fuck-awesome swashbucklery. FEAR THE ACES UP MY SLEEVE, KRAKEN!"

"2 wands of Obscure Spell, 2d6 DEX damage with no save. Kraken is paralyzed. GG."

"...."


I think you're playing with the wrong people... 0.o

At any rate, hooray for hippos. Aid of homcidal maniacs in DF. Somehow I never get any animals to help me. Lucky enough, my towns tend to be in thickly forested areas, so I can run (or crawl) behind something before the inevitable finishing bolt.

(And seriously, Kender? 'They rob people blind but if you call them on it it's your fault, and they're so emotionally powerful that everyone is forced to agree with them' Kender? 'Get along with everyone they meet and are uncorruptable' Kender? I mean, in a book there's some kind of minute insanely small chance it could be done well, but in a roleplaying game? Where the heck are those from!?)

280
DF Adventure Mode Discussion / Re: The adventure pen of appraising?
« on: November 04, 2008, 04:00:05 pm »
Hm... I tested the idea out, made some 'Magic Glasses' with my nonexistant knowledge of DF raws. When I made my character, he had two levels of the Apprasial skill, which is the good news. Bad news, it doesn't help with values at all... Ah well, guess it couldn't be expected to.

Still, here's the stuff I put in. It's pretty much modded from the 'Druid Staff' at the other thread.

Spoiler (click to show/hide)

281
Hm... Guess I'll hop on the immigrant waiting list. A guy, if you could. Not quite disposable enough to kill, not important enough to matter, and with just enough ideas to annoy people.. If that's possible.

282
DF Dwarf Mode Discussion / Re: No Civilizations in a Desert
« on: November 03, 2008, 02:49:12 pm »
The screen only updates when you actually see a civ... Anyhow, I would imagine that you may well be idolated forever, but that being a bad thing is entirely a matter of opinion...

283
DF Gameplay Questions / Re: Ants in the Pants!
« on: November 03, 2008, 10:10:48 am »
Apparently those are from the guy who made the pain index... Really, I don't see anyone else getting away with calling pain 'crunchy'.

284
DF Dwarf Mode Discussion / Re: Cheats for Newbies
« on: November 03, 2008, 10:01:58 am »
You know, if you're going to be like that; Dwarves and Elves are the only races that HAVE to farm. Kobolds, Goblins and Humans can hole themselves up, and live on kitten meat and dress in puppy leather, but Dwarves need their booze.

If you're going to claim dwarves are superior because they can farm underground, what about those that don't need to farm at all?

To be perfectly fair, Dwarves don't need booze. It's useful and keeps your fort moving at good speed, but if your entire place is dedicated to merely surviving, you can be as slow as you want. I mean, really, one decent farmer can support 20 dwarves on a boozeless few days. Now add 19 dwarves with nothing better to do than farm, and a soil layer with nothing better to put in it than a massive farm... It's easier on the FPS than animal farming.

285
DF Dwarf Mode Discussion / Re: New Player Questions
« on: November 03, 2008, 09:52:44 am »
The farms you don't need to worry about. At the moment, NPCs are scared of jumping more than a few feet, precluding any sort of jumping. Also, a wooden door is as good as a stone one. Speaking of which, why don't you have a stone one?

I don't think you have to zone the well, but I'm not entirely sure. Dwarves do drink brew above all, remember...

The parties are a real pain... I would undesignate the dining room and just make somewhere a gathering place Zone. May take a hit to happiness, but you can offset it by sprucing up their rooms...

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