Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rico6822

Pages: [1] 2 3 ... 39
1
As it turns out I could not cheese wrestling but incapacitated creatures can be strangled with choking fr hundreds of exp. This is the best bet.

2
I can't even set my adventurer's skills on character creation no matter how many times I press "+". I'm trying to play as an elf who wants to wrestle with random animals to become ridiculously powerful. Does making all tiles in the world good and having no savagery at all prevent wildlife spawning in this version of the game?

Also: Why do guards wake up when I wrestle them if in later versions of the game this isn't the case?

4
I'm talking here about training more than one skill at once with it (aside of fighter) and punching goblins hard enough to end up splattered at the edge of the map. Is there anything else I should know about this version? Is that version even real?

5
Now that you can start adventure mode with a party of adventurers, this makes training your whole party a little bit easier. Find a bridge or brook, do a lap with adventurer A, park him in the water, switch to adventurer B, do a lap, park in water. Rinse and repeat. Save often and try not to drown.

It helps the two characters' skills raise more or less evenly, and an equal amount of laps should raise endurance and toughness evenly between them, too.

Thanks, but I never use assist of other sapients.

6
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 19, 2022, 02:33:09 am »
World generation will now feature sites which instantly died due to spawning in water while it was already frozen.

7
DF Modding / Re: Does Anybody Know Why I Can't Play As My Modded Character?
« on: December 03, 2022, 12:29:38 pm »
if you add [OUTSIDER_CONTROLLABLE] you can spawn in as an outsider, but uh, if that is all the entity has it's basically non-existent, it can't/doesn't have any sites, and also I wouldn't... generally recommend making a hyper-strong civ anyways, but yeah, probably better off with outsider controllable tag, and removing the entity
although I gotta warn you, it's gonna be tough to get any new gear/stuff for your character-

I did entity thing just like armok on dwarf fortress wiki would be permitted to exist. I dunno what else I have to do. And I don't care about gear since slade colossus is pretty much already a heck of powerhouse.

8
DF Modding / Re: Does Anybody Know Why I Can't Play As My Modded Character?
« on: December 03, 2022, 09:11:57 am »
Ok, I just figured out my creature wasn't webber and lacked trapavoid. Still suffering from issue.

9
DF Modding / Does Anybody Know Why I Can't Play As My Modded Character?
« on: December 03, 2022, 08:55:34 am »
It's overpowered on purpose and yes, I took account for putting it into it's own entity. Maybe some values are too high?
Spoiler (click to show/hide)
Spoiler (click to show/hide)

10
DF General Discussion / Re: What annoys you the most in DF?
« on: November 22, 2022, 12:19:57 pm »
A macro has a limit of being repeated 99 times at most if I realize correctly. It could be extended to unspecified. Would greatly help with crossbow training in adventure mode (I never use it but killers of some titans or clowns would find it a life saver).

11
DF Adventure Mode Discussion / Re: Weapon Training
« on: November 22, 2022, 12:16:51 pm »
Human outsider can start with cave blob for 26 points. Cave blobs won't be knocked out with exertion but still suffer it. Touching them also inflicts very slowly accumulating pain poison. It can knock you out but never kill or damage. Poison healed upon unloading map (waiting, sleeping, fast travel). If you can find some armor, it's attacks should never cause you to bleed or kill you. As usual it helps to have some means of being immune to exertion yourself, like necromancy or vampirism, SUPER HELPFUL WITH GRINDING OF DODGE.

Cave blob cannot be used for offensive skill use safely, even wrestling is annoying. You can issue order for it to stay in area and wait for you.

12
DF Adventure Mode Discussion / Re: Eat your Mushrooms
« on: November 22, 2022, 12:03:22 pm »
He must be a member of elven civ because only they accept cannibalism of killed enemies. Otherwise eating at least half-sapients is disallowed.

Urist sus.

13
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 22, 2022, 11:59:03 am »
A new token is added which might cause boss enemies to sometimes be assaulted in combat just by single dwarf, who will only do punching while they are doing nothing. This is assuming that punching won't be able to cause damage.

Laying here, I realize you were
Just like me havin average strength.
But who's to strike a flesh of bronze.
When our guard is down I think we'll both get struck.
That grind breeds grind.
But in the end it was inevitable.
I've curved my blood shrine, you've followed your smell;
But maybe we're both historical figures.
The world has turned, and so many atom smashed.
But fun is to blame.
It's tearing across this barren rain forest.
I feel new Urist could be born beneath
The slade stained sock.

14
Vampires are [NOBREATHE] and therefore immune to drowning.

You might need to swim across a river to reach vampire blood, however.

HA HA!!! Werebeastless world dice rolling does boom.

15
There might be times when grabbing hold of something and climbing out of water is safer than trying to succeed in swimming out. It's a slow action, so you might drown if you're already winded. Probably not very useful beyond dabbling swimmer.

You could also just stand in level 4-6 water, though you're not likely to find that outside of player forts. (Maybe you could hold on to something at the top of a waterfall and not get swept away?)

Vampires are [NOBREATHE] and therefore immune to drowning.

Pages: [1] 2 3 ... 39