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Topics - rico6822

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136
DF Suggestions / Redesign Underworld A Bit
« on: July 14, 2020, 09:59:07 am »
UNIQUE_DEMON creatures would always have a brain extract that allows teleporting below into the underworld by a specific portal once the portal is reached. The specific portal is the same one of the spire that the demon was summoned by. Below the portal there wouldn't be any slade constructs since it has to be explained somehow that demons don't enter the building. Instead there would be a 3x3 platform right below made of slade that shines purple just like the portal does. Standing in the middle of it and doing LSHIFT+5 will get you back. Oh yeah the portal itself outside the underworld also has 3x3 size.

You can also get the extract by ordering the demon to go away into underworld if you know he's name. He drops it only if you decide to mention it so if you consider embarking to underworld pointless or even immoral just so someone can get famous you can do that.

If you bend demon to your will and make him your companion you're gonna need him to use the portal.

Drinking the extract also grants the knowledge of the vault's location that contains slab with a name of a specific demon who was summoned.

The effect of the liquid is permanent. Drinking more than necessary has no effect other than satisfying thirst and preventing the others from having this power. You can also teleport to and out of underworld anything and anyone in the range of the portal.

I do also believe that after going through those vast open rooms the labirynth to the portal should be far more non-linear but only one path would lack traps.

Regular demons cannot teleport through portals at all in fact they will block transfering if they are at least 6 tiles close to it.

In the underworld there would be eerie fauna only capable of surviving in the underworld due to it's atmosphere. Demons have increased spawnrate near it so if you decide to plant it near the portal expect a surprise attack. Those plants won't survive for long outside the underworld for up to 9 hours. When alive they are capable of curing living beings out of sanity issues so you can actually save catatonic dwarves from starvation or melancholic ones from suicide stuff. Now you have a reason to visit the underworld but even more you have a reason to dig "too deep" since dark fortresses are usually generated pretty far from dwarf forts.

I do also believe that instead of spawning lots of demons upon digging "too deep" there should already be a lot of flying demons close to adamantine since adamantine should attract all demons. Now you have a reason to not have your world having too many runes when creating it.

I was also thinking of an idea of making water vaporize if it gets into the underworld due to the atmosphere being dangerous in there for it. Skin of most living creatures is capable of stopping the atmosphere from vaporizing water inside of them. This is all due to preventing one "stupid dwarf trick" from being too useful.

137
Since there is an ongoing issue with underworld spires actively randomizing they're layout to prevent player from returning to the surface via the spire I was wandering on an alternate solution to return back in adventure mode without ever playing in dwarf fortress mode since some people prefer to play only adventure. You know, this issue has so many years of existance.

That item would have one time use only and would turn all nearby slade into surprisngly low density gas form in a very short range of about one tile. The slade would be dematerialized for I think 50 thicks would be enough than it would return to it's initial state. It also won't work if there is alive demon nearby as they're presence is bugging the device. The device is made of divine material.

The slade upon returning to it's initial form won't be any different from it's previous form before using the device since all particles return to it's positions before the device was used. It is possible to die due to being crushed by this process.

If two of those devices will be close to each other for some rason for about one tile they would both get destroyed so no stacking.

There is no lore explaination for this item so for now you can create your own intuitive theories. As you can see, there is one hint.

138
DF Modding / A Couple Of Questions About Adventure Mode
« on: July 11, 2020, 09:01:15 am »
How to make my character go through walls and ceiling?

How to make my character destroy obstacles when playing as one (level 2 building destroyer).

How to make my character see all standard races through walls?

139
DF Modding / [MOD] Slade Beings
« on: July 08, 2020, 07:30:57 am »
Hello everyone. This is my first Dwarf Fortress mod in an attempt to create a climatic, slightly overpowered, playable character.

This one is a glass cannon. Meet slade beings: https://jumpshare.com/v/YEo80Kr9rT4BQlTxZYNR

Modeled after the source code of bronze colossus, slade beings have lower body sizes but they're slade bodies make them super powerful in dealing hits (however kicks have intentionally lower piercing for more harmless attacks but they are still kind of crazy). They don't really spawn anywhere by they're own and are being designated to be controllable as the outsiders.

Bizzare attack power: A single punch should instakills majority of enemies upon targetting a specified body part, better if they are webbed. Also short executing and preparation times. No recovery time.

Temperature: The only thing that can kill them when it comes to it is being encasted in ice if the game is unmodded. They had been tested in arena mode to be both immune to dragonfire and absolute zero temperatures. Magma vision also grants them no reduced visibility when swimming in magma. Can safely visit north and south poles.

Speed: They are extremely fast when it comes to all kinds of movement they can do, achieving by default 9.900 speed at they're very own best. They also have innate swimming skills and don't level them up. If you decide not to use fast travel you can reach a lot of sites before the sunset.

Fliers: They can fly and don't have a specified body part for it.

Lack of basic needs: They don't need to breath, eat, sleep or drink.

Emotional aspects: Just so they're needs can be justified to achieve "focused" status effects. They only lack fear so some creatures are turned neutral towards them.

Several immunities: Dragonfire, unmodded extreme temperatures, webs, diseases, paralyzes, stuns, nouseas, pain, exertions, becoming vampires or werebeasts, having weapons stuck in body, suffocation and bleeding out.

Authority figures: POWER token allows them to become civilization rulers. They are also fanciful. Excuse plot featured in they're descriptions decently explains all of it. They are rumoured to be human sinners who atoned for they're sins, perhaps so hard they can spread webs and breathe fire.

Spheres: Courage, freedom, mercy, minerals, strength and victory.

Natural abilities: THICKWEB webs, dragonfire and completely normal spiting. Those webs can completely immobilize some ferocious enemies. I managed to disable every single night creature I encountered so far (bogeymen and crons) plus one titan. Might work even on hydras. If you kill someone via dragonfire they won't appear on the kill list and fast travel causes them to respawn.

Stealth: They're size allows them to take tiny profiles upon crouching, they can't be smelled out and can pick lockpicks to open doors without breaking them. Oh yeah they can fly over enemy sight and move fast enough to give themselves more time to move before enemy turns around. Cannot trigger traps.

Powerful smell: It's value is 1.

Seeing creatures through walls: If they are one of the 3 default classes.

Passive night vision: Should be best possible. Supported by extravision.

Simple anatomy: The base source code had been extracted from bronze colossus. Genderless.

All attributes on they're peak: They are having 5000 on all levels, every single one.

Weaknesses: They are extremely frail to regular damage for some reason. A single human punch almost always fractures affected limb. A low quality crossbow shot had managed to severe 3 body parts at once by targetting upper leg if I remember correctly. Can still die to being encasted in ice or adventure mode retiring outside of sites, alterantively giving in to the night. If arguing is to be satisfied than 5000 social awareness isn't going to help.

Masterpiece corpse: Drops masterwork quality randomzied slade statue on death.

Insert this into entity_default.txt if they have to be usable.
Code: [Select]
[ENTITY:SLADE_BEING]
[ALL_SLADE_POPS_CONTROLLABLE]
[CREATURE:SLADE_BEING]

Feedback would be appreciated. Could I made them better?

Changelog:
8 July 2020- First release.
9 July 2020- I fixed the issue with slade beings dealing low damage and you will never guess how. I changed how they're inorganic material was defined to capital letters. Restored former description. Now slade beings have they're own spheres.
11 July 2020- Punching and kicking has no recovery time now. Slade beings now see creatures of all 3 default classes through obstacles.

140
DF Modding / My Creature Can't Wrestle For Some Reason
« on: July 07, 2020, 10:20:51 am »
Code: [Select]
creature_slade_being

[OBJECT:CREATURE]


[CREATURE:slade_being]
[DESCRIPTION:A creature who can achieve existence by "external intervence". Believed by many to be human sinners who had atoned for they're sins.]
[NAME:slade being:slade beings:slade being]
[CASTE_NAME:slade being:slade beings:slade being]
[OUTSIDER_CONTROLLABLE]
[CREATURE_TILE:'s'][COLOR:0:0:1]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:slade bodies]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[TISSUE:slade]
[TISSUE_NAME:slade:slade]
[TISSUE_MATERIAL:INORGANIC:SLADE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLADE]
[TL_HEALING_RATE:1]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen slade being venom]
[STATE_ADJ:ALL_SOLID:frozen slade being venom]
[STATE_NAME:LIQUID:slade being venom]
[STATE_ADJ:LIQUID:slade being venom]
[STATE_NAME:GAS:boiling slade being venom]
[STATE_ADJ:GAS:boiling slade being venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:slade being poisoning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLADE_BEING:ALL]
[SYN_INJECTED]
[CE_FEVER:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:2:END:3000]
[CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:2:END:3000]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:2:END:3000]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[CE_SWELLING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[CE_OOZING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[CE_BRUISING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[CE_BLEEDING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:1:PEAK:2:END:3000]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit melting slade]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:SLADE:LIQUID_GLOB]
[CDI:VERB:spit deadly slade:spits deadly slade:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire for dragon's range]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire for five times the dragon's range]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:75]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit human saliva]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:99]
[CDI:WAIT_PERIOD:0]
[THICKWEB]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[BODY_SIZE:0:40000:40000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:15000]
[ATTACK_CONTACT_PERC:15000]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:15000]
[ATTACK_CONTACT_PERC:15000]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE] done intentionally in case if you don't want to cause much harm
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_PRIORITY:SECOND]
SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100 unused venom
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:15000]
[ATTACK_PENETRATION_PERC:15000]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH] done intentionally for both damaging and wrestling enemies at the same time
SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100 unused venom
[EXTRAVISION] [ODOR_LEVEL:0] [NOTHOUGHT] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [MAGMA_VISION]
[NOBREATHE][NOSTUN][NONAUSEA][NOPAIN][NO_DIZZINESS] [LOCKPICKER] [POWER]
[NOEMOTION][NOSTUCKINS][NOEXERT][NO_DRINK][NO_EAT][NO_SLEEP] [LOW_LIGHT_VISION:99999]
[FIREIMMUNE_SUPER] [NO_FEVERS] [ALL_ACTIVE] [STANCE_CLIMBER] [FANCIFUL] [NOT_BUTCHERABLE]
[PARALYZEIMMUNE][WEBIMMUNE] [FLIER] [BUILDINGDESTROYER:2] [TRAPAVOID] [NOSMELLYROT]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:slade]
[ITEMCORPSE_QUALITY:5]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]              max
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]                max
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]             max
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]             max
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]             max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]             max
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:SOCIAL_AWARENESS:5000:5000:5000:5000:5000:5000:5000]              max
[EQUIPS]
[SMELL_TRIGGER:1]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:3:3:3:3:3:3] SPEEDY
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3:3:3:3:3:3] SPEEDY
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3:3:3:3:3:3] SPEEDY
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3:3:3:3:3:3] SPEEDY
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:3:3:3:3:3:3] SPEEDY
[SWIMS_INNATE]
[NOFEAR]
[DIFFICULTY:10]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLADE]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:slade:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:slade:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

When I was modding humans into slade beings I noticed that for some rason they won't wrestle.

141
DF Modding / How Can I Make Natural Ability To Heal Like Werebeasts
« on: July 06, 2020, 02:07:54 pm »
I wish to make my race heal at will from anything even recovering lost body parts.

142
Besides of having FIREIMMUNE_SUPER token. How can I make them stop?

Also absolute zero seems to not affect them.

143
(exactly what is asks on the title)

144
DF Modding / How To Make Humans Out of Adamantine?
« on: July 04, 2020, 10:18:37 pm »
I do consider myself a dabbling modder. I would like to create my own alternate versions of them. How to turn every single one of they're physical features into adamantine?

I also have a couple of other questions:

I set they're DIFFICULTY token to 10 and it seems like they don't level up too fast. Does it really make it?

How do dragons are immune to both regular flames and dragonfire and my humans are only immune to dragonfire itself due to FIREIMMUNE_SUPER token?

What makes my humans immune to "absolute zero" temperature? In testing they are clearly immune to it. Is it connected to FIREIMMUNE_SUPER?

How do I make my humans have no blood in them without NOT_LIVING token? I already gave them NOFEAR. NOT_LIVING develops "bizzare relationships" and I want to ally with dwarves. If there is no other way what should I do?

I gave them FLIER without a specified body part for flying and I don't know how to disable flying. How can I make them safely Jog again or can I make them fly faster? Also: I don't want them to have a specified body part for flying.

What is the best HOMEOTHERM value I can set and why?

SWIMS_INNATE does not make them swim very fast (in fact below 0.3). How do 5000 points in agility and other stats contribute to this token?

Can someone give me a ready code for raising corpses and other necromancy spells?

How can I turn spits of my humans into "one-shot-kills"?

How can I give them dragonfire skill?

How can I modify they're jumps so they can leap like Jumping Spider Men?

Are there any other FUN abilities I could grant them?

Does reducing ATTACK_PREPARE_AND_RECOVER truly do anything? I set them all to 1.

What should be they're body size?

Are there any other ways I can buff them? I already gave them biological immortality, instant adulthood and several immunities, like NOSTUN.

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