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Messages - rico6822

Pages: 1 [2] 3 4 ... 39
16
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 22, 2022, 09:59:42 am »
Successful cure for removing [ALCOHOL_DEPENDENT] token.

17
DF General Discussion / Re: What Would Urist Do?
« on: September 20, 2022, 07:28:41 pm »
Dies for once.

18
I started as adequate swimmer vampire and decided to ONLY ENTER water while spamming skipping time on keyboard. Turns out YOU ONLY NEED TO BE IN WATER FOR YOUR SWIMMER SKILL TO LEVEL UP!!! Moving around or beaten distance doesn't matter. I checked this in object testing arena. You may thing moving around is helpful but beating single tile in water with underleveled swimmer takes more time than 10 ticks.

So you know, next time you make an adventurer don't just give him adequate skill and start as novice, even not a swimmer if you can be vampire. A small murky pool in warm/hot area should keep you levelling swimmer long enough before freezing water if it ever would. YOU DON'T HAVE TO MOVE AROUND!!!

The water I was in while testing was a giant pool, not running water.

19
I basically created a human vampire character with absurdly huge dodge which took weeks to grind with cave blob. I cut of limbs of Bronze Colossus at shrine, entered it's tile and spammed "5" with autoclicker and holding 2 different "5" keys on keyboard already. My adventurer for 2 days already had no need to dodge into other tile and so I had to take a blood drink. My striker got ridiclulously high at once.

Laying here, I realize you were
Just like me havin average strength.
But who's to strike a flesh of bronze.
When our guard is down I think we'll both get struck.
That grind breeds grind.
But in the end it was inevitable.
I've curved my blood shrine, you've followed your smell;
But maybe we're both historical figures.
The world has turned, and so many atom smashed.
But fun is to blame.
It's tearing across this barren rain forest.
I feel new Urist could be born beneath
The slade stained sock.

Original: It Has to Be This Way by Jamie Christopherson

20
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 15, 2022, 11:07:02 pm »
ZA WARUDO

21
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 13, 2022, 02:46:44 pm »
2075 biological immortality let's go!

22
DF General Discussion / Re: What Would Urist Do?
« on: September 13, 2022, 01:03:50 pm »
Guys, "flesh worker" refers to a Bronze Colossus thanks to wikipedia links. Undead are neutral to this thing. Urist here is implied to had been risen by evil biome and certainly not necromancer with lieutenants enabled.

23
DF Suggestions / Re: Cinematic mode, world gen but slower!
« on: September 12, 2022, 05:05:21 pm »
That sounds very demanding actually. People are already used to legends mode. Would probably only work best for pocket worlds.

24
Since major change in what dwarves in tiles look like of most recent classic version nobody put that on wiki to this moment after several months. That's despite dwarves being a strictly major feature.

25
DF General Discussion / Re: What Would Urist Do?
« on: September 11, 2022, 10:56:50 am »
Urist does not react to the therapist and continues to cry while staring at him.

What Would Uris McTherapist Do about the weird crying guy?

Well shit. The entire WWUD thing won't ever stop.

McTherapist calls for flesh worker. It's super effective! URIST fainted.

26
This dream (along with many others) cannot be satisfied in Adventure Mode, but if you have a character with this dream chances are they have a high DISCORD personality trait and you can get them focus points by starting arguments with people.

I was actually already aware of entire DISCORD factor thing. Killing sapients also appears to satisfy it. Thanks for info.

 How do I satisfy it in Fortress Mode instead?

27
DF Suggestions / Re: Only calculating temperature when actually needed
« on: September 10, 2022, 05:20:45 am »
Hopefully computers are getting tougher. I still think that not checking temperature changes all the time may cause a situation where it logically should be calculated and something unwanted happens because it didn't.

28
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 10, 2022, 05:07:40 am »
Humans are now [BROCCOLI_DEPENDENT].

29
Does it take having every single civilized tile being at war with at least 1 nation at least? Does it mean simply spawning in world where every country is at war can instantly saturate this dream? Does declaring war against a single site saturate it? Can you actually even achieve it by killing tons of people or by changing opinions of tons of people in debates? How many?

30
This post is overly long for the sake of not making title it's description.

Understanding that in order to have a world with necromancers I also need dwarven civs for that I was messing with amount of water in caverns necessary for a dwarven civ to spawn. After all I cannot disable forgotten beasts and at least 1 layer of caverns is mandatory. Even if I killed everyone who would threaten my immortality I still had to deal with dangers of underworld. My world permits 1 dwarven fortress and 1 hillrock to exist. So far in the game forgotten beasts can only destroy fortresses but cannot traverse to hillrocks. I did this in case if I wanted to embark into caverns anyway without having water slow me down too much. I could just camp forever at hillrock in classic and only worry about lowest savagery wildlife.

I like to imagine that my "immortal" adventurer would simply stop training swimming, get skill rusted and die to water somewhere randomly because of fighting.

While I understand that worldgen in classic version of the game pretty much does not include drowning deaths I still think that Steam version may have more advanced worldgen stuff like resuming worldgen generation after it is complete to simply fast-forward history after player made radical changes to it, such as killing every single dwarf to be a lonely human unfazed by aging. Makes me wander if forgotten beasts would traverse surface world between sites after a fortress falls.

Ah, and outsiders are always a risk to account for. You can make as many humans as you like even if they never existed so we are inclined to be huge travelers. Technically future versions could include us coming from outside worlds to make violent missions.

Overall future versions are confirmed to include a slider which decides how crapsack and fantastical a world could be. Technically the concepts of death, suffering or negative emotions could not exist.

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