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Messages - Orange-of-Cthulhu

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16
DF General Discussion / Re: Future of the Fortress
« on: August 25, 2023, 06:58:32 pm »
About the Steam release of Adv Mode - I wonder if the intention is "just" to do graphics and fix the many UIs, and then release it with pretty much the gameplay of the pre-Steam version - or if the goal is to streamline it some more before release by filling out some the "holes" in the gameplay - such as the impossibility of geting clothes and armor for very large/small animal people?

17
DF Suggestions / Re: Titles, and greetings based on titles.
« on: August 25, 2023, 06:42:14 pm »
I think most NPCs reacting to the player appearance would be more realistic.
Sure, some may know your title and your deeds, but most will treat you different on how you dress, having a steed, coming with an entourage or displaying certain jewelery.

It would also enable sneaking into certain areas by dressing appropriate. Standing out / blending into a crowd, or gaining access to certain social circles.

It's just super hard to get specific clothes. For me it would be much harder to find some sort of specific cape than killing some megabeast. I wouldn't even be able to get steel weapons without legends viewer because my computer can't handle to enter dwarf fortresses due to the massive crowds.

For animal people it's not even doable at the moment.

I think the idea is nice actually, just that it needs to be added some more options how to get clothes and other stuff first.

18
DF Suggestions / Platforms for the Elves
« on: August 25, 2023, 06:36:49 pm »
If the concept of Elves sleeping in trees is kept for Steam-Adventure Mode, I think there should be added some platforms for them to sleep on. made out of grown tree I guess.

I feel like an Elf can't sleep in a tree like a bird. Even a squirrel doesn't just lie and sleep on a branch, they find a hole.

19
DF Suggestions / Re: Terrible Suggestions Thread
« on: August 17, 2023, 05:44:37 am »
We can create profiles in our game and message each other and upload pictures of our breakfast and eventually Dwarf Fortress turns into a social network.

20
DF Dwarf Mode Discussion / Re: Stuck With Tiny Sieges
« on: July 27, 2023, 02:38:05 pm »
I have the same. Rich 200- dwarf fort. I had ONE decent invasion with maybe 30, 50 goblins, a part from that I get a lot of "invasions" with below 10 goblins. (I did however get huge amounts of cave dwellers.)

I assume it is because my world has a TON of low-pop sites.

21
Trade == A measure of your diplomacy.

By breaking the tree-quota you've most definitely soured relations (above and below ground logging counted) it sounds like. The first couple of trades with elves are usually important for setting out how you mean to go on, due to the low amount of goods they bring which are more easily missed and show a less committed stance to diplomacy, as if you embark as elves or people aligned similarly to elves, they send the usual two animals instead of one im fairly sure based on inter-civ opinions on ethics.

Its a good likelyhood they have already ongoing wars they have commited armies to, or are losing badly to another race why they haven't ambushed you already. You can however force a peace by obtaining tribute from every site linked to that civ's government warring you, which resets relations to positive, even if their ideological stance remains the same. Trying this with goblins shows that across 3 seasons of delivering tribute, they can slip from +positive relations back to hostility, no caravans and war just for ideological and babysnatching activities, possibly resetting the intensity of sieges.

I had 1500 logs after making charcoal for a year and also using a good number of logs for walls, floors, 240 beds and hundreds of wheelbarrows because I forgot a carpenter workshop set to repeat, so yeah I must have broken the quota. I just designate large areas for logging to save fps and leave the logs.

I think I only had 1 successfull trade with the Elves. Then I tried maybe twice to trade with them where the Elves got angry and left because of shell-decorations and after that I simply ignored the Elven caravan.

The Elven diplomat also just showed once, so it sorta looks like if you ignore the caravan, then the diplomat ignores you as well?

My civ seems to be allied to a lot of Elves in a big war aganst a goblin civilization. It might be the trading Elves are part of this alliance? Maybe this makes them cool with my destruction of the trees.

Even so, if they have no soldiers to spare, I'd still expect the diplomat to show up and complain.

22
I can't speak to the state of affairs in the Steam version, but in the past the Elven Diplomat would not visit your fortress until you became a Barony.

However, that's also what would trigger logging quotas, so if you've gotten one already and the Diplomat hasn't shown up again, then clearly something's changed and I don't know what's going on.

I became a barony in like year one, However, the baron drowned (not by my doing) and I never got a new baron. I got promoted to a Duke-dom, but never got a replacement noble. I got a number of holdings, and the dwarf diplomat keeos saying "I have the power to elevate your realm." without much happening.

It's pretty cool though having a 200-fort with the mayor as the highest noble, I am not complaining.

23
So in my current fort I have workshops set permamently to decorate with shells and bones.

A side effect of this is that I cannot trade with the Elves, as pretty much everything is decorated with shell and/or bone and they don't take that.

Anyway, I have ignored the Elven caravan for like 6-7 game years as t's no use trying to trade with them anyway, and noticed I am not getting any Elven diplomats either since I traded with them like 8-9 years ago.

I got one warning about curting trees down, since then I have logged most of the surface a couple of times and there's logs lying everywhere and didn't even get another warning. (I just cut the trees for fps, but have coal and lignite for the furnaces.)

So I am just wondering if the Elven diplomat mechanic depends on you trading with the Elven caravan?

24
I'm not sure if it was changed in the current version but in 0.47 you can make a 1 tile burrow next to the fortifications and then change the squads schedule to an order to defend said burrow. Then as long as the squad is active they'll stay there and shoot at whatever gets in range.

Thanks I'll deffo try that the next time.

I was so pumped for this absolute gloriously perfect massacre. From the shots they managed got off, the serpent men their small space was already literally covered in vomit and blood.

A problem was, it would take so long the markdwarves would stand in miasma for like months before they got them all. This time around, I think even if the burrow thing works, they will have to "work" in constant miasma from the serpent men they managed to kill.

25
I also tried stationing them individually, thinking they'd then stand straight on the square of the station order.

But they still stand randomly a few squares away from the station, so you can't line them up that way either.

26
Simply to toggle between

a) Run right to the station place as you are
b) Gear up before you run to the station place

Suggesting this as my dwarves mostly gear up when they get a station order but sometiimes choose not to, thus getting legendary masters rushing into battle without their steel gear and getting themselves killed :)

The "gear up before you go" should probably be the default.

27
DF Gameplay Questions / Neded change for station order (marksdwarves)
« on: June 27, 2023, 10:34:46 am »
The station order seems to make them stand in a random-looking way within like 5 squars of where you place the station order.

IMO it needs to be changed.

I walled of the caverns with a nice long wall with fortifications. Then 100 serpent men attack from this place and end up crowded together behind the fortifications.

So seems like a PERFECT job for marksdwarves with like 100 defenseless serpent being sitting ducks in a crowd.

But NO - they only shoot if they're standing right next to the wall. And the station order doesn't get more than 1 or (if lucky!) 2 dwarves standing next to the wall, the rest of them are standing a few squares away just looking at the proceedings. You can shuffle them around, but all it does is switch who's the 1 or 2 guys shooting and who's doing nothing.

It was going to take simply forever killing 100 serpent men that way - so even though conditions seem 100% ideal for markdwarves with a humoungous crowd of helpess enemies behind fortifications, they utterly failed and I had to try cave-ins instead to deal with them.

Solution: Make it possible to station the dwarves IN A LINE.

You can choose between a right-left angle or an up-down angled line. So when you click you either get 10 dwarves in a line filling 9 squares east of where you clicked OR you get 10 dwarves in a line filling 9 squared to the south of where you click.

Even cooler would be if you could simply paint the shape you want them to stand it, that way you can place them as you want. Like maybe if your fortifications aren't just a simple line, only being able to paint the formation would make it possible to get them to shoot.

This makes it possible to build fortificationed walls and get the dwarves to shoot through them.

Tbh fortifications are kinda useless if you can't get the dwarves to shoot through them.

(Yes I know at a certain skill level, they can shoot through also if standing away. It doesn't help, fortifications should be usefull also if you just draft a bunch of random dwarves.)

28
simply don't visit the forums or even mention their existence. think of it as a quarantine, maybe as a pit for goblin prisoners or whatever.

 even this thread represents a place for possible discussion to occur revolving around such "troll-reasons". so I would suggest locking it and finding something else to post about..

that being said, why? well, haters gonna hate.. people seek attention and validation and not much else. Hours of laborious forum posts are written about this or that mechanic, and sooo sooo many unresearched suggestions are put forth, ignoring the decade of suggestions previously posted on this very forum.

 But that is to be expected from the decision to bring DF to a larger consumer audience.  mix that with Steam's lack of genuine community (or: "libertarian paradise of free speech"), and also the understanding that DF's is still a very fiddly experience, overall, it's not surprising that many might react against the mythical presence that is DF with criticism or complaint, and do so readily and with many many words.

 However, the fact they choose to do so with hatred and vitriol is something of a cultural conundrum: when did people get so violently angry over video games? . . .we shouldn't even try to answer that question here.

I mean, sure, there's going to be trolls out there picking DF to troll about instead of something else. Trolls troll about everything that's a thing. I know it is unavoidable.

But it is avoidable to dump new players in a non-moderated troll forum as the default.

Especially as there's some really nice well-run places for DF discussion.

The subreddit for instance is very nice, because it's moderated. Probably there are others?

If reddit makes it through their current rocky period, it would be good to send new players there.

29
The discussion board on Steam IMO is now a negative thing for the game.

There's a ton of trolls in there that for some reason hate DF and want to devote their time to trolling it. So so much of the stuff in there is trolls hating on the game, claiming it is unplayable/horrible due to various troll-reasons.

And in general, the mood in there is just like vile. If there's is a bug, it's immediately like "the devs stole our money and don't want to work on the game" and such stuff.

Steam obviously is not able to moderate it. It's not going to happen that they deal with it.

I suggest deleting it and replacing it with a link to some nice communities with moderation.

I feel like, it is sad that new players looking for advice or the community or whatever then enter a troll den. It would be better to get players away from that foul place and get them into the community.

Tbh I am not sure if I would have played the game if the first discussion place I see is full of people claiming the game is unplayable due to crashes, the devs don't care ever to fix anything in the game, the people playing the game are crazy cultists, and in general nothing works and nothing is fun.

Even if I was aware they're making stuff up, I'd stil feel like "whoa the people around this game are super toxic and vile", maybe I better stay away from this product."

If it's not possible to just delete it, which I think would really be the best - Then AT LEAST out up a sticky with links to some nice places and a warming that the Steam forum is toxic and not representative of the DF-community.

30
Other idea, that I dont like too much, could be: its known that your nobles bans the export of certain goods, but they never demand the import of one, two or all of certain goods. (this could lead to very challenging trades, even to let go things that you don't want to)

I don't think trade should be harder. it's already close to being useless when the fort is big enough to get nobles, as you can make almost everything yourself. I use it mainly as a garbage bin for xclothesx and mostly just ignore the Elven caravan.

So I think it's already too problematic to trade for what it's worth you can get loads of dwarves imprisoned if a noble issues a mandate after you did the clicking in the trade screen - and if it's made harder lots of people will just quit doing it at all.

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