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Messages - DG

Pages: 1 ... 70 71 [72] 73 74 ... 86
1066
DF Dwarf Mode Discussion / Re: Money bees
« on: February 17, 2011, 07:40:47 am »
I'm beeside myself!

1067
DF General Discussion / Re: This game needs a tag line
« on: November 23, 2010, 04:46:17 am »
Let's get ready to crundle!

1068
DF Announcements / Re: Dwarf Fortress 0.31.18 Released
« on: November 17, 2010, 01:39:45 am »
I thought the shop stealing bug happened when you bought an item but picked up the wrong one by mistake. I went to an armour shop which had two sets of +large bronze greaves+ and bought a set. I then got the cold shoulder from people and figured I had guessed incorrectly when I tried to pick the item out of the two identical choices.
The one you own will not have $ $ on either side of the item. Like $+bronce greaves+$ is owned by the ship.

Ah, of course! Thanks.

1069
DF Announcements / Re: Dwarf Fortress 0.31.18 Released
« on: November 17, 2010, 12:19:28 am »
I thought the shop stealing bug happened when you bought an item but picked up the wrong one by mistake. I went to an armour shop which had two sets of +large bronze greaves+ and bought a set. I then got the cold shoulder from people and figured I had guessed incorrectly when I tried to pick the item out of the two identical choices.

1070
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: November 15, 2010, 07:44:34 am »
My adventurer and his ragtag bunch of companions burst into a night creature consorts den, startling the fiend and disturbing a nest of  large roaches. A vicious fight ensued with the consort charging about and knocking down her foes while roaches desperately scuttled back and forth along the sandy floor. Eventually the consort was dispossessed of its legs before its arms and then finally its wretched life. As the companions took stock of their wounds I investigated the scene and found many dead cockroaches on the ground where the battle had raged. They had been trampled during the fight.

1071
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 12, 2010, 12:08:29 pm »
This is the first time I've ever actually enjoyed adventurer mode!

My only real problem is I don't know how to find shops. I've played a few games at this point and only found one. Also, exploring fortresses is really time consuming.

You find shops in towns, not hamlets or forts. Towns show up on the travel map as + signs.

1072
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 11, 2010, 12:19:50 am »
Quote from: Toady One
Yeah, I've been having the worst little 90-90 microcosm here...  it was always going to be tomorrow, so I was like "the next dev log will be the release post", but some crash or irritating problem arises.  I have one rare unreproducible crash that I'll probably have to release with, and a giant wish-list which grows instead of shrinks as usual, and the current idea was to put it up 13 hours from now, but I can't promise it.  If I put it off much longer, it'll just be self-indulgent, I think.  The last thing I slipped in was people rolling away from strikes if they are on the ground.

No, no! Take the time and indulge yourself, please. It will just make the update all the better.

Quote from: piecewise
It's posts like this which I think will do the most to placate the rabid fans. I don't think any of us want to rush toady, we just like hearing how it's going. At least thats how I feel.

But dude, you're being too needy. If Toady was your girlfirend you'd be dumped by now.


1073
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 10, 2010, 07:05:50 pm »
No-one minds a complaint. It's when the complaint happens over and over again within a short period of time that it becomes nagging. And the point of nagging is to attempt to change someone's behaviour, right? People want Toady to give more accurate ETAs and if he isn't going to meet the ETA they want him to immediately give another ETA. It seems more likely to me that he'll simply be scared off from making any sort of generalized statement at all because he's unlikely to ever satisfy the impatient completely.

1074
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 09, 2010, 07:10:16 am »
Quote from: Toady devlog
The word spread around, and even the Tick of Constructs respected us for our heroic acts.

This was a very interesting comment, Toady, please expand on it. Can your heroic reputation affect how hostile civilizations treat you?

1075
DF Adventure Mode Discussion / Re: Draw your adventures
« on: November 09, 2010, 07:00:25 am »
The sword still has leaves on it!  :D

1076
DF General Discussion / Re: I love DF, but there is no learning curve.
« on: November 08, 2010, 08:51:24 am »
I also made the point about adventure mode as it is completely separate to dwarf fortress, it like a new project using the same engine, and it once again has the vertical learning curve problem.
And I say again I am enjoying the game, I love the game, I'm perfectly happy using the resources available, I just believe that showing people how to play needs to be done in game.

Not sure if you found this page but it's probably the most useful when learning to adventure:
http://df.magmawiki.com/index.php/Adventure_Mode_quick_reference

1077
DF Suggestions / Re: Down with ramp channeling
« on: November 08, 2010, 08:19:17 am »
(About ladders: They solve the realism issue, but not the gameplay issues: (1) If the ladder is an object of furniture that you place in the hole, someone has to go down into the hole to place it, and also to remove it, which means you can't get it out. (2) If it can be placed and removed from an adjacent square, half the time they're going to guess the wrong side and go down into the hole to remove it anyway. (3) They would have to be placed manually because dwarves have no awareness that another dwarf is trapped in a hole. (4) If ladders exist, your one-deep trench of invincibility starts looking a lot less secure.)

By your logic we shouldn't allow dwarves to mine or build walls or place floodgates etc because half the time they'll do it from the wrong side. Canning future improvements and features because of current limitations in the games implementation is not the way to go.

Also, I think that the number of people who want old channeling back simply to keep out enemies is very low. It's a tired argument. I also think that the number of people who would be worried that the implementation of ladders will make channels less effective as a defense is even lower. But I'm aware that we all like to believe whatever supports our own biases.

1078
DF Suggestions / Re: tourism industry
« on: November 08, 2010, 07:53:30 am »
Very good point.

1079
Would it seems as a possibilty, I would love to carve my adventurer a little nook in a mountain and go out hunting, Killing small children from the village nearby every few days.

There used to be a time that the term adventurer was not synonymous with maniac, but it seems so long ago now...

1080
DF Adventure Mode Discussion / Re: Draw your adventures
« on: November 05, 2010, 07:53:21 am »
Props for going to the effort of including shadows.

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