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DF Dwarf Mode Discussion / Re: Money bees
« on: February 17, 2011, 07:40:47 am »
I'm beeside myself!
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I thought the shop stealing bug happened when you bought an item but picked up the wrong one by mistake. I went to an armour shop which had two sets of +large bronze greaves+ and bought a set. I then got the cold shoulder from people and figured I had guessed incorrectly when I tried to pick the item out of the two identical choices.The one you own will not have $ $ on either side of the item. Like $+bronce greaves+$ is owned by the ship.
This is the first time I've ever actually enjoyed adventurer mode!
My only real problem is I don't know how to find shops. I've played a few games at this point and only found one. Also, exploring fortresses is really time consuming.
Yeah, I've been having the worst little 90-90 microcosm here... it was always going to be tomorrow, so I was like "the next dev log will be the release post", but some crash or irritating problem arises. I have one rare unreproducible crash that I'll probably have to release with, and a giant wish-list which grows instead of shrinks as usual, and the current idea was to put it up 13 hours from now, but I can't promise it. If I put it off much longer, it'll just be self-indulgent, I think. The last thing I slipped in was people rolling away from strikes if they are on the ground.
It's posts like this which I think will do the most to placate the rabid fans. I don't think any of us want to rush toady, we just like hearing how it's going. At least thats how I feel.
The word spread around, and even the Tick of Constructs respected us for our heroic acts.
I also made the point about adventure mode as it is completely separate to dwarf fortress, it like a new project using the same engine, and it once again has the vertical learning curve problem.
And I say again I am enjoying the game, I love the game, I'm perfectly happy using the resources available, I just believe that showing people how to play needs to be done in game.
(About ladders: They solve the realism issue, but not the gameplay issues: (1) If the ladder is an object of furniture that you place in the hole, someone has to go down into the hole to place it, and also to remove it, which means you can't get it out. (2) If it can be placed and removed from an adjacent square, half the time they're going to guess the wrong side and go down into the hole to remove it anyway. (3) They would have to be placed manually because dwarves have no awareness that another dwarf is trapped in a hole. (4) If ladders exist, your one-deep trench of invincibility starts looking a lot less secure.)
Would it seems as a possibilty, I would love to carve my adventurer a little nook in a mountain and go out hunting, Killing small children from the village nearby every few days.