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Messages - DG

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1081
DF Suggestions / Re: tourism industry
« on: November 05, 2010, 07:50:28 am »
Yeah, I suppose...Any artifact could potentially inspire pilgrims to make a long and dangerous voyage, within reason. An artifact warthog leather thong that menaces with spikes of pigtail cloth and is being worn by your captain of the guard would probably not attract thousands to your fort. I could be wrong, of course. Depending on the captain it could be well worth the trip.

I do like pilgrims (dwarves especially) travelling for artifacts but it needn't be just be for them. I think the easiest rule of thumb for pilgrims is first and/or highest. I'm not religious but I think that the first (or oldest surviving) temples/churches of a given god/religion are considered to be the most holy and thus attract pilgrims. In other cases the location of the highest priest attracts the pilgirms, like the Pope in the Vatican. 

1082
DF Suggestions / Re: tourism industry
« on: November 04, 2010, 09:01:19 am »
Pilgrimages, wouldn't start until gods actually doing something was put into the game.  Such as a god causing an volcano to rise from the ground and take a goblin tower down into it's abyss, or something more feesible like, a god petrifying an evil warlord into a stone statue, or what have you.  Basically anything for someone to visit.  Honestly we don't know what powers gods would have so it's hard to figure out things that dwarves would actually build around or would happen in game.  So really this had nothing to do with tourism and more about pilgrimages.  So 50% related.

I don't think you need anything quite as flashy as you suggest from the gods to encourage pilgrimage. Take our world for example.

1083
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 04, 2010, 08:47:37 am »
With aimed striking we'll soon be able to play thieves in adventure mode without necessarily having to kill everything that stands in our way. You could surprise guards from ambush and (attempt) to incapaicate them with the flat of your blade before making off with the gem encrusted floodgate stuffed in your backpack. "Oh, look! It's Lanlar Sikel who robs from the rich to give floodgates to the poor! He's so gallant!"

1084
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: November 02, 2010, 07:36:56 am »
Or something like this:

http://www.youtube.com/watch?v=uxkr4wS7XqY


Hahaha! I didn't realize how incomplete my life was until I watched that.

1085
Ratmen! That's why they've disappeared, Toady is preparing them for next release.

1086
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 02, 2010, 07:08:09 am »
The next thing to be worked on is the long-heralded Caravan Arc, a particularily significant bit of development because many, many other features need framework from the Caravan Arc before they can go in.

Castles and smacking a guy in the head when you want to are cool but any additions only excite me in so much as they lead to the caravan arc being closer.

1087
DF Suggestions / Re: Healing herbs (Just added another suggestion!)
« on: November 02, 2010, 06:52:33 am »
I suppose it depends on the type of healing you're after. If you're talking magic D&D style close-up-a-wound-good-as-new healing I'm not too keen. I wouldn't mind herbs being used to make brews that can help fight infection or poultices that can help stem bleeding or something along those lines.

1088
DF Suggestions / Re: art values
« on: November 02, 2010, 06:46:52 am »
Heh. Interesting idea. Of course, no art work would be of grand value until after the artist is dead. Upon death suddenly even the most impressionistic piece of cheese engraving might treble in value. And then you can get fraudsters trying to pass off forgeries as the real thing.

1089
DF Suggestions / Re: Down with ramp channeling
« on: November 02, 2010, 06:40:20 am »
I agree with the people who want old-style channeling back and do think that those who are opposed are missing the point. I suggest that if you feel strongly about it you should add your vote to this entry in the eternal suggestion thread if you haven't already:

Quote
Rope Ladders
Suggester    Retractable 'stairways' that deploy from THE TOP. Would allow the digging of deep pits without leaving stairs, safer exploratory mining of features, use for future elf sites, and myriad other useful applications.

I suspect that something like this is the type of thing that Toady has in mind to service the wishes of the old-style channeling guys. It's currently pretty high at 19 but could do to be higher if you want to increase the chances of it getting in any time soon.

1090
DF General Discussion / Re: Beared dorf babby
« on: November 01, 2010, 11:39:48 pm »
It's the first thing the mother does. Forget the umbilical cord, that baby needs his beard braided properly!

The beard is the umbilical cord.

1091
DF Adventure Mode Discussion / Re: Draw your adventures
« on: September 27, 2010, 01:35:31 am »
So I started up a new character, bought some plate armor, then went to get a quest. This is what happened.

Spoiler (click to show/hide)

I really should have just killed the sheep...

Oh, nice style you have. Well done.

1092
DF Suggestions / Re: Elk Bird
« on: August 07, 2010, 11:28:52 am »
For the other issues, it's a logical necessity that the elk bird has a rather short, broad, strong neck... to support it's horns. Problem solved.

Keep in mind that "Beak Dogs" are actually Toady's version of Velocoraptors.  It describes Beak Dogs as "squat and birdlike".

Fair points. But my suggestions stem from imagining elk birds as moa-shaped.

Something like this:
Spoiler (click to show/hide)

Instead of this:
Spoiler (click to show/hide)

The description isn't specific enough to know for sure. If they aren't moa-shaped then antlers can certainly work, but I'm still not a fan of antlers on subterranean creatures.

OH NOES, A FANTASY GAME IS UNREALISTIC!

Hey, congratulations. You've just solved every problem the game has ever had and will ever likely have. Good job.

Rule of Cool:

The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness.

This exactly. I was wondering whether the elk bird was cool enough and decided no so I made the post. But I may be in the minority so no big deal.

Seasonal horns?

... I wasn't aware that the underground HAD seasons.

You can have mating seasons underground for different species independent of climate seasons on the surface.

1093
DF Suggestions / Re: Material Science: Strange things to reconsider
« on: August 06, 2010, 07:29:42 am »
No-ones linked the alchemists workshop as a necessity to forging adamantine? Alchemist workshops need more love.

1094
DF Suggestions / Elk Bird
« on: August 06, 2010, 07:13:40 am »
Quote
A large creature found grazing on mushrooms deep underground.  It walks on two legs and has the head of a bird with the horns of a great elk.

I've been thinking about the elk bird and I have two issues with it. Actually the problem is the horns, but I have two main problems with the horns.

I imagine elk birds like subterranean moas with antlers. If this is generally correct I'm not very satisfied with them as a concept. The big bipedal birds that we know (emus, ostriches etc) all have in common a very long neck and a small head. A long neck and small head cannot realistically support a great rack of antlers on a two-legged frame and hope to keep its balance easily or maneuver with any speed. If the idea of the horns is defence they defeat the purpose themselves, and if it's display they still can't afford to be too burdensome.

Which leads onto my other problem with antlers on this particular giant bird biped. The elk bird lives underground. Granted the underground of a DF world has vast caverns with high vaulting ceilings where I imagine grows most of the fodder that the elk birds graze on. But the elk birds are a herding animal ([CLUSTER_NUMBER:5:10]) so I imagine that they would over time exhaust the supply of food in one cavern before migrating to a new place. The caverns are connected by narrow twisting tunnels and I think it would be strange if the ceilings of these tunnels weren't very low as often as not. Trying to travel under a low stone ceiling while wearing a rack of antlers would be a nightmare. After the hundreth time getting stuck on a stalactite the elk bird would be smashing it's tines against a wall in frustration until they snapped off.

So what am I suggesting? Get rid of the horns? Pretty much. But then why would it be called an elk bird? Good point. But I don't think an unconvincing animal should be invented simply to fill a cool name. Unless the whole point of the animal is to be strange for the sake of strangeness (like a chimera or something). I love the idea of a large walking bird living underground that can be domesticated and turned into a fearsome mount, I just can't rationalize the horns and any concept of evolution to fit their environment.

So some work arounds I've mulled over in order of my preference:

1. Alter the horns. Instead of great big heavy antlers weighing down the little head and bending the long neck, change them to something like a unicorns horn and change the name to a Lance Bird or whatever fits. This keeps the original concept (the single horn can be used as display or defence) while also probably not being too burdensome underground. The creature could hold it's head so that the light weight horn would be pointed away from a ceiling and keep it that way for a time without tiring. Obviously a bird with a single horn doesn't look as cool as a bird with antlers but it's less ridiculous. If a unicorn horn is too much like a unicorn then change the antlers to something else distintice. Give it a sharp crest and call it a shark bird for example. Anything that could reasonably work.

2. Make the horns seasonal. The birds grow them quickly for the rut and then shed them when it's over.

3. Keep the elk bird exactly as it is but work in some reason for it to be able to exist comfortably as it is. Maybe the elk birds use large tunnels dug out by another species (cave dragons?) to travel around the underground and so they have the luxury of growing antlers.

4. Keep the elk bird as it is but move it to the surface. Antlers will not catch on open sky. And if we ignore the whole weight and balance issue a large set of antlers sounds like an effective deterent against giant eagle attack and thus would be a good excuse for the elk bird to have developed its horns.

I know I've made assumptions about the elk bird people might not agree with so let me know what you think. Maybe you do agree but don't like my suggestions for change and can think of something better.

1095
DF Dwarf Mode Discussion / Re: Beware of Ogres
« on: July 26, 2010, 06:43:42 am »
He should have just accepted the duel.

Ahaha!

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