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Messages - DG

Pages: 1 ... 40 41 [42] 43 44 ... 86
616
DF General Discussion / Re: Future of the Fortress
« on: July 13, 2013, 07:22:19 am »
That would be my hope. There should be less telepathy and more scope for treachery.

617
DF General Discussion / Re: Future of the Fortress
« on: July 12, 2013, 10:58:34 pm »
Will elves bring "grown" logs? If you process these logs (crafts, or decorations on other materials etc) will elves still recognise them as "grown"? I suspect that's not coverered and if so what's your guess on it eventually?

Oh, and I almost forgot. Rah, elves. Burn the trees and stuff. Umm...Hippies, yeah.

618
DF Dwarf Mode Discussion / Re: Number of Vampire Curse Types: 0
« on: July 12, 2013, 12:15:12 am »
Doesn't it depend a bit on having suitable gods willing to curse mortals in the first place? Maybe you didn't get any prickly dieties.

619
DF Gameplay Questions / Re: A civilization's symbol
« on: July 11, 2013, 12:03:18 am »
This is one of the many things I get anal retentive about so here's a tip for people who might care and are unaware. If you have a world and history seed that you really like but you are annoyed by the symbol your chosen Civ has, simply rerun the parameters and change the end date by a year and you'll get a different symbol. Keep re-running worldgen until you get a symbol you can tolerate.

620
DF Suggestions / Re: Primitive Explosives
« on: July 10, 2013, 11:58:07 pm »
Sounds very gamey to me, but I suppose we all want different things from DF. If you want to delete z levels and have that function called "set explosive" that's cool.

621
DF Suggestions / Re: Primitive Explosives
« on: July 10, 2013, 09:34:26 pm »
The hypothetical dwarf that thinks of using explosives for mining would quickly dismiss the idea seconds later because mining is already ridiculously fast and easy. There's no use adding potentially dangerous to the mix of too fast and too easy.

There was a bit of push a short time ago for "more realistic" mining but Toady resisted it, mostly because he's wary of changing the game in such a fundamental way and possibly reducing the fun or making it a chore to get to the fun. So with mining as it is, why would anyone use explosives? To be more "dwarfy"?

Disclaimer:  I don't want explosives, but I don't want to stand in the way of others having explosives, as long as I can take it out of my game.

622
DF Suggestions / Re: Mantis shrimps
« on: July 10, 2013, 12:12:43 am »
That was so bad it almost worked.

623
DF Dwarf Mode Discussion / Re: How to make the Hammerer hammer?
« on: July 09, 2013, 08:38:16 pm »
Probably a dumb question, but: Are you sure the criminals were sentenced to a hammering and not a prison sentence?

624
Daniel Ellsberg, who leaked what became known as the Pentagon Papers in 1971 and stayed in the country, explains why he believes Snowden did the right thing in fleeing the US. He also compares what the NSA is doing to the Stasi.

http://www.washingtonpost.com/opinions/daniel-ellsberg-nsa-leaker-snowden-made-the-right-call/2013/07/07/0b46d96c-e5b7-11e2-aef3-339619eab080_story.html

625
DF General Discussion / Re: Weird weregiraffe
« on: July 08, 2013, 10:23:11 pm »
Weregriaffe, that's awesome.

I had someone similar happened just after the first year or so, but it ran into my trap. I have a caged Serpent Woman who turns into a Weregilamonster.

That's a great one to have. Two different poison flavours.

626
I broke out the 4-pen for some colour magic. The writing and numbers coming through from the back of the page add unexpected texturing.



Photobucket is unresponsive for me today so I tried tinypic which turns out to be pretty cool. For some reason I had the impression that it was going to shrink the image but this is 1:1 from the page I scanned.

627
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2013, 07:35:21 am »
Like dragon breath. A creature breathing out something as an attack. In this case they were talking about bees coming out when the creature exhales instead of fire like a dragon.

628
DF Suggestions / Re: Warning When Adventurer Sees an Enemy
« on: July 07, 2013, 07:04:17 pm »
There should be no alerts, no interruptions, and no judgement by the game of whether a creature qualifies as an enemy.

The game already makes judgements as to whether something is your enemy, Weenog. If it didn't, you'd never be attacked (or always be attacked) and that is not the case. What you're arguing is that the game should never explicitly broadcast whether something is your enemy, and that is debatable.

The game is in ascii and not everyone has perfect vision. A large creature with claws and teeth in front of an adventure might not be as immediately obvious as it should be to a player because it's just another coloured (differently coloured if you're lucky) symbol in a literal forest of coloured symbols. The fact that a green archer is more difficult to notice than a blue axeman is an arbitrary difficulty added by the interface.

Having a toggle option of "prompt me whenever an armed individual enters my field of vision" or even "prompt me whenever a potentially dangerous creature enters my field of vision" doesn't sound unreasonable to me and needn't be condemned as the game holding your hand. In that case the game isn't telling you that something is your enemy, it's just saying "Hey, did you notice this obvious thing?". I think that's the spirit of EHat's suggestion. The challenge should be in defeating your enemies, not noticing them standing right in front of you in the first place (if they are hiding that's something else entirely, I agree). Using an alligator in a river isn't the best example, because they are ambush predators and it's entirely realistic not to notice one. That's their thing.

629
DF Suggestions / Re: Imperious Conquest of the Barbarian Races?
« on: July 07, 2013, 06:25:07 pm »
Technically it isn't slavery and I see it as simply taking something, giving it an education(Which slavers don't usually do to prevent escapes) and having the newly educated [animal] man to work for you, maybe getting a cut of your profit when the economy is added/fleshed out

taking something = kidnap?
giving it an education = indoctrination/brainwashing?
work for you = indentured servitude?

What the instigator might call education the receiver will likely interpret as repression. Also, using the term "vassalage" to describe the use of war to subjugate and socially engineer a people seems mischievous at best. Those type of weasel words would suit ingame vested interests attempting to persuade a government to go out and enslave the tigermen or whatever, but we we should be more candid when talking to each other in the suggestions forum.

630
DF Suggestions / Re: Primitive Explosives
« on: July 06, 2013, 09:25:05 am »
Explosives make fortifications obsolete. Fortifications are a big part of the game.

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