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Messages - DFNewb

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481
Forum Games and Roleplaying / Re: Nomic!!!
« on: December 29, 2008, 04:55:53 pm »
Okay. Hmmm. That does make sense . . .
I'm going to change my vote!

It's not against  the rules!

I will make the change after everyone else finishes voting

482
just wondering but how do you take the mayday graphics out becuase I like Dwarf fortress with no grapic packs at all so I would like to take them out during my turn and then put them back for the next person if they like it

483
Other Games / Re: Fall From Heaven II (Civilization 4 fantasy mod)
« on: December 29, 2008, 04:51:08 pm »
I just won my first game by domination  :)

484
Other Games / Re: Fall From Heaven II (Civilization 4 fantasy mod)
« on: December 29, 2008, 03:41:36 pm »
This mod is so much fun thank you Deon for putting it on the forums.  :)
what is the Armageddon counter for?

485
Umm...I think the slimes are meant to be slimies. As in, the cave river critters (olmmen, snakemen, Giant Toads, etc). I do have slimes in the mod, but we don't have any here. However, some of the cave critters, like the Cave Crocodile, are both tamable and trainable. I think they're all Exotic, though, so we'd need to wait for the Dungeon Master to show up.

Oh, and I figure I should explain my naming scheme, since people have probably picked up on the fact that I gave every dwarf a nickname. I do that for three reasons: 1) I like to be able to tell what job someone is supposed to do, 2) I like the flavor, and 3) I like to be able to tell at a glance which immigrants I've configured and which ones I haven't.

My naming scheme is:
Every dwarf past childhood gets a nickname
Nicknames are based on the intended profession
   Miners and stoneworkers get stone based names: Shale, Redstone, Marbleyes, Granitearms, stuff like that
   Woodcutters and workers get wood based name: Evergreen, Alder, Oakenbeard, etc.
   Fishery workers get Water based names: Rain, Riverwalker, etc.
   Bonecarvers get bone based names: Scrimshaw, Ivoryhair, etc
   Pure Furnace operators/wood burners get Fire based names: Fireeyes, Ash, etc
   Smiths get forge and metal based names: Bronzebeard, Redforge, Silvereyes, etc
   Clothiers get cloth & clothing based names: Redweaver, Bluecloak, etc
   Farmers get Plant based names: Redberry, Sungrain, etc
   Leatherworkers get fur/leather based names: Foxfur, Wolfmane, Rawhide
   Mechanics get Gear names: Irongear, Granitegear, etc.
   Siege Engineers and users get celestial or storm based names: Starstone, Comet, Hailstorm, etc
   Generalists & peasants get trait based names: Yellowbeard, Largebelly, Blueeyes, etc.

  Administrators tend to get Master, Mistress, Lord, or Lady in their name. Nobles always get Lord or Lady.
  Bookkeepers, if not the admin, tend to get Rune in their name. Or just Rune as the name, usually for females.

I try to give names to the sexes that help me tell at a glance what gender a dwarf is.
  Males generally get names that contain things like: Beard, Arm, Grip, and other masculine attributes. Also somewhat male sounding stone or wood, like Alder, Granite, Gabbro, and so on. For some reason I consider dark colors, the Sun, and Gold to be masculine.
  Females generally get names that contain things like: Eyes, Hair, Shimmer, and other more feminine attributes. They also get more female sounding wood or stone like Maple, Willow, Mica, and so on. For some reason I consider light colors, the Moon, and Silver to be feminine.
  Due to the old bugged health care system, I'd name dwarves that had the 'Likes helping others' trait with special names so I could disable their other labors so they'd go help the wounded. I still do that sometimes, even though it doesn't matter as much now. Females got Song and Males Spirit somewhere in their name. Rainsong is a good example from this fort.

I don't know if everyone is willing to put the effort in to doing this, and I don't really care too much if you do or not. But I figured I'd explain it so that people knew what I was doing with the various dwarves and why they were all named that way.


this is a great idea I might start doing this

486
joy! catch the slimes! those could make awesome traps :P (dunno how strong those things are but setting up a breading program if possible would be fun :P)

if Slimes are as strong as the vanilla dwarf fortress's Grimelings then they would make a good defense. 

487
Looks like a wonderful idea, my good man.

Name - Ruddles
Team - Elephants

As the third member of our glorious team, I do say I will give 190 points to compliment Mr. Snuff's pool so that we may purchase an axe. With my last 10, I would enjoy...

+7 Pig Tail Seeds. (7 pts)
+1 Tower Cap Log. (3 pts)

As for labour, I would enjoy weaving/dying/tailoring. I could also cut wood/mine (I notice we have two pickaxes and no miner, unless the good butterfly decides to chip stone). I'll do whatever is necessary to make The Elephants triumph!

Also, a question. Are immigrants allowed/what is the minimum amount you will start with? Please, explain further into this realm.

well I think the minimum should be around 5 people per a team but more is always good and immigrants would be "go to a better place" if you know know what I mean unless someone would like to claim a peasant as their character. also at one point the two groups may go together and more stuff will happen (still thinking about it). 

488
Is Orihalcum the strongest non-adamantine material except for bolts?
Are we allowed to reveal a separate copy of the map to get a general idea of where to do for desired minerals, or are we required to do a bunch of exploratory mining.

well revealing is cheating and exploratory mining helps fortresses alot so... I am pretty sure he wants us to mine but its up to Mephansteras

489
Other Games / Re: Step One: Set - Up
« on: December 28, 2008, 11:45:53 am »
Hay,sorry for my absense with Xmas and all. I suppose yo could oranise it on the thread, but couldn't we ask Toady really nice to help us set up a Bay12 clan subsite which you could acsess from the main Bay 12/Dwarffortress homepage? All these games that have been sugested are good, but maybe a bit more ambition? Maybe something like Command and Conquer or something?

LITTLE BIG PLANET!!!

490
Other Games / Re: Operation 7
« on: December 28, 2008, 10:20:18 am »
all the players on the forums should make a clan together.  ;D
kill the elves!!!

EDIT: I hate gun JAMS!!!

491
Sounds like fun; I'll give it a spin.

Name: Snuffs
Team: Elephants
Items:
  • 1 copper pick
  • 5 rock nuts
  • 5 sweet pod seeds
  • 5 cave wheat seeds
  • 5 dimple cup spawn
  • 10 rhesus macaque leather

That should leave 110 points, which can go into our team's steel battle axe pool.  If it turns out we aren't allowed to pool for more expensive items, or we don't need that many points, I'll pick some more stuff to embark with.

you are able to pool for items just to make it clear

EDIT: also in your sign up tell me what labors you want your dwarf to do

492
Forum Games and Roleplaying / Re: Squad Digger(5th round)
« on: December 28, 2008, 10:11:54 am »
my archer moves one square to the right and digs out B4
my warrior moves to C3 and then B4 and digs out A5
my mason moves 2 to the right and digs out C4

493
DF Community Games & Stories / (Community) Survivor: Sealpant
« on: December 27, 2008, 04:44:42 pm »
ok I got a great idea from Seven Cities of glass to make a Survivor like fortress.
Basically I will use DF Tweak to make the fortress start off with as many dwarfs as there are people that join and it will be like Survivor. then the teams will work together to make a wall to split the map in half and then the game begins. There is going to be a "air lock" to trade between the teams. There are also going to be challenges like: who can make the most of a type of item in a certain amount of time and others. the team that loses the challenge then votes on this thread (or PM me if people want no one else to know) who they want to kick off the team and then that player will be killed somehow. Also all dwarfs start off with no skills.


there are going to be 2 teams:
The Carp
The Elephants

To join to most:
Name your dwarf
what you want to bring with you (200 Points)
what team you want to be on
also you can use some of your points with someone else to bring a item that is more then 200.
your dwarf will then be added.
Note: if there is too many dwarfs on one team I will have to make them even.
also you can PM someone on your team or me if you want your dwarf to do something that you don't want anyone else to know about  ;).

Pictures will be uploaded after there is enough players.



494
DF Community Games & Stories / Re: [Community]Frozen To The Bone
« on: December 27, 2008, 04:06:34 pm »
Camels on Ice the new Community Fortress!
also its pretty good so far I am waiting for a update

495
Mafia / Re: CCS Rampage in Liberal City, USA---A Mafia Style Game (DAY 2!)
« on: December 27, 2008, 03:32:09 pm »
BLOOD FOR THE BLOOD GOD!!!

 ;D

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