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Forum Games and Roleplaying / Re: Nomic!!!
« on: December 29, 2008, 04:55:53 pm »Okay. Hmmm. That does make sense . . .
I'm going to change my vote!
It's not against the rules!
I will make the change after everyone else finishes voting
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Okay. Hmmm. That does make sense . . .
I'm going to change my vote!
It's not against the rules!

Umm...I think the slimes are meant to be slimies. As in, the cave river critters (olmmen, snakemen, Giant Toads, etc). I do have slimes in the mod, but we don't have any here. However, some of the cave critters, like the Cave Crocodile, are both tamable and trainable. I think they're all Exotic, though, so we'd need to wait for the Dungeon Master to show up.
Oh, and I figure I should explain my naming scheme, since people have probably picked up on the fact that I gave every dwarf a nickname. I do that for three reasons: 1) I like to be able to tell what job someone is supposed to do, 2) I like the flavor, and 3) I like to be able to tell at a glance which immigrants I've configured and which ones I haven't.
My naming scheme is:
Every dwarf past childhood gets a nickname
Nicknames are based on the intended profession
Miners and stoneworkers get stone based names: Shale, Redstone, Marbleyes, Granitearms, stuff like that
Woodcutters and workers get wood based name: Evergreen, Alder, Oakenbeard, etc.
Fishery workers get Water based names: Rain, Riverwalker, etc.
Bonecarvers get bone based names: Scrimshaw, Ivoryhair, etc
Pure Furnace operators/wood burners get Fire based names: Fireeyes, Ash, etc
Smiths get forge and metal based names: Bronzebeard, Redforge, Silvereyes, etc
Clothiers get cloth & clothing based names: Redweaver, Bluecloak, etc
Farmers get Plant based names: Redberry, Sungrain, etc
Leatherworkers get fur/leather based names: Foxfur, Wolfmane, Rawhide
Mechanics get Gear names: Irongear, Granitegear, etc.
Siege Engineers and users get celestial or storm based names: Starstone, Comet, Hailstorm, etc
Generalists & peasants get trait based names: Yellowbeard, Largebelly, Blueeyes, etc.
Administrators tend to get Master, Mistress, Lord, or Lady in their name. Nobles always get Lord or Lady.
Bookkeepers, if not the admin, tend to get Rune in their name. Or just Rune as the name, usually for females.
I try to give names to the sexes that help me tell at a glance what gender a dwarf is.
Males generally get names that contain things like: Beard, Arm, Grip, and other masculine attributes. Also somewhat male sounding stone or wood, like Alder, Granite, Gabbro, and so on. For some reason I consider dark colors, the Sun, and Gold to be masculine.
Females generally get names that contain things like: Eyes, Hair, Shimmer, and other more feminine attributes. They also get more female sounding wood or stone like Maple, Willow, Mica, and so on. For some reason I consider light colors, the Moon, and Silver to be feminine.
Due to the old bugged health care system, I'd name dwarves that had the 'Likes helping others' trait with special names so I could disable their other labors so they'd go help the wounded. I still do that sometimes, even though it doesn't matter as much now. Females got Song and Males Spirit somewhere in their name. Rainsong is a good example from this fort.
I don't know if everyone is willing to put the effort in to doing this, and I don't really care too much if you do or not. But I figured I'd explain it so that people knew what I was doing with the various dwarves and why they were all named that way.
joy! catch the slimes! those could make awesome traps(dunno how strong those things are but setting up a breading program if possible would be fun
)
Looks like a wonderful idea, my good man.
Name - Ruddles
Team - Elephants
As the third member of our glorious team, I do say I will give 190 points to compliment Mr. Snuff's pool so that we may purchase an axe. With my last 10, I would enjoy...
+7 Pig Tail Seeds. (7 pts)
+1 Tower Cap Log. (3 pts)
As for labour, I would enjoy weaving/dying/tailoring. I could also cut wood/mine (I notice we have two pickaxes and no miner, unless the good butterfly decides to chip stone). I'll do whatever is necessary to make The Elephants triumph!
Also, a question. Are immigrants allowed/what is the minimum amount you will start with? Please, explain further into this realm.
Is Orihalcum the strongest non-adamantine material except for bolts?
Are we allowed to reveal a separate copy of the map to get a general idea of where to do for desired minerals, or are we required to do a bunch of exploratory mining.
Hay,sorry for my absense with Xmas and all. I suppose yo could oranise it on the thread, but couldn't we ask Toady really nice to help us set up a Bay12 clan subsite which you could acsess from the main Bay 12/Dwarffortress homepage? All these games that have been sugested are good, but maybe a bit more ambition? Maybe something like Command and Conquer or something?

Sounds like fun; I'll give it a spin.
Name: Snuffs
Team: Elephants
Items:
- 1 copper pick
- 5 rock nuts
- 5 sweet pod seeds
- 5 cave wheat seeds
- 5 dimple cup spawn
- 10 rhesus macaque leather
That should leave 110 points, which can go into our team's steel battle axe pool. If it turns out we aren't allowed to pool for more expensive items, or we don't need that many points, I'll pick some more stuff to embark with.
.