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Messages - Magmacube_tr

Pages: [1] 2 3 ... 280
1
DF Suggestions / Re: Terrible Suggestions Thread
« on: April 03, 2024, 05:30:22 pm »
We need elven subspecies. Many, many of them. One for each type of tree, bush, grass, stone, animal, object- EVERYTHING.

2
General Discussion / Re: Towel Usage
« on: April 03, 2024, 05:28:38 pm »
Trap (for bugs and rats)

3
sharknado

4
are we still waiting on anyone?

Me, games alive. Exam season. Will start at writing turn at 5th.

5
Roll To Dodge / Re: Roll to Maintain a World
« on: April 01, 2024, 08:29:24 am »
"Hmnmgmgnmmmgm.."

Erme walks to the object-ship, ignoring if he is walking through water or not, to take a closer look at it. He communicates if there is anyone on the boat at all.

Spoiler: Erme (click to show/hide)

6
Wait, are we talking about hairy gay men or actual bears?

Yes.

7
General Discussion / Re: Things that made you relaxed today thread
« on: March 30, 2024, 07:48:10 am »
I am so stressed it is overflowing into calm.

8
Gong the bang!

9
Oh... Yeah I forgot to kill this game.

The games dead.

10
Caine

11
I would be willing to sell you 1 alloy for 3 minerals (or 2 for 5.)

Why would I need alloys for?

12
DF Suggestions / Improvements to creatures with [SLOW_LEARNER] tag
« on: March 26, 2024, 08:36:45 pm »
I modded a creature that would go with dwarves as trolls go with goblins. A dumber client race based on troglodytes. But I found out that the game doesn't really accomodates for that. There are some issues.

1: While able to take jobs, get assigned labors, and learn skills at half the rate a civilised creature does, a slow learners current task is not displayed at the units screen, always being "no job" no matter what.

2: Slow learners are ineligible for military tasks. They can't be assigned into squads.

3: They desire clothes and housing and get very irritated when they don't have them, even though they were just fine with being naked and unhoused minutes before being made members of the fort. I can understand animal folk or other sapient wildlife demanding those upon being civilised. But these are clearly meant to be just very smart animals, as they are livestock.

In summary, slow learners seem to be uncomfortably stuck between the categories of citizen and livestock, and that hurt how they play. They could either be made fully functional as smart livestock, or uplifted into fully fledged, dumber folk.

13
is trade possible in this game?

It is all a bit of a sandbox (as all my games). So yes, you can negotiate trade if you want.

14
The Lime Green Union
Build a colony ship in Ijoxo-788 and send it to colonize Oyema-174 E
Send scout ship to (x:13;y:15)

Question: What happens if a cruiser arrives in an uncharted system?

It does arrive in the system, but the system remains uncharted.

15
Link Enemy

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