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Messages - BlueManedHawk

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1
DF General Discussion / Re: Future of the Fortress
« on: January 02, 2024, 09:20:41 am »
I don't really see what gameplay value 3D veins in particular would add to Dwarf Fortress besides confusing people who don't realize that the veins are 3D.
Well, the purpose of the DFHack plugin was to make veins more "realistic" for those who want that. Real-life veins generally aren't flat.
I don't see the point of realism for the sake of realism if it doesn't serve a gameplay function.

2
DF General Discussion / Re: Future of the Fortress
« on: January 01, 2024, 10:51:18 am »
<snip/>
The map rewrite may well change the vein/cluster/... logic, in particular to generate a 3D connection (so several levels build up a body or ore, rather than the current logic where each Z level is generated independently of the other levels within the same layer.
<snip/>

I don't really see what gameplay value 3D veins in particular would add to Dwarf Fortress besides confusing people who don't realize that the veins are 3D.

3
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 11, 2023, 04:38:43 pm »
Draw junk on them, then censor it with ascii instead of clothing.

Depending on the chosen ascii, that might be inneffective censorship.

4
DF General Discussion / Re: Future of the Fortress
« on: December 03, 2023, 09:51:01 pm »
I have a question that might be considered controversial.

I see not why, but i'd say it's good you asked it anyway.

So my question is, was this ever a feature that civs would intially have similar asestetic genetic traits? Or was this all head cannon created by coinsidences? If so why was it changed? [col.+]

Questions for answering in this thread directed must in limegreen be set.

5
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 20, 2023, 04:18:35 pm »
Make DF entirely headless (as in it doesn抰 display anything to the user).

All gameplay must be done by echoing to stdin and reading from stdout.

6
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 18, 2023, 12:18:20 am »
Since vampirism is bloodborne, a lover or spouse of a vampire will themself contract vampirism after a little bit of time.  This also has a chance, though less likely, of happening with a friend, depending on a combination of the personalities of those involved and whether they're a friend, close friend, or kindred spirit.

7
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 25, 2023, 03:37:37 pm »
Humans ought be given a new CAFFEINE_DEPENDENT token.

8
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 11, 2023, 03:54:01 pm »
Because spider silk is known to be stronger than steel, spider silk capes ought to be just as protective as a steel breastplate.

9
I can completely understand the hesitancy towards achievements in a sandbox game risking making the game finite to players, and would be thoroughly okay with their absence.

10
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 16, 2023, 07:06:46 am »
Cats come in a variety of colors, and black cats indeed bring terrible luck to their owners. Black cats happily adopt a new owner if their previous one is deceased.

Since the opposite of black is white and the opposite of a major curse is a major blessing, but major blessings do not exist in the game, white cats also do not exist in the game.

11
DF Suggestions / Re: Make many more dye colors + improve dying interface
« on: August 28, 2023, 04:04:44 pm »
"All the rest" is a vague term that varies from person to person, dialect to dialect, and language to language.

Colors in DF are objective, there's a hundred or so color names with associated hex codes and palette ramps.<snip/>

That just shifts the problem into those color names instead.

12
DF Suggestions / Re: Make many more dye colors + improve dying interface
« on: August 27, 2023, 04:00:10 pm »
"All the rest" is a vague term that varies from person to person, dialect to dialect, and language to language.  For example, Russian has two words for different hues of what most English speakers would consider to be both blue.  If you're going by just color names in English, then a) you'll be subject to the weird inconsistencies of English color names, such as how we have specific words for light red and dark orange (pink and brown), but not one for e.g. dark green, 2. you'll be subject to dialectal differences, such as what exactly counts as "cerulean" or "emerald green", and ④ it will run into issues with localization.  One could instead use a more robust system, such as the standard 16-color VGA palette or the 27 colors of a 3󫢫 cube of hues梑ut if one will be so robust with such a thing, why not just implement the mixing of dyes with the existing hues?  Sure, having the dyes be additive instead of subtractive would be a little weird, but i think that most people would consider it an acceptable break from reality.  (Besides, it's still a much better system than the horseshit dye systems some games have.)  Finally, i'm going to say that i don't think that things that make the game less frustrating for the player outside of the game, such as color coding, should be locked behind a technological barrier in the game梚t should entirely be an interface thing unless it has a tangible effect on the way that the game behaves outside of player input.

13
DF Suggestions / Re: Unicode-16 support for language raw files.
« on: August 27, 2023, 03:45:03 pm »
As far as i'm aware, there is never any good reason to use anything other than UTF-8.  Why suggest you UTF-16?

14
DF General Discussion / Re: Future of the Fortress
« on: June 04, 2023, 11:59:05 am »
I just wanna preface my question by saying that there are !!SPOILERS AHEAD!!.  I haven't seen any forum guidelines regarding this sorta thing, but better safe than sorry!  :D

The nature of how humans read is that we're always processing text a little bit behind what we're reading; this means that when we stop reading, there's still a little bit of text that we've already read, but which our brains are still processing.  This means that when dealing with infohazards such as massive spoilers that can cause serious harm to those not inoculated to them, you cannot get away with simply putting a warning at the forefront of a text; you must obfuscate the information in some way.  Otherwise, by the time one has finished processing the warning about the spoilers, they'll already have seen a bit of the spoilers.  While the forum software provides collapsible spoiler blocks (insertible via the little yellow-and-black circle in the text editor's toolbar, which admittedly is not the most intuitive interface), i'd be wary about e.g. an incomplete loading of the webpage or interaction with screen readers, so i'd instead use a more robust obfuscation technique like ROT13.

15
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 10, 2023, 01:02:15 am »
I抦 curious.  I know about 2D AI-generated art, but is there something similar for 3D artwork?

If there is, someone needs to write a script to take an FB description, run it through one of these programs, and then send it to a 3D printer.

Or plug in the description for Planepacked.

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