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Messages - BlueManedHawk

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106
DF Suggestions / Liquid Fire as a cooking ingredient
« on: October 12, 2020, 02:01:14 pm »
Currently, Liquid Fire has no use except as a trade good.  I propose that the way it be used is not as a military thing or something like that, but instead as a spicy food additive.  If you think that this is unrealistic, as it seems like a venom, keep in mind that caffeine, certain natural laxitives, and capsacian were initially developed as defenses, but they're so useless against us that they're considered tasty.

107
One thing I do wonder about is workshops.  Would gunpowder be made in a preexisting workshop, or would a new workshop be made?  How would accidental ignition be dealt with?  What labor would this use?  )I personally think that Alchemy would work well here.)  Additionally, what about different "purities" of gunpowder?  Not all gunpowder is created equal, but instead it's all made for a particular purpose.  You can't use popit gunpowder in a gun, after all.  Also, can gunpowder be created with charcoal, or does it require bitch you men house coal?  If so, I think that a new "Bit Choose Mini Ouch Coal" notifier on the Embark screen would be necessary.

108
DF Suggestions / A change to savageness
« on: October 04, 2020, 11:25:56 am »
Instead of an area being either low savage, medium savage, or high savage, it would be either savage, neutral, or civilized, and instead of animal people and giant animals only occuring in high savage areas, giant animals would only occur in savage areas whereas animal people would only occur in civilized areas.

109
Masterwork DF / Re: [LINUX] Masterwork Dwarf Fortress for Linux
« on: October 03, 2020, 09:07:59 pm »
How large is the file when decompressed?  I have less than 2GB left on my Chromebook, and I don't want to accidentally fill everything.  My Chromebook's broken enough already.

110
DF Suggestions / Improve the advanced worldgen's POLE token
« on: September 29, 2020, 02:43:36 pm »
It would be formatted as [POLE:X:Y].  Y and X can be either YES, MAYBE, or NO, and would determine the north and south poles, respectfully.

111
DF Suggestions / Re: Bismuth crystals: a new manufactured gem
« on: September 25, 2020, 04:35:48 pm »
However, as I understand it, it doesn't seem that they can be cut like gems, so if that's true they would have to be their own thing separate from the whole gem mechanic with the different types of cuts.

Hmm, you're right.  They probably would have to be their own thing, or alternatively just gems without cuts, though I'm not sure that's possible.  Either way, I'd still like to see them included.

112
DF Suggestions / Bismuth crystals: a new manufactured gem
« on: September 25, 2020, 10:02:10 am »
Currently, the only use for bismuth is for bismuth bronze and looking pretty.  Therefore, I propose a new use for bismuth: bismuth crystals.

Bismuth crystals would be manufactured at a Metalsmith's Forge or a magma forge.  They would require a bar of bismuth, and they'd require a bar of fuel at a conventional forge.  They'd probably come out as a small bismuth crystal, which could be used for encrusting goods, but they'd also have a chance to come out as a large bismuth crystal, and you have no control over which one happens.

And if you don't know what bismuth crystals look like, then just look at this gorgeous image:

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