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Messages - BlueManedHawk

Pages: 1 [2] 3 4 ... 8
16
DF General Discussion / Re: Future of the Fortress
« on: January 28, 2023, 11:47:32 am »
<snip/>

I actually came to this thread to ask why the forums don't have a cert yet considering you can set one up with LetsEncrypt for free in like under 5 minutes lol. Please folks, do it! Then I won't have to click through an annoying warning every time I visit the forums!

You can probably in your browser set an exception in your browser for this particular site in your browser.

17
DF General Discussion / Re: Future of the Fortress
« on: January 21, 2023, 07:29:37 am »
What is you vision of gods nature in M&M arc? Are they always primodial and unchanged? Or sometimes gods can be created or altered by compound believe of large enough amount of people?

Being able to kill god is a pretty common element of many different video games, so i wouldn't be surprised if it makes its way into DF.

18
DF General Discussion / Re: Future of the Fortress
« on: January 11, 2023, 01:20:23 am »
The child ages was probably done to appease modern ideas about adulthood, to make the game "acceptable" for sale across the world<…>

Ah, so it's mainly capitalism that's to blame for unrealism.

19
DF Wiki Discussion / What's the policy on spoilers for v0.50.XX?
« on: December 21, 2022, 12:00:53 am »
What's the policy on spoilers for v0.50.XX?  I believe i've seen claims as unbelievably radical as claiming that Dwarf Fortress doesn't have spoilers anymore.  This seems to me like something which REALLY needs consensus before a decision is made—after all, we don't want to go around accidentally causing extremely deep irreversible harm to people.

20
Alright, i'm tentatively willing to accept this, since it's clear to me that if Kitfox tries to abuse their power the wiki administration will go back to using ads.  It's good to know that the wiki hasn't been stolen.  Thanks for the replies, y'all.

<snip />

Well we’d love to continue to have your contributions to the wiki, I’d ask that you stop making a fuss over Kitfox in wiki related spaces.

No.

<snip />

[​I]t's already fucked by the sheer virtue letting a company with an agenda have influence over an information source. Doubly fucked, by relying solely on the goodwill of a single company with an agenda for your financial needs. It works by this company with an agenda having the entirety of the wiki by it's non-existent balls. They just have to squeeze, and the wiki fucks will sing them whatever tune they want, if the wiki wants to keep the lights on, that is.

Well, okay, that seems a little hostile and a bit pessimistic.

I'll just add that this is nice and I'm glad to hear it! No ads is a nice service for Kitfox to provide.

Mindless optimism can distract us from problems.

They have no influence on moderation or content policy. Thanks for trying to troll, though!

<snip />

Trolling can never be proven.

21
DF Wiki Discussion / Why does the wiki now say "sponsored by Kitfox Games"?
« on: November 16, 2022, 03:57:50 pm »
The wiki hasn't been stolen from the community, has it?

22
Unfortunately, WINE (which proton depends upon) is a somewhat hefty piece of software, so it may still be out of reach for some people.

Hefty how? Many games run faster under Proton than they do in Windows even, and performance impacts are rarely significant in my experience.

What i meant was that WINE itself takes up a lot of storage space.

23
Unfortunately, WINE (which proton depends upon) is a somewhat hefty piece of software, so it may still be out of reach for some people.

24
DF General Discussion / Re: Future of the Fortress
« on: October 29, 2022, 10:06:10 am »
According to Wiktionary, bloat has a derogatory, dated meaning of "a worthless, dissipated fellow". Is this what you're referring to, or is there a new bad slang?
No.  I was referring to the usage of "bloat" as a shorthand for code bloat or software bloat in a computer context.
Despite feature creep usually having a bad connotation (in programming sense), it is what made DF the game it is now[…]
Is that really a good thing?  I can't think of any way that bloat could possibly make a program better, and the examples i can think of that DF has (the first things that come to mind are the many redundant types of wood, stone, gems, etc. which don't have any significant differences between them) don't seem like exceptions.

25
DF General Discussion / Re: Future of the Fortress
« on: October 28, 2022, 05:39:50 am »
On the old consolidated development page, one of the categories of things to do was called "bloats".  Considering that this is a word that generally has derogatory connotations, why was it selected to describe this category?

26
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 26, 2022, 02:01:06 pm »
The glyphs for the languages will be randomly picked from Unicode[…]

Better yet, just generate random images for the glyphs.

27
DF General Discussion / Re: Future of the Fortress
« on: October 09, 2022, 05:22:28 pm »
[deleted, though frankly i'm not entirely sure why]

28
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 09, 2022, 05:14:35 pm »
Nah, the obvious choice is to rewrite it in JavaScript.

29
DF General Discussion / Re: Future of the Fortress
« on: September 05, 2022, 08:24:18 pm »
I watched the demo recorded on Twitch, awesome!

One thing that I find particularly jarring though, and that may be easily fixed, is how characters and objects on screen just snap to the next tile when moving. It feels very choppy and rough

Would it be possible to make the transition a little smoother, by making the elements slide from one tile to the next?

Thank you

I believe this was asked before, and if i remember correctly, the answer was something along the lines of "Maybe later, but objects snapping to the next tile is good enough for the first release.".  I don't have a citation for that, though.  (Also, the rules of the thread state that questions ought to be written in green for Toady to see them.)

30
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 01, 2022, 02:11:02 am »
Give each namespace a name that is totally incongruous to the release family it's for.

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