Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BlueManedHawk

Pages: 1 2 [3] 4 5 ... 8
31
DF General Discussion / Re: Future of the Fortress
« on: August 29, 2022, 05:35:59 pm »
I'm certainly no expert, but it seems to me like it would be really weird to break backwards compatibility with the premium release.  After all:
   - while this has added quite a few things, most of them are graphical/usability improvements that (to me) shouldn't interfere with the gameplay itself
Except the save format itself has been changed to separate out mods and graphics - I would think that alone makes backwards compatibility very difficult at best.

What's stopping the game from just supporting both formats for a bit?  I guess it would lead to a bit more resource usage, but, like, relative to the scope of DF as it is, i doubt it would be that much more.  I'm not an expert, though.

32
DF General Discussion / Re: Future of the Fortress
« on: August 28, 2022, 04:47:17 pm »
I'm certainly no expert, but it seems to me like it would be really weird to break backwards compatibility with the premium release.  After all:
   - we're in the middle of two parts of a release (the Villains release)
   - while this has added quite a few things, most of them are graphical/usability improvements that (to me) shouldn't interfere with the gameplay itself
   - Myth and Magic is definitely going to be a breaking release, so if this was also a breaking release, that would be two breaking releases in a (relatively) short timespan (compared to the lifetime of DF2014)

33
I'm pretty pessimistic about machine learning in general.  I find that it tends to not really be quite as effective as carefully–thought-out algorithmic solutions to problems when such solutions are possible.  (Personally, i also find them to just be so much less interesting to study.)  While i won't fully rule anything out, i don't think that machine learning will really ever be anything more than a novelty and something that tech companies use to make themselves look cooler.

34
DF General Discussion / Re: Future of the Fortress
« on: August 22, 2022, 08:41:36 am »
[…]
The tiles for titans, FBs, etc. aren't entirely random though. It's the first letter of the form/animal of the random creature. Humanoids are 'H', anklyosaurids are 'A', and so on. At the very least, the latin alphabet letters are mostly used to represent creatures, with notable exceptions like 'O' and 'X'.

Oh, i didn't know that!  Thanks for telling me.

35
DF General Discussion / Re: Future of the Fortress
« on: August 18, 2022, 07:13:22 am »
- Why are demons only ever given the ampersand as their creature tile, whereas other procedurally-generated creatures like experiments, titans, and forgotten beasts are given random tiles?
- On a related note, why do demons have the same [DIFFICULTY] as forgotten beasts and titans, despite definitely being generally usually pretty harder?
- On a related note to that one, would it be possible for procedurally-generated creatures to have different [DIFFICULTY]s depending on their properties?

36
DF General Discussion / "Unknown Age" string in string dump
« on: August 10, 2022, 10:07:37 pm »
I was recently perusing the string dump looking for something completely different (I was curious about the possible ominous messages from divination dice) when i noticed, beneath the strings for the ages, the following three strings (i'm not sure if the latter two are actually related, but i'm fairly confident the first one is:)
Code: [Select]
Unknown Age
Monster
Rampage
These strings were undocumented on the wiki—I've taken the liberty of adding them here.
Has anyone ever encountered these?  Is encountering them even possible?

37
DF General Discussion / Re: Future of the Fortress
« on: July 24, 2022, 07:20:37 pm »
How much do you worry about accidentally sacrificing gameplay value when pursuing other goals?

38
The new tree art looks great!  I'm curious now as to how the fictional trees will look…

39
DF General Discussion / Re: Future of the Fortress
« on: July 16, 2022, 05:06:54 pm »
Which version of C++ is Dwarf Fortress written in?

40
DF Suggestions / Re: Terrible Suggestions Thread
« on: July 16, 2022, 05:05:44 pm »
Bay 12 Games should sue Microsoft for stealing the concept of having a mangrove swamp distinct from other swamps.

41
DF General Discussion / Re: Future of the Fortress
« on: July 15, 2022, 09:20:04 am »
- Support for portals connecting non adjacent parts of the map to each other, both on the same map and to different maps. This can also support maps that wrap around (moving over the edge to the west causes you to enter the east edge of the map, resulting in a cylindrical world, or even wrap around north to south as well as east to west, resulting in a shape that doesn't exist in the real world).
Technically, that shape does exist in the real world, at least sort of - it's a torus, more commonly recognized as a Donut.
That's true, but i think they may have meant that it's not a real planetary shape.

42
DF Wiki Discussion / Re: Do references not work?
« on: July 13, 2022, 06:31:31 am »
Thank!

43
DF Suggestions / Re: Terrible Suggestions Thread
« on: July 04, 2022, 06:21:12 am »
Remove all code from Dwarf Fortress.  No code, no bugs, no problems!

44
DF Suggestions / Re: Terrible Suggestions Thread
« on: June 30, 2022, 06:02:03 pm »
I have a feeling that y'all are referencing something i don't know.

45
DF Suggestions / Re: Terrible Suggestions Thread
« on: June 22, 2022, 01:08:47 pm »
Minecraft crossover.

Can't happen until multi-Z-level explosions are implemented, and by that point, Minecraft will be have it's done to gone have been a the died.

Pages: 1 2 [3] 4 5 ... 8