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DF Suggestions / Re: Furniture/crafts realism
« on: January 27, 2009, 11:44:03 am »
I think that the idea of building skills out of their components (material, tool, product) is the most flexible, allowing everyone to use whatever he wants. Much of the confusion between skill names stems from the fact that there exist words for professions derived from all three components (eg. coppersmith, miller, bowyer). Those who want coopers, chandlers and wheelwrights can have them. Those who want to reduce their skills to less than a dozen can do that too. And a limited set of skills might be the best for noobs, but the game shouldn't be lobotomized for them.