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Topics - 0wolfmoon0

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I recently had a weapon artifact get created. It was a lead pickaxe. I have read that pickaxes are actually pretty good weapons, but I don't know if lead is a workable metal for them. Currently, due to metal limitations, my military uses silver spears, so a lead pickaxe probably isn't a horrible choice considering what I have access too, but once I start importing larger quantities of steel, I need to know how much my lead pickaxe will be underperforming if I keep using it.

For those curious, the artifact is named "Arkosto, 'Skirtshriveled'" and the description reads: This is a lead pick. All craftssnailship is of the highest quality. It is encircled with bands of table cut black zircons, sheep wool, and cushioned gabbro cabochons.
On the item is an image of Zulban Orbshield the dwarf and Copperoil the giant cougar in black zircon. Copperoil is striking down Zulban Orbshield. The artwork relates to the killing of the dwarf Zulban Orbshield by the giant cougar Copperoil in The Steppes of Steam in 75.
On the item is an image of a nightmare of Cattan in water buffalo leather.
On the item is an image of Ez Passwires the snailling in lead. Ez Passwires is contemplating. The artwork relates to the withdrawl from society of the snailling immortal Ez Passwires in Umbralaxe in the late autumn of 550.

Snaillings are a modded race of sapient snails I made and am currently playing as, while immortals are a modded secret I made. They are basically vampires, but without the bloodsucking and learned from a secret.

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I made a mod metalsmithing in adventure mode. It used to work, but it has since stopped working and I can't figure out the problem.

Here's the offending raw in particular:
[REACTION:METAL_SALVAGE_ADVENTURE]
   [NAME:salvage metal bars]
   [ADVENTURE_MODE_ENABLED]
   [BUILDING:CARPENTER:NONE]
   [REAGENT:item:1:NONE:NONE:NONE:NONE:NONE][REACTION_CLASS:METAL]
   [REAGENT:fuel:1:WOOD:NONE:NONE:NONE]
   [PRODUCT:75:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:item:NONE][PRODUCT_DIMENSION:1]
   [SKILL:SMELT]
   [CATEGORY:ADV_METALSMITH]
   [CATEGORY_NAME:Metalsmithing]
   [CATEGORY_DESCRIPTION:Smithing with Metal.]

Everything works except for the first reagent. In the past, I could take an item made of metal and use this to craft it (and one log) into a corresponding metal bar, but the first reagent no longer accepts any metal items. I suspect it's the REACTION_CLASS token, but I can't figure out why or what else is wrong. Can anyone else see what I'm doing wrong?

Edit: I was a dumb who forgot that metal isn't a reaction class in vanilla and I had to add it in.

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