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Messages - Bogotyr

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1
DF Dwarf Mode Discussion / Re: Trivial findings
« on: April 08, 2021, 07:29:31 pm »
Children like to play in their parents' bedroom.  I found this out in a fort where I lock my married couples in a bedroom together for a couple weeks every year to make sure I can grow my population.  Although adults never get involved, I find that children frequently end up idling in the room with their parents.  And it is always an older child of that specific couple.  I don't know if this is because the child spent time in this room as a baby when his mother was sleeping or from some other mechanic. 

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 05, 2021, 12:54:23 am »
My military managed to kill a forgotten beast without a single injury, really proud of them, I went ahead and setup a schedule for them to have some free time every season, so they can pray and be with friends, but most of them just want to train anyway.


Scheduling military training only sort of works in the current version in my opinion.  As long as a barracks is designated for the squad, military dwarves will prioritize individual combat drills over other leisure activities (socializing, reading books, praying, watching demonstrations, etc.).  This is arguably the opposite of how you would expect the schedule to work since the idea of a schedule would presumably giving them time off of military duty.  If you want your military dwarves to do other leisure activities while they are on leave, you need to un-designate their barracks.  Since you can't automate the undesignation of their barracks, training schedules are not terribly useful. 

3
They didn't seem particularly rich.  Two wagons, total caravan value around 45k.  I don' t think that I requested anything from the liaison last time, so no way of knowing there.

4
So they just arrived.  The outpost liaison acting like everything was normal and the caravan coming with a modest load.  It's been 11 years since I saw them last.  No real explanation as to what made them come back. Some merchant was stuck and eventually died or went insane, maybe.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 30, 2021, 12:04:00 pm »
I really like the idea of artifact beds in the hospital.  It helps that it's a doctor's guildhall, too, so that dwarves will actually congregate there. 

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DF Dwarf Mode Discussion / Re: Trivial findings
« on: March 30, 2021, 11:49:24 am »
Polar bears have obscene alcohol tolerance.  A polar bear just guzzled 100 units of alcohol and is still walking. 

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 30, 2021, 10:14:29 am »
Just got my fifth artifact bed.  We now have a bayberry wood bed, an electrum bed, a native platinum bed, a granite bed, and a crundle bone bed. 

I have had similar things happen in the past where my artifacts seem to clump around a certain type.  Is this just random, or do dwarves get inspired by each other or something.  Also, I haven't yet figured out what to do with the beds.  Who gets them and why?

8
Thanks for the help all.  I was aware that getting dwarves to marry was a chore and have a lovemaking suite set up for this purpose.  I actually just use two bedrooms each with their own door and a common hallway with a third set of doors.  I assign one bedroom to each dwarf in the couple and lock them in when they come to sleep (have to unassign any bedrooms anywhere else). Sometimes the simple act of assigning the bedroom will make them move some of their stuff there even if they aren't sleepy.  Once both are locked in their beds, I lock the door to the common hallway, unlock the bedrooms, and designate a tavern (food and drinks have already been stored in the hallway.  Then I just wait for them to get married.  If after becoming lovers they don't marry after a few months I assume that at least one of them is not the marrying type and let them out.  So far 5 couples have gotten married this way 

However, I didn't realize that even after getting married dwarves are still bad at finding their spouses and making time for their family duties.  I have started calling them back into the lovemaking suite and so far a baby has resulted.  The same process for calling them into the suite still works when they are married.  I just assign both of the bedrooms in the suite to the couple.  Once one of them comes and gets locked in, the other will choose the other bedroom when he or she gets sleepy. 

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 28, 2021, 12:37:00 am »

Today I noticed that he actually owns his own grave. Sure enough, it's sitting there empty in the graveyard, marked property of the Momentous Glazes of Distinction. I don't know when that happened, but it seems appropriate. :)

I believe this happens when a dwarf has lost body parts.  The grave is allocated for the burial of those parts (and for the rest to join them eventually).  I have a spearmaster who got his teeth knocked out and he has a coffin marked for himself that presently contains just his teeth. 

10
So I am not getting any migrants at the moment so I am trying to grow my population the old fashioned way. I have 5 married couples in my fort, but they don't seem to be getting very busy.  Does anyone know the exact mechanics of what causes pregnancy?  I have plenty of food and drinks, little stress, a light workload, the married women are kept from danger, and they all seem pretty happy.  Do I have to make sure that the married couples idle together? Socialize together? Sleep at the same time? Is it really just spores and there is nothing I can do? I have a 1 year old and 2 four year olds and some older kids.  So some births are happening, but it's not the one baby per couple per year that is rumored. 

11
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 24, 2021, 07:34:51 pm »
When forbidding metal bars to control artifact material, it's easiest to do it through the stocks screen.  Press z, scroll to stocks, scroll to bars, and press F on all types of bars other than the ones you want (steel or adamantine, probably).  This eliminates the task of trying to physically locate the bars in your fortress.  Once the dwarf has selected their material and brought it to the forge, you can unforbid the bars.  Be careful that the dwarf doesn't have a material preference.  Sometimes pressing q on the claimed workshop will show bars of metal and not specify a type but the dwarf may nonetheless have a preference for only a certain type.  If all of the bars of that type are forbidden, the dwarf will sit in the shop until you unforbid the type he needs or he goes crazy. 

However, if, as was the case in my situation, you have a moody dwarf who will only accept adamantine wafers (sometimes the case once you have adamantine available) and that dwarf has a preference for maces, no amount of forbidding will affect the result.  You either accept an adamantine mace and pat them on the head for doing a good job or let the dwarf go crazy. 

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 24, 2021, 03:22:24 pm »
One of my weaponsmiths likes maces and decided that the proper material for her artifact was adamantine.  It's worth almost 1 million dwarf bucks, but I doubt the efficacy in battle. 

13
DF Dwarf Mode Discussion / Re: How often does your game crash?
« on: March 23, 2021, 04:44:27 pm »
I've never had a crash.  I don't use DFHack, though, and only use therapist passively. 

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 23, 2021, 04:43:39 pm »
I really would like to see artifact gauntlets and boots come in pairs.  They are underwhelming as it is, but the fact that they come in singles makes them specifically unsatisfying. 

15
There is a 6 year old in my fort that was born here and has never seen a dwarven caravan.  I'm not planning on quitting the fort, so I'll keep you updated on how old she is when the first caravan arrives, if it does.

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