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Messages - Thatguy65790

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DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: December 31, 2020, 07:00:43 pm »
Quote
Here's a match:
Has a light aquifer, sand, clay, three iron bearing ores, flux, coal, and lignite, along with HFS.
Is an Untamed Wilds Badlands with a stream, trees and shrubs on the surface.
Has a single cavern with underground plants and mushroom trees.
Has Humans, Elves, and Goblins as embark neighbors, with ~5k goblins.
Is a dead dwarven civ.
World map has two ocean edges, is a pocket world, and has two volcanoes.
There are 3 megas, 3 semis, and 2 titans.
As a bonus, you also got a 'stretched' single cavern, that runs from Z-Level 87 down to Z-Level 52, 35Z in height, rather than the typical 5Z.
Spoiler: Thatguy65790 (click to show/hide)
Thank you vjek! thats perfect.

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DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: December 31, 2020, 05:24:18 pm »
1) Yes.  Enter Legends mode for that save/world, and press 'p' to export the required files to regenerate it from scratch back to its original form.

2) It's buggy, for certain.  Someone else will have to provide more details, not my area of experience.  I can only confirm that with a dead civ, an attempted raid (today) failed to return for me (in 47.04).

3) Yes, I've just been doing that for a personal project.  Tips... is tricky.. there's a variety of ways that all dwarven civs die off.  Some things can increase the likelihood.  An increase in danger is certainly one way.  That danger can be hostile civs, titans, FBs, semi/mega beasts, and more.  However, even just one FB showing up early in history can wipe out a dwarven civ, regardless of all other features, so.. it can happen in almost any world, if there is only one dwarven civ being generated.  Of course, to ensure that is relatively straight forward, just create one place where it can appear, and you only get one.  In my experience, if there are zero living dwarves in world_sites_and_pops.txt and zero dwarven historical figures, you have >99% chance that all dwarven civs are dead (not just dying).  Dying civs are pretty easy, just find a world with some dwarven histfigs and zero living dwarves.

4) Yes, a bit further to the answer to (3) is:  Create a single 300 elevation tile that is non-savage.  Set your cavern water to 15/15.  Set the number of civs to one, and only a dwarven civ will be created.  You an have zero, tens or hundreds of other (non-dwarven) civs, if desired.

Nothing too tricky in your request, I'll work on it today.
Thank you and here is the world i used a while ago if anyone is interested its a pocket world with a main continent and a small 7 tile island that has a volcano, dying civ One dark fortress on the island, Mainland has goblins, two necro towers and human neighbors according to embark assistant a few semis are still alive according to legends. Also in a few game years when i was playing this map it will enter into the age of goblins.
Spoiler (click to show/hide)

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DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: December 31, 2020, 02:55:15 pm »
Hello newish player here with a few questions and a request if you will.
First i already have a world i kinda liked but i want to restart it is there a way to rewind or regen it exactly as it was? I do not know if i used advanced world gen or regular to make it if that helps or hurts.
Second You cannot send out raids with a dead civ right? If i were to start, retire a fort and then make a new fort could that new fort send out raids?
Third question do you have any tips on generating worlds with dead or dying civs but still has humans or elves alive and definitely has goblins?
Final and kinda for fun question is there a way to be the first and only dwarven civilization? Im sure this would be tricky but does seem fun.
As for my request can i get a pocket or smaller world with a dead or dying civ, an ocean on one side of the map, 2 volcanoes, goblins, human or elves still alive only need 1 of them prefer both, just a few megas, semis and a titan or two, only 1 cavern layer that has water and trees, As for the embark can i get a 3x3 that has some savage area, is steel or bronze friendly, has trees, and has a water source (River, brook, or light aquifer)
Sorry if this is a bit much, thanks

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