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Messages - LilyInTheWater

Pages: [1] 2
1
Nah, that will instantly cause anyone to pass out from pain. Maybe like a severity of 200?

Sounds great. Another question: I want this effect to manifest quickly and then stay around for a while at like equal power until it stops. If a syndrome peaks does it lessen in severity after the peak time until it ends?

2
To my vague understanding it'll be a input reagent on the reaction of the structural integrity of morion.

I'm not quite sure I understand this response, haha. So will the game act as if the input reagent is the tissue the Morion is?

3
So I'm looking at the construct-creature.lua script and I'm a little confused about this first bit.

Quote
Only materials actually used in the creature will be counted.  You're best bet is to simply define the modifiable tissue(s) near the top of the creature raw, before defining any other materials or tissues.
This might not be the way the materials are always loaded, further testing is needed.  But if you make a creature like this one it should work fine.

So if I put this as the first tissue,

Code: [Select]
[TISSUE:GEM]
[TISSUE_NAME:gem:NP]
[TISSUE_MATERIAL:INORGANIC:MORION]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ROCK]

Will it just replace the MORION with the first reagent used?

4
I'm making a syndrome related to an extract and I'm wondering if this is the appropriate amount of pain to be put in if you come in contact with a very, very hot pepper extract for weapon purposes. Does this look like a reasonable amount of pain?

Code: [Select]
[CE_PAIN:SEV:2000:PROB:100:LOCALIZED:ABRUPT:START:0:PEAK:10:END:300:DWF_STRETCH:144]

5
DF General Discussion / Re: *We need your help to save the noobs!*
« on: January 10, 2021, 02:31:55 pm »
I just think it's really weird that dwarves will be traumatized from getting rained on too many times when that's not necessarily reasonable reaction one would anticipate. It should contribute to souring mood but I don't personally think it should go into a dwarf's core memory. If something BAD happened to the dwarf (like if they got injured really badly while hunting) while it was raining it would be reasonable for them to be traumatized by it, though. That's not something I see new people anticipating because the memory system is foggy.

6
DF General Discussion / Re: Future of the Fortress
« on: January 10, 2021, 02:25:29 pm »
Edit: Nearly forgot. Is 'time before time' references in legends any sort of placeholder for mythgen connections coming in, or do my eyes deceive me?

Here in particular, I speak for those who are also drawing a blank on whatever a 'fixed world' might be, some kind of post-worldgen thing?


Quote from: devlog
Editors for fixed worlds


"First of their kind" creatures who come into being with a specific age have their actual birthdate as like the year -35. I would assume there is an actual timeline that takes place in the "Time before time" during worldgen, it's just not displayed in the game because it would be weird to see stuff like "in the year -455 x god broke up with y god and in -318 y god lost a finger and z mystical force sprang from it."

7
General Discussion / Re: AmeriPol thread
« on: January 09, 2021, 08:33:24 pm »
Probably not a surprise on that last bit, really. There's a lot of folks pretty invested in considering themselves working class regardless of whether or not they actually, like. Are.

Throw in multiple definitions, some of which will cheerfully lump a below-poverty-line shelf stocker in with a six+ figure income lawyer and you're not going to get anything except a mess.
The issue here is that a lot of people don't think about updating Marx's definition in their mind to fit today's world (Which is much different from his world, as he was in the Industrial Revolution) and that is where the confusion starts. You also sometimes get weird takes like that one "cashiers are money cops and class traitors by the nature of their job actually" post which results from people not actually thinking about how these ideas they're grappling with actually play out in the real world.

8
General Discussion / Re: AmeriPol thread
« on: January 09, 2021, 02:23:38 pm »
With less than two weeks to go, what is the worst it can happen? Is not like he could start a new war or change any laws..
He can probably try to get messages out through others. I wouldn't be surprised if he pursued shadier avenues of contact or had people send out messages for him. Trump is likely incredibly desperate and is making calls all over the country begging social media platforms to give his account back or to let him onto them.

Plus Biden's inauguration is still on the horizon. Security will be amped up and they probably will put up more of an effort to make sure the insurrectionists don't try to attack Biden. If only because the guy running them was pretty much told to leave gracefully or by force after what happened. They know consequences will happen if they let anything like the 6th happen again.

9
General Discussion / Re: AmeriPol thread
« on: January 09, 2021, 01:07:33 pm »
It's funny and relieving that Trump has been banned from his primary social media platforms (And thus one of his primary tools used to stoke the insurrectionists has been taken away from him), but I'm very concerned about calls for domestic terrorism laws. They seem okay on paper, but laws are only effective if enforced properly. At least in my area, the mask edicts don't mean anything because the police collectively choose not to enforce them around here. And I live in California, run by a guy who seems to be taking corona seriously instead of letting his dipshit son hold maskless birthday parties and smugly post about it on instagram (Hi Doug Deucy of Arizona)

The cops let the insurrectionists in by opening the gate, they put up notable weaksauce attempts to rebuke them when face with an active, aggressive mob, and actively took selfies with them. All of these are things I've seen in video clips circulating on twitter. The feds are arresting them after the event, yes, but compared to the protests by disabled people when the republicans tried to take away ACA, there is a very notable difference between the treatment the cops gave them. It is true nobody got shot at those protests as far as I know of, however overall it feels like a disproportionately different response and that should be taken into account. This is because a significant chunk of cops are sympathetic to the insurrectionists. If a domestic terrorism law gets passed, it will be laser targetted at leftist movements like blm and only moderately at right wingers. It was not leftists who stormed the senate, but right wingers. There's a reason they felt emboldened to storm the capital.

Domestic terrorism laws will not be effective against the right wingers. We need a better solution.

Another thing I want to bring up--Pence refusing to invoke the 25th amendment despite the open calls to do it. This is just baffling to me. Trump threw the guy under the bus, tried to send his hate mob after him, lied about his capabilities to scapegoat him, and he just doesn't take the opportunity to remove the man from power. No matter what your politics, I feel that personally goes beyond spineless behavior and feels more like slathering yourself in fresh blood and barbecue sauce and laying down in the middle of nowhere for the wolves to eat you.

10
And what winds those clockwork mechanisms?  I also don’t think Toady One has added in mainsprings yet.


Wait...

.
.
.

Are you familiar with something called a “Dwarven Water Reactor”?

What happens if you built a floating platform with a DWR, such that the platform isn’t attached to anything, and you start the DWR?

I don't think we need mainsprings. Mechanisms seems like it would be an easy catch-all for everything, including mainsprings. If you think a clockwork engine would need multiple resources to make, though, that would make sense.

Also I am familiar with that, and I feel like I'm not quite sure what you're asking. Walls and floors can't be moved by outside forces in vanilla iirc.

11
General Discussion / Re: The Dream Thread
« on: January 09, 2021, 03:38:21 am »
Went to Canada, was going to visit the PM for some reason. Took a Corona Test where I had to dab some unknown body fluid I had from a water dropper on it. (It was...clear. So not blood.) and read my results from the color it changed. Tested negative but then there was this spot on it that turned red-orange which meant it could be corona. So I'm negative but I could be positive. So I might have it. Absolutely useless corona test. Then again I doubt that's how corona tests work.

It's weird. Whenever I dream I'm in canada I'm in a fancy part of a city with hoity toity french cafes and lots of people in a bright area. I don't know why I dream that.

I've had a dream where I'm maskless in a public crowded mall and I flipped the fuck out. Like I was just walking around a public mall and noticed I didn't have a mask on. Immediately was like AHHHH why am I MASKLESS and felt everyone judging me even if they didn't have a mask on.

my dreams are like. bizarrely mundane. Until something weird happens in it.

12
DF Wiki Discussion / Tells me edit was saved when I didn't edit at all
« on: January 09, 2021, 03:11:02 am »
Whenever I click on an image to look at it, sometimes the wiki tells me it saved an edit when I never ever edited the page. Is this normal?

13
Dear dwarves,

No, dwarves, your beloved friends have not gone missing. They are in the hospital after an unfortunate run-in with a giant olm. No one is dead, merely injured.

The reason you have not seen them is because I give patients their own rooms for privacy and to keep the miasma in if anyone dies. You know what privacy is, correct? I sure hope you do.

You can visit your friends at any time.

Now stop scaring me for no reason and go back to work.

-Overseer Lily

14
DF Dwarf Mode Discussion / Re: Trivial findings
« on: January 09, 2021, 02:34:10 am »
Not quite sure how trivial it is but it turns out the game actually checks to see if a creature is amphibious or not when placing a creature's civ in an ocean biome--I discovered this when I made a generic animal people civ and added axolotl people to the list of possible creatures (along with adder men, hamster men, kea men, olm men, kakapo men, loon men, hare men, and jumping spider men because I like those animals) and set the biomes to these parameters.

   [SETTLEMENT_BIOME:ALL_MAIN:1]
   [SETTLEMENT_BIOME:NOT_FREEZING:2]
   [SETTLEMENT_BIOME:ANY_FOREST:3]
   [BIOME_SUPPORT:ALL_MAIN:2]

Ran a worldgen test and found something very interesting.
I found Axolotl tree cities popping up all over the ocean. (I've seen olm men civs pop up too in the ocean, but less so than axolotl men) I like to picture them having kelp forest cities in these case. No other animals had cities in ocean biomes, only on land biomes.

Fleeting Frames suggested to me that I test this by setting only ocean biomes to human civs. I did this. The game kept rejecting worlds at the civ placement stage over and over because it couldn't place humans in a suitable area. The game just up and told me it couldn't make worlds.

Though, bizarrely, I've seen Kea people with cities in the ocean in one worldgen instance. I assume this is a worldgen bug that happens when two civs go to war and the kea people happened to take over this specific city, but I'll have to do some more investigating in this matter.

15
There's a vast network of caverns underground that feel underutilized in the current build. I know toady one has ships planned in the far future and that tunnels exist, but I want more cave stuff to be used in the future. Specifically I want the vast array of cave regions to matter beyond "what forgotten beast is in what underground region and is there a chance it might threaten my fortress in this specific underground region."

I think enabling underground sea trading when boats happen would be really cool or sending dwarves off to go explore the caves on their underground boats would be cool. I know that wind isn't a thing underground and Tarn cuts off dwarf fortress tech to 1400s meaning steam engines can't be a thing (But clockwork stuff can! Apparently the greeks had a lot of cool clockwork stuff so a ship powered by clockwork could be a thing), but that's what oars and currents (There can be currents in underground locations because magma can heat up the water) are for. Plus canoes exist!

It would be cool if you could maybe trade with the subterreanean tribes you find underground in your explorations and they would be able to canoe to your fort at established times (maybe during the winter?) and trade at a harbor you could set up if you established peaceful relations with them.

They also would be an interesting alternative to tunnels as well for dwarves! I've seen merchants I tried to trap escaping through the caves too, which inspired this though process. They could just go through the caves if your fortress is an active warzone and they fear getting attacked by a siege.

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