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Messages - U_F

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DF Adventure Mode Discussion / Re: wielding weapons
« on: December 17, 2006, 12:46:00 am »
Have you tried droping the weapon you are tring to wield, and the one you are holding.
Then picking up the new weapon?

2
DF Dwarf Mode Discussion / Re: bring out your dead
« on: November 17, 2006, 09:22:00 pm »
in my fortress i have a indoor refuse pile with only one door on it. and i have not had any problems with maisma leaking out even when the door is opened and the room is full of rotting junk. i think it works like a when a dwarf escapes a flooded room thru a closed door but does not let any water out.

3
so would this new system be some thing like the old system where you go to the stock(P)iles screen and select the general type you want(say wood) then you have the option to then a "more" (or something like that) key and that would give you a new list with "kapok,mangrove,oak...ect that uou could choose from. then you could add more lists(teers) so you could have a string like "furniture,stone,tables,individule tables types to choose from (aka onix tables,marble tables)
so the tree would look something like "general stockpile type(bar/block,food...), material(wood,metal,glass), object type(table,door,clothes,armor),then(if that has not given you a spacifc type of pile) you are given a list individule items to pick from(iron platemail,spidersilk shoes...)

4
DF Gameplay Questions / Re: Adventurer World Dynamics
« on: November 04, 2006, 12:10:00 am »
so does this meen that if one were to edit the RAW files you could make [EVIL] humans and dwarves? and therebuy make evil towns and fortresses(fortressies?)

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DF Bug Reports / Re: New Stockpiles, No Trap Components?
« on: October 30, 2006, 02:09:00 am »
speaking of stockpiles i made two new seperate piles one for dwarven ale only and one for sweet pod seeds only. and then they where both quickly filled with quarry bush leaf biskets
WTF?


edit: man i cant type today

[ October 30, 2006: Message edited by: U_F ]


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