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DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: February 12, 2021, 05:37:28 am »
I need a bit of help generating a particular world. I am trying to get one with all civs including a tower on the embark screen. Along with the fort being located in a heavily forested area with deep metals, shallow metals, flux layer, sand, clay, fire clay, and very deep soil. Additionally, it should have a magma pipe close to the surface with a river near by and the cavern at least 25 away from the surface. Savagery would be preferred with untamed wilds having a higher priority over good/evil areas, but it is not a focus of mine. Maybe just so that good regions are in the world so I can trade for some items from those areas, but its fine if it isn't.
Hardest part I found is trying to generate enough towers to find a location. I bumped up the secrets but that didnt really seem to change much and I mostly only end up with around 1 to 3 towers. The other one was trying to find a magma tube without having to embark. Don't remember how to look for that. I did try bumping up the rainfall and drainage to generate more forests but I seem to be getting more shrub lands instead.
Hardest part I found is trying to generate enough towers to find a location. I bumped up the secrets but that didnt really seem to change much and I mostly only end up with around 1 to 3 towers. The other one was trying to find a magma tube without having to embark. Don't remember how to look for that. I did try bumping up the rainfall and drainage to generate more forests but I seem to be getting more shrub lands instead.