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DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 08, 2016, 05:16:40 pm »Oh well... I must be patient, like a strange mooding dwarf...
DF Suggestions / Re: The Stranger - Fortress Travellers, Taverns, and Traipsing Thieves
« on: August 28, 2010, 03:20:05 pm »Then one of these guilds could go to the trader and contract him to bring certain bulk amounts of goods, for example the metalartisans guild would make a contract with said "Ulric", whose specialty is precious metal items (rings neclaces etc.) and gemstones, for obtaining large amounts of gemstones for the artisanguilds stores so they could embed more items with gems. The artisans could pay the trader for those gems with gem embedded gold and platinum rings or plain coins made from selling those goods.
Inn would be nice too getting a small somewhat stable source of income as the elf-king who is a connoiseurs would come and taste your wines, taste your non-meat foods and sleep in your legendary bedrooms and visit for some very special treatments for your very hairy... beardy... women...
Or see that you have an elfgirl slave doing the same thing, leave furious, come back with an army with wooden swords
Or negotiate and pay for her release for his own uses!The choices are unlimited!
DF General Discussion / Re: Where would you be without Dwarf Fortress
« on: August 23, 2010, 04:01:47 pm »And It's VERY therapeutic to build a kitty catapult... *TWONG* MEOOOW! *SPLAT!"
very therapic indeed... Especialy if you then happen to kill an unicorn with the said kitties and make unicorn-kitty meat cookies!
DF Modding / Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« on: April 08, 2008, 11:26:00 am »DF Modding / Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« on: April 07, 2008, 01:27:00 pm »this works nicely too... no major bugs as far as i can see!
DF Modding / Re: Teldin's Mod 2 (released! Link in first post)
« on: April 25, 2008, 05:59:00 am »but i have an small idea about whats causing this:
i did a small compare between the vanilla DF and this mods /raw/objects .txt stuffs...
i think the bolded thing is the thing making the problems (both from entity_default.txt and only the dwarves are included)
Original:
entity_default
[OBJECT:ENTITY]
[ENTITY:MOUNTAIN]
[CIV_CONTROLLABLE]
[CREATURE :DWARF]
[TRANSLATION :DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:ARTIFICE]
[SELECT_SYMBOL:ALL:EARTH]
[CULL_SYMBOL:ALL :DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:3]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[LEADER_TYPE:KING]
[SITE_LEADER_TYPE:STANDARD]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:4]
[BIOME_SUPPORT:ANY_SAVANNA:4]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:AUTUMN]
[ENTITY_GROUPING:FRIENDLY]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:3]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:500]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:MINERALS]
[RELIGION_SPHERE:MOUNTAINS]
[RELIGION_SPHERE:WEALTH]
[MAYOR]
This mod:
entity_default
[OBJECT:ENTITY]
[ENTITY:MOUNTAIN]
[MOUNTAIN_SETTLEMENTS]<---- I noted that this is one of the tokens it does complain about... I wondered if i could find the other tokens and yes i did.... the "nuicanse" ticket is on the kobolds... i think if these are removed it could work... not sure but im gonna test it...
[CIV_CONTROLLABLE]
[CREATURE :DWARF]
[TRANSLATION :DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BLADE_CROSSBOW]
[WEAPON:ITEM_WEAPON_HUNTING_KNIFE]
[WEAPON:ITEM_WEAPON_CUTLASS]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_BANDED_MAIL:COMMON]
[ARMOR:ITEM_ARMOR_RING_MAIL:COMMON]
[ARMOR:ITEM_ARMOR_STUDDED_MAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_FULL_HELM:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:RARE]
[HELM:ITEM_HELM_HOOD:RARE]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TRAPCOMP:ITEM_TRAPCOMP_BARBEDSPIKE]
[TRAPCOMP:ITEM_TRAPCOMP_NEEDLE_DARTS]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[TOY:ITEM_TOY_SOLDIER]
[TOY:ITEM_TOY_MINE_CART]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[INSTRUMENT:ITEM_INSTRUMENT_TUBA]
[INSTRUMENT:ITEM_INSTRUMENT_LUTE]
[SIEGER]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:25]
[CURRENCY:MITHRIL:80]
[CURRENCY:PLATINUM:40]
[SELECT_SYMBOL:ALL:ARTIFICE]
[SELECT_SYMBOL:ALL:EARTH]
[CULL_SYMBOL:ALL :DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
And it seems as if the modded version is cut short and parts removed?
EDIT: seems there must be something else too... since it doesnt work still... well i leave the problem to the pros...
[ April 25, 2008: Message edited by: Orvelo ]
[ April 25, 2008: Message edited by: Orvelo ]
DF Modding / Spinal injuries
« on: March 25, 2008, 04:56:00 am »My axe dwarf were hacking a few horses up in a cliff killing em up nicely untill i t attacked one next to a 3 story drop. they both (the dwarf and the horse) both went tumbling down horse dead but my axe dwarf got brown neck damage and brown damages all around his limbs and all..
Later that year the same dwarf went hacking a few stealing monkeys but they hit him back and damaged his lower spine to brown...
i decided to retire him from military back to his woodcutter job after the needed perioid of healing (the monkey made his upper body go red) then it started to feel that he wont budge any more...
so in short: Does multiple brown spinal (Neck, upper/lower spine) damages render him a paralyzed? eternaly doomed to lay on his bed? since this dwarf has both brown neck and brown lower spine damage...
I do know that yellow/red spinal damages do render them immobile for rest of their life (until they starve in their room that is).
[ March 25, 2008: Message edited by: Orvelo ]
[ March 25, 2008: Message edited by: Orvelo ]
DF Suggestions / Re: Top3 suggestions
« on: March 28, 2008, 04:21:00 am »#2 Growable trees (AFAIK it should be coming already but you know i want em fast since its a pain with regulating wood usage in a colony living in a polar ice & tundra area)
#3 Attackable traders: geez how much easier it would be if i could just swarm em over with my untrained peasant(meat shield) army than it would be to drive em insane/drive em throught a maze of traps and death pits?