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DF General Discussion / Re: Future of the Fortress
« on: December 02, 2022, 06:44:35 pm »
Thanks for all the answers!
Don't specifically have one? Does that mean it's possible, but just weird and clunky? Something like:
Would be somewhat awkward, but workable for when a mod needs a description of a moderate size that's still readable (or a changelog; I can't remember ever seeing a changelog that would fit in one line/paragraph comfortably).
Only problem I could imagine (if it's just a silent failure on nonexistent objects) is a small performance hit when loading the first versions of objects (in trying to delete previous ones that don't exist).
Definitely the right call here.
2. We don't specifically have a syntax for paragraph breaks. I do have an internal parser that has them for things like legends mode paragraphs and such, but it also uses [] so I'd need to handle that carefully.
Don't specifically have one? Does that mean it's possible, but just weird and clunky? Something like:
Code: [Select]
[DESCRIPTION:First line of a description]
[DESCRIPTION:]
[DESCRIPTION:Second line of a description, after a paragraph break]Would be somewhat awkward, but workable for when a mod needs a description of a moderate size that's still readable (or a changelog; I can't remember ever seeing a changelog that would fit in one line/paragraph comfortably).
And yeah, since we've been doing questions etc on this since the AMA, I was also thinking this morning about automating a CUT before any new object. I'm not sure if this introduces problems? It seems like it definitely solves more problems than it causes anyway.
Only problem I could imagine (if it's just a silent failure on nonexistent objects) is a small performance hit when loading the first versions of objects (in trying to delete previous ones that don't exist).
Creating objects by default with SELECT seems kind of dangerous since it would be empty and might not be filled by the calling mod.
Definitely the right call here.


