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Messages - Mr Crabman

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406
DF Suggestions / Re: X-ray view mode for invaders
« on: April 12, 2021, 05:44:59 am »
I'm pretty sure the Steam version is already adding in what DFHack does, which is allow you to see floors below the current floor (with a bit of fog to denote that it is not the current z-level).  It's in one of the screenshots (the third one, not counting videos) in the Steam store page.
I don't think you can see actual creatures though, only terrain and plants; keep a close eye on the elves and buffalo here as they move to a lower layer:
https://youtu.be/G5x_ZCo2B2k?list=PLAcQJt6sSXKBnycjCT2Hprq1bIgnM1vPp&t=242

407
DF General Discussion / Re: Future of the Fortress
« on: April 09, 2021, 05:32:09 am »
Will there be a way to change the positions and/or sizes of some UI elements (buttons, menus etc), either as an ingame option/setting, or via modding? I ask because in so far, I'm a bit worried about how far spread out various UI elements are:

Spoiler (click to show/hide)

The stocks and play/pause buttons are up in the top right, and most of the main options are along the bottom (in the left, middle, and right of the screen on the bottom), and when an option is selected, they bring up a box high up on the left; it's mostly okay in these pictures because the windows are smaller, but in larger windows/screens (like here: https://www.youtube.com/watch?v=G5x_ZCo2B2k&list=PLAcQJt6sSXKBnycjCT2Hprq1bIgnM1vPp) the buttons are proportionally much smaller and further apart, making for quite a distance for mouse travel between different options (and even different steps of the same options).

I know the keyboard shortcuts will still exist, but still.

Also, if on a higher elevation layer, can creatures below be seen on the terrain?

408
DF General Discussion / Re: Future of the Fortress
« on: April 08, 2021, 02:15:29 am »
If you have an idea at this early stage, roughly speaking, how will the steam workshop handle mods and their compatibility/conflicts? That is, different mods making changes to the same raw files or objects?

I'm excited to see how this goes. Hopefully tilesets won't touch the raws anymore, at least. I know there have been a couple different mod merging projects to reconcile multiple mods, and mods with tilesets, but my impression is they've not solved the problem.

Incidentally, I have another related question along these lines.

Are the graphics raws (ie `[OBJECT:GRAPHICS]`) likely to change much/be made obsolete (compared to now) when the Steam release comes out?

And in general I guess, what sort of changes can we expect to happen in the raw files for the Steam release (and also the accompanying Classic version update)?

409
DF General Discussion / Re: Future of the Fortress
« on: April 03, 2021, 10:37:22 am »
If you have an idea at this early stage, roughly speaking, how will the steam workshop handle mods and their compatibility/conflicts? That is, different mods making changes to the same raw files or objects?

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