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Messages - Duke 2.0

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1036


I'm not really digging those helmets for Scout and Pyro. Would have been better if they were wearing those helmets, and their heads were mounted on the demomans shoulders as I originally thought this image looked like. That would be badass for the demoman.

1037
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 05:40:57 pm »
Did you

It's hard being a strawman, it's hard and nobody understands.

1038
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 05:36:29 pm »
 You have opened your minds eye, and have seen through my wisdom. Turn the time back to when the Hardmode update was released and know the Truth.

1039
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 05:30:34 pm »
 I dig the update, but I get the feeling that I'll just get bored with this version as quickly as the last one. After doing everything it felt like I did everything, which they really should fix.

1040
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 01:40:21 pm »
That, that is the opposite of my advice. Why do you hurt me? Us?

1041
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 01:38:00 pm »
MoM what have you done we gotta fix this

Quick show them something cool you made in one of your worlds!

1042
Also, if you know how to use the alt-fire, it's goddamned OP. It crits for massive damage and sets the enemy on fire.
There is a difference being able to launch a single minicrit rocket and something being OP. It's honestly a high cost for the ability to launch a single minicrit rocket.

1043
Other Games / Re: Terraria - 1.1 released!
« on: January 17, 2012, 01:04:17 pm »
 Back in my day imps practically threw health at you!

1044
Other Games / Re: Discussion on TES V: Skyrim
« on: January 16, 2012, 07:04:37 pm »
Skyrim's towns are pretty neat, but the local map doesn't help at all. The high black/white contrast makes the damn thing unreadable.
It's a dozen times worse indoors. Each and every little change in the ground, each little piece of scenery and patch of grass shows up. You can't make out ledges and staircases because the textures show through so much as a black and white mesh. And I'm pretty sure it's wildly inaccurate.

 So.... I don't use maps indoors. I have yet to get really lost, so + for dungeon design I guess.

1045
Other Games / Re: Minecraft - It has blocks.
« on: January 16, 2012, 01:48:54 pm »
 Jeb actually made his own original survival island scenario.

1046
Other Games / Re: Minecraft - It has blocks.
« on: January 16, 2012, 01:41:25 pm »
 Who needs to mine it when you can cast it?

 And random chests spawn in villages now I believe, which have a chance of having iron and diamonds.

1047
Other Games / Re: Minecraft - It has blocks.
« on: January 16, 2012, 11:14:36 am »
Flat worlds still spawn mobs as normal right? And trees? Might be a fun challenge map using equivalent exchange.
Flat worlds spawn only a flat plain of grass four blocks above bedrock. The only deviation to this is villages which can be set to spawn. From the random chests inside them you can get any material in the game if lucky enough.

1048
 I still don't understand the kunai

 You get absurdly low health so that when you stab somebody you have a chance to still have absurdly low health. Perhaps a spike of health regain if under fire and you manage to stab a guy? 180 health just doesn't seem durable enough to deal with the rampup of classes trying to kill you.

 I normally don't really like terming things as overpowered as many things just need time to adjust to and people majorly underestimate the downsides of various items. I have one exception in the form of the Enforcer. Jesus christ that thing does a ton of damage. The spy has always had a decently strong weapon that people never really use enough. Combining that with one shot less to kill most classes and it becomes a nightmarish situation.
 And yet I can't really attack this weapon by saying 'a spy should not be a front-line fighter' or 'should not have a weapon to deal with such mistakes as getting caught' or the new magic TF2 word of 'crutch', none of those feel like strong enough reasons on their own. All I can say is that it doesn't feel fun to have a spy cornered as a pyro and have them shoot me down.

1049
 Scout, you are a fountain of terrible ideas. They are legitimate ways of playing and do offer powerful combos, but they are still frustratingly terrible.

1050
 Movement seems key, as well as always having a team in front of you to distract people. I've heard that it's easier when you try snap sniping, where you point at a target unzoomed and try not to spend too much time zoomed in. If your framerate isn't high enough that sniping is gonna be a problem, and frames are gonna be low at usual sniping spots.

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