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Messages - Duke 2.0

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15451

 The Shrike were growing peaceful with their new ways. Because they did not need to hunt as long with these new plants, they could spend more time not hunting. They talked more, observed more. They started to name their surroundings. The Tallweeds, the Deep Fat, the Plague, and all other sorts of things important to them. The air was filled with the clicks of their speech, mixing well with the churps, croaks and calls of the local animals on these riverside lands.

 Some Shrike even started to not attack anything on sight because food was so plentiful. Some even started to sentry the plant clusters from the swarms of insects that tried to devour them. hey found the best method was to have one member just within shouting distance on the border. When they found a small swarm, they held them back with their shocks. Larger swarms they called in others to help.

 Another group were interested in finding out what was beyond the mountains. They figured that they could use the river to travel faster and safer. Thus a party of hunters started on the river going West, on the lookout for a new hunt. Or at least something interesting.

 
Spoiler: Actions (click to show/hide)

 
Spoiler:  EP (click to show/hide)

 
Spoiler:  Notes (click to show/hide)

15452
DF Gameplay Questions / Re: Curses! Foiled by the resolution!
« on: September 17, 2008, 09:45:29 pm »

 BLACK_SPACE does nothing to help. I think it was mostly for the versions before you could edit this stuff.

 Wait, so what would be good settings for the GRID?

15453
DF Suggestions / Re: Minor suggestions
« on: September 17, 2008, 09:12:41 pm »

 I believe Toady has a grand idea to have all items with slots for putting stuff in. Like skull idols haveing jewels in each eye-socket, or crowns having gems for each spike on the top.

15454
DF Adventure Mode Discussion / Re: Adventure mode brain damage
« on: September 17, 2008, 09:08:24 pm »
meh, we've had threads derailed in zero posts.

I believe it was called -

 Gentlemen, it is time to test the impossible:

 Derail a thread in -1 posts.

15455

 Thanks to auto-move, I am currently in the barracks.

 I suspect the Recruit in the Barracks with the Artifact adamantine battle-axe!
 

15456
DF General Discussion / Re: Cave Adaptation IRL
« on: September 17, 2008, 04:44:58 pm »

 My mother said she once got nothing done all evening because I crawled out of the yard, and she canceled everything for a couple hours looking for me. I was near a major river, too.

 Thank goodness there were no carp, hippos or crocs.

 Also, I find light reaches squares next to the light source, even if not directly underneath a light source. Thus why my computer adventures don't cause cave adaptation. Thank goodness for locating it next to the balcony.

15457
DF Gameplay Questions / Curses! Foiled by the resolution!
« on: September 17, 2008, 04:17:27 pm »
 Alright, so back when the first threads about resizing the screen came about I found the perfect settings to fill most of my screen with DF goodness. All was good, all was fine. Although I think they were not perfectly square, it was alright for me.

 Then while working with a succession game, I was messing with the settings and screwed something up. Can anybody point out my problem?

 I have a 1024 X 768 screen, but I want a good inch or two of edge space on all sides. So thus:

 [GRID:63:46]
 [WINDOWEDX:1008]
 [WINDOWEDY:736]
 [FONT:curses_square_16x16.bmp]
 [BLACK_SPACE:YES]

 I'm only using windowed mode, and no graphics. Here is my train of thought:

 Alright, divide the screen x by the character set x. Screen will be... 1008. That should leave some space. Thus 63. Repeat with the y to make 46 for a 736 screen. So I test this...

 And it's distorted. Damn. So, any suggestions? I don't like non-vanilla tiles because generally people take too many liberties with the tiles(Gah, that bridge looks just like a wall! There are minerals in my turtle-filled pond! Gear Boxes! Waugh!). I think I have all the settings right...

 Image:
 
Spoiler (click to show/hide)
Huh, the preview is seemingly using an old image that doesn't show the real problems. If the image shows the start menu, look at the w's. If it shows an embark area, there should be many small examples.
 http://s76.photobucket.com/albums/j5/dukemileg1/?action=view&current=ProblemDFResolution.jpg

15458
DF Adventure Mode Discussion / Re: Have carp (and other fish) been nerfed?
« on: September 17, 2008, 03:45:52 pm »

 You have not seen true horrors 'till you follow a large school of fish to the bottom of a waterfall. I mean a good twenty tiles, with five fish in every tile. With ten fish attacking you every turn. It's not the carp themselves, it's the counterattacks making you tired. Then when you fall over exhausted, all is over.

15459
Other Games / Re: Spore
« on: September 17, 2008, 03:00:01 pm »
Well the Space Phase is so unforgiving, frustrating, and sometimes downright perplexing that no child would ever wish to go through it yet alone be able to.

You start out with the possibility of 1-5 people instantly hating you and attacking... They are able to expand and get more powerful weapons faster then you and thus attack you some more with even more powerful weapons non-stop while you barely have something that qualifies as a BBGun!

Ohh Spore, how I love the! Silly Rabbit, Spore is for nobody!

 You would be surprised how persistent little kids are. I recently got to play Rayman again. A game I beat as a little kid. This time around I nearly smashed my keyboard in frustration.

 

15460
DF Dwarf Mode Discussion / Re: GCS Farming
« on: September 17, 2008, 01:32:04 pm »

 OP: Grand idea. Be sure to only have one hallway leading to that place, and have that hallway filled with cage traps. Alternate option that might not work: Tame it and drop gobbos into the pit. In theory the spider should be indifferent to your dwarves and web/kill the gobbos. Then again, tamed creatures tend to run away from threats.

 Everybody Else: Spiders won't shoot web at something they can't reach. Even if a fortification is available.

15461
DF General Discussion / Re: Megaconstrucation: Fire Ocean
« on: September 17, 2008, 01:28:45 pm »

 Possibility: Damming.

 Some players would find an area of cliffs with a large lower area poking into the cliff. They would then dam off the open section and flood the new lake. Then they either make some floodgates/drawbridges to allow for an overflow and/or make waterwheels for power.

 So basically:

 
Code: [Select]
High Land = ▓
 Low land = ▒
 Wall = ║

 ▓▓▓▓▓
 ▓▓▒▒╖
 ▓▒▒▒║
 ▓▓▓▓╜
 ▓▓▓▓▓

15462
General Discussion / Re: AIG is DOWN
« on: September 17, 2008, 01:21:06 pm »

 I somewhat agree with Kogan. Except for the death and burning. I would want a mini-revolution to take place with as little bloodshed as possible. With as few lives ruined as possible. Else what is the point of a better system?

15463
DF Community Games & Stories / Re: High-FPS Succession fortress - Quickaxe
« on: September 17, 2008, 05:58:50 am »

 Alas, classes started last week and two good days were bumped off. However, I am currently halfway through. Should be done by the end of the week.

 Also, this mod is crazy! Even with multiple traders, I have more than enough crap dropped from the hordes of attackers to buy whatever I need. Also, free steel plate.

15464
Other Games / Re: Powder, Rougelike for the DS, PSP, PC, and others.
« on: September 16, 2008, 08:58:41 pm »
Something along the lines of level seven, floor -3.

So has anyone found any "evil fortress" type rooms? I've found two different ones. One was a big rectangular room with a hidden chamber that contained a lich, and the other was a huge multi-chambered place that contained a ton of enemies and had no entrance. I teleported in. So I fought some zombies and got owned by a spear-throwing ghoul.

 Oh how I hate those rooms. I call them mausoleums.

 But what is worse are jungle rooms with upgraded bats. They can appear on level 1 and own you the moment you have a favorable build.

15465
DF Dwarf Mode Discussion / Re: Where do you place YOUR cage traps?
« on: September 16, 2008, 08:54:23 pm »
 I place 'em randomly near clumps of trees. I don't want anybody to think "Oh, traps in that direction." I want them to think "There MIGHT be traps in that direction."

 Give 'em something to fear!

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