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Messages - Duke 2.0

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16216
You know, the dwarves could have some impossibly powerful version of the Repeating Crossbow. Yes, I know in order to make more powerful versions of it you would need to increase the strength of the user by many orders, but dwarves can deflect axeblows with their chests. And if we assume that if we don't need to produce wires/strings in order to make crossbows in a workshop, the strings are probably made with dwarf beard hairs. Possibly a super-string?

http://en.wikipedia.org/wiki/Repeating_crossbow

Of course there is the problem with range and power, but remember: These guys are not normal humans.

Perhaps in future version we could either have less powerful shots and replace crossbow with Repeating crossbow, or have the firing rate reduced and have it a traditional crossbow.
But what I would want in a future version is a floor-mounted crossbow, which would be like the current versions crossbow but could not be piked up and fired.  Basically a construction.


16217
I don't want to point out stuff that will prolong this squabble, but:

A: Modern-day Chainmail =/= Chainmail used in the medieval period =/= Chainmail used by everybody in the pre-modern era. Many different kinds, with many different ranges of effectiveness. I'm sure there is a version that can stop arrows somewhat easily, and another that is total trash.

B: Bows used back in the medieval era were rather outdated in other parts of the world. In some eastern nations the composite bow was made, which was basically a machine gun in effectiveness when compared to the ones used by Europeans. Then there are modern bows, which would put composite bows used by those nations to shame. I'm sure if a nation is lacking sufficient bow technology, they would have trouble getting through some armors. Others might find armor laughable.

But ontopic: Perhaps in the future Toady could somehow implement archery, where the arrow arcs upwards a few Z-levels if possible to gain strength. Meanwhile, crossbows would be mostly used with straight-line firing. I hear that in the period where bows were mainly used, the best way to get power behind an arrow was to have it arch into the air at an target.


16218
DF Gameplay Questions / Re: Statues and Room value
« on: May 08, 2008, 09:16:00 am »
From what I could tell, the first example is true. Every time I have a statue in a corner, that corner is no longer counted as a part of the room. So theoretically, you could make rooms with statues as walls. You just need a wall to make the door, deconstruct the wall after the door is placed, and make a statue.

Must try!


16219
DF Gameplay Questions / Re: someone likely already asked, but...
« on: May 08, 2008, 06:25:00 am »
The dwarves probably thought the fortress as a deathtrap, and decided to skip a step.

But really, suffocation is one of the reasons people never really use speardwarves. Sure they can be handy for taking down creatures with internal organs but high resistance to most weapons, but training them is difficult.


16220
DF Gameplay Questions / Re: Possesed peasants
« on: May 08, 2008, 11:53:00 am »
I don't think non-magma workshops need fuel. While franticly trying to create workshops, I found my glassmaker claimed a glass furnace and started to collect stuff. Frantic to provide fuel, I started to fuel-from-wood supply chain. Halfway through the construction of the wood burner, the construction started. I didn't have any fuel on the map.

16221
DF Gameplay Questions / Re: Removing contructed walls
« on: May 08, 2008, 11:49:00 am »
Generally if you don't designate large areas to remove the dwarves will do just fine. Anything larger than a 3x3 area of removing floors is a bad idea.

16222
quote:
Originally posted by Crnobog:
<STRONG>Zansongungeg, a Internet thread
This is a Internet thread. All craftsdwarfship is of the lowest quality. It is encircled with bands of Stupid. This object is adorned with hanging rings of Lame and menaces with spikes of Fail.</STRONG>

That must have been a hell of a mood.


16223
Note to the internet: This character does not exist. Please stop pointing out how stupid he is. If this is for real, the real world will send a bus over him because "I own tis streetz!"

The worst he could do is post a buncha times in succession if we ignore him. If we don't, this thread will reach ten pages.

And God will kill a kitten. If you don't believe in some form of diety, then the universe will chaoticly cause a butterfly effect, triggering multiple problems in the atmosphere that will make a tree fall in the woods, crushing a logger. A woman who knew him will attend his funeral, leaving a crappy sitter for her cats. One of those cats will escape, becoming a stray. Eventually the stray is captured, and a family adopts him instead of another pregnant cat. The pregnant cat, with nobody wanting her, will be released somewhere. Then the kittens are born. Then, 60 hours later, they die.

DON'T feed the trolls.


16224
DF Gameplay Questions / Re: Execution of Goblins
« on: May 05, 2008, 08:35:00 am »
I'm not sure myself, but I hear you can construct floors attached to a bridge. Just make a floor, make a cadge of your choice, and release the bridge.

Although you would loose the mechanism and cadge doing that over lava.


16225
After constructing the Depot, press uppercase D. It will show where the caravan can travel. No need for a road, all you need is a clear path from the Depot to the end of the map.

All roads do is prevent plants from growing and blocking a route.

Other than that, you can have 'em walk around the whole map to get to you.

Just smooth boulders, chop down trees and dig out paths.


16226
Or if you want to be fancy about it:

Make a maze, with the walls of it made of either channels or bars/grates/fortifications. The only entrance to this maze will be either dropping in from above or a door with a hell-load of cadge traps in front of it. If you want silk, drop kittens in there so the spider will have something to hunt. If no webbing is produced, drop another worthless animal/unarmed goblin in there.

Once you wish to collect the webbings, open the door. The GCS will head towards the door looking for something to kill, and get cadged. Send in the dwarves to collect the webbing, clear thrm fro the room, and repeat the process.


16227
Mother GCS actually actively hunt dwarves to feed to their young. So they ALWAYS have a taste for Dwarf Blood. And souls. And the hopes/dreams of children.

[/kidding]

From what I hear, creatures that have killed become bloodthirsty and will kill even when tamed.


16228
DF Gameplay Questions / Re: instant red healing.
« on: May 03, 2008, 08:36:00 am »
This is a well-crafted House Leather house. It is sitting on a foundation of sand. It menaces with spikes of +Iron Arrow+. It has an engraving on it in House Leather. It is of a storm.

The funny thing about this is, after a minute or two of ignoring the pain they suddenly realize their wound hurts, and fall down again. So if you gouge out somebodies eye, they will continue walking for a few minutes and go "Augh! My eye!"


16229
DF Gameplay Questions / Re: Fire Imps
« on: April 30, 2008, 02:31:00 pm »
Ultimate solution:

-Dig a passage from the volcano to wherever you want your forges are.
-Somewhere, somehow, have a fortification made. The tricky part is making sure the dwarf who makes it isn't stuck on the wrong side and trapped. I suggest having a peasant do this.
-Have the undug tile next to the magma accessible from above. When everything is in place, have it channeled. Seal this access tunnel with a wall.

There you go: A way to get magma perfectly safe from critters and dwarves subject to racing a flow of magma.


16230
DF Gameplay Questions / Re: [d]esignate dumping
« on: April 29, 2008, 12:23:00 pm »
Looking at all the complaints about crap on our fortress lawns, I don't think such a function exists. The best we have is modding out goblin clothes except for weapons and armor.

And I wonder what would happen if we were to burn you...


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