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Messages - Duke 2.0

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286
it shows the pic for me....
It's loaded in your cache. The rest of us who have not loaded it already from the site can't load it through hotlinking.

287
Other Games / Re: Minecraft - Mods Thread
« on: August 21, 2012, 06:45:59 pm »
 May as well use a Thaumcraft portal.

 I'm running into a few problems with my Technic world. The main one being a relocation of my base away from a desert village to a Redpower volcano. Not a volcano base through, pumping that stuff out and making it a spire with a godtier bed on top, because I am a Lord of Blood.

 ... And also trying to design a more optimal system that looks alright, not a 9x9 with a bunch of tubes leaking out. My senses of base design just can't handle figuring out tubes running through it.

 "Oh god I need to shift this whole device over a few spaces to keep every machine in alignment with my pillars."

288
 Before page five somebody will post a serious argument by the opposite side that will rustle everybodies jimmies.

 I'm all for using humor to humanize different viewpoints. It helps people sympathize with people who hold opposite viewpoints and bridge the gap between people who can't agree but still need to coexist. But this is simply too volatile. It takes a talent to step this line, and as much as you can trust us, I can't.

289
 I'm thinking about the usefulness of snipers in this matchup. I don't care much for their direct damage, which is really limited to very controlled situations, I primarily look at them for applying minicrits to everything all the time forever. Removal of damage falloff and an extra 35% damage from everything is incredibly helpful and is worth at least half a player for every player dealing direct damage, so the equivalent of having two or three more dudes shooting at times. Doesn't work on tanks though, and not much damage beyond this support role.

 But minicrits are sorta wacky. If you get a horde of bots with the stuff the game starts lagging for some reason associated with minicrits. It really diminishes the usefulness of the stuff and you may as well just have a scout paint one target at a time for minicrits.

290
General Discussion / Re: MSPA Hiatustuck: [S] Caliborn: Enter.
« on: August 20, 2012, 05:05:23 am »
 They were probably in a dreambubble for an instant due to time schenanegans and their bodies being unable to resurrect in the core of the Green Sun. Their bodies would be ancient, but their minds went through no such passing.

 Although pretty much everything that happens to these kids had better be this
 
Spoiler (click to show/hide)

291
Other Games / Re: Minecraft - Mods Thread
« on: August 18, 2012, 06:31:10 pm »
 Fuck it I was making a huge rant on people suggesting incredibly bad ideas because of Realism and how striving for that idea is inherently silly but nobody wants to hear that crap.

 Terrafirmacraft is the only mod I know of that full on departs from Minecraft vanilla gameplay/content to provide the experience it wants to make. There are probably other mods out there that have the term 'realistic' in them, but they generally still run under vanilla Minecraft stuff like punching trees and moving enough stone to build Texas.

292
Other Games / Re: Minecraft - Mods Thread
« on: August 18, 2012, 06:18:32 am »
 On the other hand if you just want a pretty age to build in without worrying about corruption I don't see a problem with turning it off. Granted it seems Mystcraft design is based around corruption only happening with random ages or cheaty worlds, so I'm glad the mod author is sensible about the whole system,

293
Other Games / Re: Minecraft - It has blocks.
« on: August 17, 2012, 08:01:46 pm »
 I get the feeling that suddenly they had to wait for the Bukkit team to do something before they could work on behind-the-scenes stuff nobody appreciates the devs for, so they could go crazy on these little features for the first time.

294
Other Games / Re: Minecraft - Mods Thread
« on: August 17, 2012, 07:57:56 pm »
 I like some of the concepts of the agriculture system. The ability to harvest most plants without having to replant is amazing and a delightful feature. But then you have seed packs and analyzing them using a pretty bad interface and a buncha influences you can't really observe in the system. And they use the old trample system where simply walking over the plant tramples them. The weeds can be annoying, but I never had too much trouble with them.

 Almost got it right, Alblaka.

295
Other Games / Re: Minecraft - Mods Thread
« on: August 17, 2012, 07:26:08 pm »
Are there mods to make cave ins happen slightly more realistically?
If by 'more realistically' you mean 'at all' then I can only think of Terrafirmacraft. It's a total conversion mod though, so it may not mesh with what you are looking for.

296
 Scaling was a little clumsy in Killing Floor too. Singleplayer was still astoundingly different from having even one more person on the map. I get the feeling that Valve just wanted to balance an experience around six-player teams. Perfect that, get it down. Make it work well with that instead of making it mediocre with varying ranges of players.

 And the possible foreseeing issues with 32-man servers holding six players max, focusing on filling servers instead of half-server runs.

297
 I only really had issues with Mannworks. The other maps have been fine.

298
Other Games / Re: Minecraft - Mods Thread
« on: August 17, 2012, 06:54:39 am »
The transformers currently seem to serve no purpose at all. Why are they there? Geothermal generators output energy in 20eu packets, which is not enough to overload the cables or MFE. If the intent is to up-convert the packets to MV, you need to apply a redstone signal to each transformer to have it work in reverse. Normally they are used to down-convert.
Power loss in packets begins at cable lengths after four. This was to preserve all the power, all of it. It also looks visually better than straight up cables.

And yeah, forgot about how transformers need redstone to scale up. I attached levers to them to solve the issue and things are working smoothly.

299
Other Games / Re: Minecraft - Mods Thread
« on: August 17, 2012, 01:48:54 am »
So, here is the setup.

Spoiler (click to show/hide)

Pump up there outputs to waterproof pipes that feed into the geothermals. Cables on the sides go 4 down into a transformer, which feeds gold cables into an MFE. There is some redstone under the right half but it shouldn't be affecting the transformer and there is none near the left half. Cable at the top feeds to an electric engine powering the pump.

 The geothermals are not burning through their lava nor are they producing energy. The MFE is empty and should be drawing power from them. I have similar setups testing around there and the only large difference is the weird shared cable to the electric engine and stacked geothermals. Can anyone point out an obvious flaw that is ruining this?

300
 The contradictory issues of Maryland being "It's too expensive" and "It's too ghetto"

 The video sides with expensive but I'm not buying it.

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