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Messages - SpaceKitty

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 17, 2021, 03:25:18 am »
I dunno spacekitty, a few years ago your perspective might have been different. The fact we could successfully retrieve the secrets of life and death and then convert out entire fortress into evil necromancers was pretty dang cool in the first place.

Yeah maybe but that was hardly an achievement in this one.

It's a thousand years old world, and necromancy is everywhere. It just came into the fortress by itself, and just building the library enabled fast replication to the whole population without having to do anything. The challenge would have been to keep it out of the stronghold in the first place.

My beef is more of a technical nature, when the tiniest fight cascades into an endless loop of resurrection of meaningless body parts, driving performance to a halt and slaughtering innocent bystanders. It's not like there was any drama brewing in the population, as happiness in general was kept high, and not in a single tantrum so far as everyone's needs was being addressed.

I'd love to figure out what went wrong, but it seems more like a game mechanic tweak problem, something unfinished. 


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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 16, 2021, 10:14:36 am »
Reaching now the point where the absolute majority of the fort masters necromancy and... never again.
 
Had to take care of a couple ogres, nothing to sweat about, and it turned again into a gesture party.
A little squad vs 4 invaders, a fight that should have been just a mere skirmish, brought the game to its knees, and incidentally killed the whole fort.

Not sure exactly what happened, but looks like the moment there's something resurrectable and a dwarf gets spooked, it gestures. The resurrected unit is supposed to be friendly but there's combat log between them and other dwarves around. There's also a significant loyalty spam: "this is my fight, I have a part in this etc...". This leads to more body parts, more gestures etc.. and it never ends.

Necromancy is broken, and ending the fort this way is frustrating.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 09, 2021, 10:01:32 pm »
-snipped-
Savagebogs won't tolerate any kind of defection

Well... Aint that just... Colorful and cheerful. Cant wait to see the results of your first tantrum spiral when they accuse each other of treason.

I already had a taste of the problems brought by necromancers:
First goblin siege, about 80 invaders.

The pit trap is working wonderfully. The whole siege gets stuck between the two bridges, and the lever is pulled for the 35 level fall.
Most of them die instantly, except for a few stragglers, four or five. I then send my squads downstairs to finish them off.

The fight breaks in the middle of the pit and its gory mess and the game basically comes to a halt. There aren't that many but necromancers from both sides are stuck in some kind of a loop reviving every single piece of bone, hair, nailclip they can find.

Stuck at 3 seconds per frame and with no end in view, I had to restore a previous save.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 09, 2021, 05:29:27 am »
Savagebogs started as an expedition sent to reclaim the untamed wilderness and now is established as an advanced outpost.

After a couple skirmishes with hordes of undead, the dwarves spent an absurd amount of time digging a very deep pit capable of dealing with a whole siege, with many drawbridges arranged in a labyrinth design.
Only to be left alone by their neighbours, which is frustrating.

They needed to test their design anyway with a horse. 35 levels deeper, the poor creature exploded on impact, as expected.

But this trap needs flesh.

Putting together a militia, soldiers are sent poking around nearby towers and soldiers bring home their spoils, mostly books. Enough to build a library, which is curiously an instant success with many dwarves discovering a new passion for prose. Most of the population now spends time reading, thinking of relocating the tavern nearby.

10 years on, reading is nice but dwarves are getting bored.

One in particular, Rigoth.

She's been feeling blue lately, having lost all taste for this uneventful life. She tried a few things here and there but melancholy is stronger than anything.
She knows of the pit, she helped building it, and found a way to be promoted as a militia commander, giving herself an excuse to keep some kind of watch over the fortress entrance, while arranging to have someone pull a lever and help her meet her fate.
She wore her favourite dress for the occasion and kenaf won't do much to protect from such a fall. Her soul leaves her body in a very instant and gory way.

But what Rigoth didn't expect is that the reason why the library was such a success is because its books contain the secrets of life and death.
Half the population is now enlightened and avidly looking forward to experimenting with their new skills, but subjects are scarce. Without much action happening in the region, everything is alive, there's nothing to resurrect.

That was until Rigoth's suicide. Hordes of necromancers rushed to the pit and a strange gesture later, Rigoth is instantly brought back from the dead.

Her left upper leg is gone. Her right upper leg is gone. Her left upper arm is gone. Her right upper arm is gone. Her neck is gone.

Rigoth is a now a living trunk, back in the ranks.

Savagebogs won't tolerate any kind of defection

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