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DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 10:10:00 am »HOWEVER :
Removing or adding tags does require an entirely new world however, so it wouldn't help your current fortress. It would just prevent the game from loading afterward, most likely. So don't do this unless you're happy about creating a brand new world.
It is possible to butcher them, but the tag represents creatures your dwarves wouldn't be inclined to chop up after killing. Removing the tag simply makes them fair game for hunting and butchery. Personally I've always wanted to try elf tallow biscuits, just keep a tight reign on your hunters when the traders come by.
presumably you could even incite cannibalism, but that is -really- getting into murky territory. There are apparently massive unhappy thoughts for eating someone they knew/loved.
At least this is what I've come to understand from poking around in the forums and the wiki.
[ April 03, 2008: Message edited by: Loctavus ]
DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 09:48:00 am »
DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 09:45:00 am »DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 09:17:00 am »DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 09:07:00 am »Once that's enabled, he'll zoom off and start hunting, as it's a high priority job and works just like fishing. He'll carry on murdering wildlife and dragging it back until you don't allow him to anymore.
DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 09:03:00 am »I loaded the map for the first time and first thing I get is.
*Rognar has become enraged*
*A deer has died*
*Rognar is no longer enraged*
Try turning hunting on and off a few times, and check if you're allowing your dwarves to go outside. I'm not sure which overrides which.
DF Gameplay Questions / Re: Hunting
« on: April 03, 2008, 08:58:00 am »1) Is Hunting actually enabled? I had a rogue woodcutter for ages until I realised woodcutting had been turned off somehow. He'd dumped his axe in the middle of the food pile.
2) Are there things for him to hunt? He should still go out and wander around anyway.
3) Is he just idle or is he sleeping/eating/etc
4) Is he currently drafted? You describe him as a marksdwarf so he sounds like he's been at military training at some point.
DF Gameplay Questions / Re: Well flooding
« on: April 03, 2008, 09:27:00 am »#######X#
#######C#
#######C#
RR#####C# - water level z-7
C######C#
C######C#
CCCCCCCC#
#########
If I have understood you right, this is what you're doing. Where RR is your river, and the water level is as I showed, with the empty channel continuing upwards.
The pool won't fill like this, not without pumps. However, were you to build a well at the top of that channel, (at the X) it should work just fine.
[ April 03, 2008: Message edited by: Loctavus ]
DF Gameplay Questions / Re: Painting goods with blood
« on: April 04, 2008, 08:24:00 am »DF Gameplay Questions / Re: Health Care
« on: April 02, 2008, 11:05:00 am »DF Gameplay Questions / Re: Stockpile barrel problem.
« on: April 02, 2008, 10:58:00 am »If this isn't the case and you have pleanty of legitimate furniture storage then it is possibly a bug.
DF Gameplay Questions / Re: i fear the lizardmen
« on: April 02, 2008, 06:14:00 am »DF Gameplay Questions / Re: Is it possible to spread grass, and therefroe trees?
« on: April 02, 2008, 06:09:00 am »How long do trees take to grow anyway?
DF Gameplay Questions / Re: Rat Pit
« on: April 02, 2008, 06:11:00 am »