Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vactor

Pages: 1 ... 39 40 [41] 42 43 ... 104
601
Other Games / Re: Diablo 3
« on: May 29, 2012, 04:35:50 pm »
Nenjin's comments relate to why I expect the real money AH to be a bit of a flop.  You would be paying to no longer have to play the game.  IE if you buy the best items out of inferno, you no longer have any reason to run inferno, unless you plan to sell the gear you find there.  I found a few items for my wis as I'm leveling, and its a bit disappointing to go 10 levels without finding an item that is an upgrade.

602
The point is that it would happen to your team just as often as the other team.  If you are having a losing streak it is just that, a streak in what is statistically going to happen. 

It is more likely that the difference in play style is due to the time of day you're playing in each continent.

Terms like perma-feeder to describe pick up team mates makes me facepalm.  You've only ever played a single game with them. Getting outplayed in lane phase happens. You can't chalk this up to a failure of your teammates every time.  Sometimes its the skill or luck of your opponent.  Like a Nid game of mine that stands out in particular, the enemy bot lane couldn't catch a break on their jukes,  their teammates berated them, but it was me being on fire and  correctly guessing all their dodges, and landing several blind tower kill spears.

My big take away:  the only statistic difference between your team and their team is you.  The rest plays out in team comp, luck, and morale.

603
I find panths that gumba stomp adorable (meaning they are in a 1 on 1 autoattack fight with you... and choose to ult, right on you).


Had a ton of bad games on the NA servers, good ones on EU --- and i blame this:

NA servers have been on longer, everyone there had lvl 30, if they are good or not, if they play a lot or not, just the time alone makes people reach it.
EU servers have a lot of people on lvl 30, but casuals/trolls/noobs/perma-feeders did not reach lvl 30 yet and by chance you are matched less with them.

Am I being silly? I have great people on EU, teams that ward and know what ss/mia means and that don't go insta-pick-or-troll all day...

I have a hard time understanding why such poor logic as this is so prevalent.  Whatever is true of the quality of your teammates is true for the quality of your opponents as they are drawn equally from the same pool.  If that pool is really that inferior to you, you ought to stand out and dominate every game.

The simple fact remains that due to the way matchmaking is designed almost every player will lose half the time, and win half the time.

604
Other Games / Re: Diablo 3
« on: May 22, 2012, 07:05:06 am »
Is the market value of the accounts (or the possessions of the accounts) so high that all the hackers focus on them?

This.  As silly as it sounds, wow gold selling is a lucrative side business for organized crime.  And they aren't getting the passwords from Blizzard, they're taking it from the users.  (hacked accounts are used for gold grinding, and as a quick dump of any cash in the bank and liquidation of items.)  Even though I don't have an authenticator, it really is the smart thing to do if you want to prevent hacking, but don't want to give up the shady side of the internet.

605
DF Dwarf Mode Discussion / Re: The Mountain Bewb Pandemic
« on: May 16, 2012, 11:12:56 pm »
Sadly there is no easy solution for this, you will be fixated on boobs for quite a while yet.  In fact, you may be afflicted for the rest of your life.

As to why the landscapes are shaped that way:  Its due to how the map is separated into sub tiles, each "boob" that is protruding is the size of a single embark map tile.  The erosion algorithim leaves artifacts along the tile borders, which can show up as gulleys.  The same thing happens along the tile borders in the caverns, with a tendency to leaving columns at tile corners.

606
Other Games / Re: Diablo 3
« on: May 15, 2012, 10:36:13 pm »
Played a wizard for around 4.5 hours today,  didn't try out any multiplayer, but from what I can tell at low levels Weapon Damage trumps everything.  Around level 10 I upgraded from 10 to 17 dps, and suddenly fights that had been difficult were trivialized.  Unlocking new spells just gives you new and interesting ways to apply your DPS, and various survivability utilities.

607
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 08, 2012, 08:55:30 pm »
I just cleared out the last tile for the perimeter road, half of it is flattened/sloped, just need the rest of it leveled out and paved.

608
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 06, 2012, 11:08:26 am »
It is probably presumed, but I agree with Azated idea.

Also,  Here is a roughed out suggestion for future road and wall expansion around the deed:
Spoiler (click to show/hide)

Black is existing walls, red is potential future walls, grey is road.  Of course we these don't have to be as square as they are drawn, and would have to account for terrain, but it could be used as a rough plan to base other plans off from.

609
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 03, 2012, 07:16:41 pm »
I think the problem is that people building a village where our village is is seen as a problem.  I understand reserving land for development of the "town" and strictly controlling what happens there, but what we seem to have is reservation of the wilderness, with allowance to do things anywhere granted.

As someone who has successfully managed player towns in multiplayer games, you should be encouraging growth and activity, not limiting and restraining it.  The best leadership in a building game is to be present, marvel at what people are accomplishing, compliment them for their creativity and initiative, and advise them how best to incorporate their ideas into the larger picture.  I think leveling and walling off a square for people to be creative in is kinda backwards.  Let people be creative, and they will want to protect it, and will be more willing to work together building a wall to protect what they value.

It isn't being a community that people are chafing under, i think everyone's on board with that, its having what they want to do repressed, or if they do build being harrassed about it.  This is a game, people are playing to make friends and have some recreation.  If it becomes unfun, unlike life they have alternatives.

[
In a nutshell: We cannot prohibit them, so we have to loosely manage them.


I see the problem in a nutshell: There is a desire to prohibit them.

So reserve the deed, fence off an area for expanding the deed, lay out some roadlines, and let people do their thing everywhere else.

610
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 03, 2012, 12:17:16 pm »
Can I suggest we take on a transactive planning or advocacy planning mode for off-deed building?  Blueprint planning isn't condusive to public participation.

Some simple guide lines for building off deed should provide us with what we need.  I.E. build on the edge of the farm, leave 1 tile open between houses if the ground is level, or 3 if there is a slope.  We could lay out a main street to build off from.

Most players won't be able to build more than two or three tiles of housing anyhow.  We could have people reserve land if needed as well, perhaps with signs or fence plans.  Even if it gets congested over behind the farm, there isn't really any need to get through, as there is just a few cliffs behind it.

Edit; I'm on my phone now, I'll put together a drawing of what I'm suggesting when I get home.

611
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 02, 2012, 04:24:19 pm »
If you can figure out where you are on the map 2 on the first post, I can send you a pm with the grid coordinates of the twelfth bay.

612
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: April 02, 2012, 02:18:41 pm »
I noticed last night that we don't have permissions open for repairing or improving walls.  At least it told me it would be illegal to do so.  Also I'm working on leveling out a ramp to the top of the hill to the right when you leave the fort towards the farm.  With the expanded deed I need permissions added for me to terraform on deed land.  Dropping dirt and digging should be all I need.

I'm also working on an overflow pasture for us to keep some of the abundant livestock we are getting.

613
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: March 30, 2012, 03:01:38 pm »
This new update just saps my will to play...

Rare items is a huge step in the wrong direction, and if that's where Wurm is going it's not a game I want to play anymore.

I'll think about it. If the rest of you guys stick around I might keep playing... but as-is I just logged out in disgust and don't have any desire to play more.

I know perception like this is a hard thing to change, and its hard to play a game like this when you can't buy into it.  However I do hope you continue to play.  If it helps at all, the extra time sink will only occur once you are max skill.  Until then its grinding you would have been doing anyhow, only with a small chance of getting something worth holding on to.

And.. if you leave now you'll never get to finish turning me into some sort of godlike creature who steals your pregnant horse to borrow your cart with.  :'(

614
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: March 29, 2012, 12:19:44 pm »
Depends on how you play it I guess.  I see it as adding a bit of anticipation to crafting, like playing a slot machine.  Depends on how common the rares are, and just how much of a bonus they give.  If fantastic items are the defacto standard, then its just adding to the grind.  If they are truly rare, then I don't mind as much. 

Might be good if they set the mechanic to have a limiting factor on how often rare items are generated that is distinct from the number of items crafted/improved.

615
Other Games / Re: Anyone up for a DF wurm village? READ FIRST POST
« on: March 28, 2012, 11:51:06 am »
Also, Greatorder, I found the loot from your corpse.
A)
hooray!
B)
did you/could you loot it?
C)
if so, please can I have my sprouts back next time I come on?

Yeah, I looted it all.  I've got all your stuff locked in my toolbox.  I should be on tonight and can give it back to you.  ( I've been using your clay jar, hope you don't mind)

Pages: 1 ... 39 40 [41] 42 43 ... 104