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Messages - shadowsofwhite

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316
With an avatar like that, I wonder if any epilepticts have siezed, due to such. That is painful to look at.

I love this mod, btw. Awesome.

317
DF Modding / Re: [WIP] MMO - Metals and Minerals Overhaul
« on: February 24, 2010, 07:24:30 pm »
So far, this mod looks quite amazing.

I only have one gripe: Meteoric Iron.

You have it stated that meteoric iron is a super pure form of iron, which leads me to a touch of confusion: IRL, meteoric iron is an alloy of iron and nickel (as per how it comes from meteorites). Might I suggest that meteoric iron be found in small clusters, as an alloy of nickel and iron, in soil layers, just to give the illusion of meteorites. A good early source of iron, albeit minute.

I am in amazement at everything else. I will refrainf rom using this until it is refurbished for DF2010, though, due to that I am working on a mod of my own and don't want too much distraction.

318
DF Modding / Re: Thinking out loud: Mithril
« on: February 13, 2010, 11:20:56 pm »
Thank you Arrkhal, for the massive technical corrections. I am not as fully educated in metallurgy; however, I am aware that it is almost entirely based on the composition of crystalline structures.

The beauty behind amorphous alloys is in how they are cooled. There are many degrees of variation between full crystalization and full amorphous, which allows for balancing between brittle and malleable. The crystalline structures allowed in amorophous alloys allow for maleability and for it to "bounce" back to its original shape, whereas the glass-like structures provide hardness. A full amorphous composition would allow for an edge that would not dull.

Anyhow... I have strayed off topic.

My point was that mithril is a material of fantasy (as I state again), and as such, should be quite good as a base metal, but even better as an alloy.

319
DF Adventure Mode Discussion / Re: My best adventurer ever...
« on: February 12, 2010, 11:47:01 pm »
Now ive learnt to continually check what temperture it is in the water...

How do you do this? I have not known how to determine tepurature of anything in adventure mode until I am blinded by frostbite...

320
DF Modding / Re: ¤ Gold Plated tileset by DrD_AVEL ¤
« on: February 12, 2010, 10:50:32 pm »
It looks really good, save for one thing (in my probably not so humble opinion): I dislike the way the water/furrowed loam/etc. tiles look. They appear to be as per the Mayday Graphics set, just with the bottom chopped and put atop, with a little smudging as well. Anyhow, I don't mind the smudging, but the bottom-to-top chop makes me confused on the actual location of where the tile is (hence why I don't like it).

The rest looks fantastic. Well done, my good sir.

321
DF Modding / Re: Thinking out loud: Mithril
« on: February 12, 2010, 10:37:45 pm »
I modded Mithril into my game.
I made it quite common but very expensive to produce. See, when you smelt the raw ore what you get is an impure Heavy Mithril that's about the same as Iron, though lighter of course. Then when you refine it at the expense of 2 flux and coal, you end up with 1 WAFER of pure Mithril for every 3 Bars of Heavy. Meaning that to make anything, you have to mine 9 times as much as other metals. It's just over half as good as Adamantine but only for armor, in weapons its the same as copper. Mithril can be made into cloth and clothes of course.
wtf weapons and armor as good as copper?! damn ever saw LOTR when the idiot hobbit sat there and watched the Troll stab him with the trident only to survive due to his MITHRIL chainmail? of course that was a mithril alloy shirt.

Not quite, my friend. Even iron, before tempering, is merely somewhat better than that of appropriately tempered bronze. Tempering alters the crystaline structures of metals, which allows the alteration of material properties; thusly, if you want to be super realistic about it, mithril probably would not be able to be much better than well tempered iron.

Keep in mind, mithril is a fantasy material, which allows for fantastic properties, much like that of adamantine (which was fabled to be so strong due to the infusion of diamond-like crystalline structures, in many cultures).

Deon, you made aFaerun mod? Were ther Illithids (mindflayers)? I must see this mod, even if it is from 30c!

322
DF Modding / Re: A problem with my creature?
« on: February 11, 2010, 01:36:57 am »
Did you add your entries to existing files, or do you have seperate *.txt's for your entries?

If your creature is in a separate file, it is possible that you neglected to add the neccessary creature_* pretag at the begining of the file. Same goes for entity, if you for entity_*.

323
DF Adventure Mode Discussion / Re: A few questions
« on: February 08, 2010, 09:59:02 pm »
1. From my experience, they will attack you if you have attacked a member of the civ (news travels fast?).

2. Throwing is VERY deadly, especially at high skill, and especially if you throw weapons/arrows/bolts, and most markedly: it doesn't de-stealth you.

3. Ambushing is horribly incredible, especially if you use throwing/bow/crossbow. As to where they will see you, depends on how high your skill is.

4. Wrestling is strange. It usually amounts to a lot of grabbing. The only way to gouge eyes reliably is to grab your foe by the head with an empty hand, manually, and manually gouge their eyes with the wrestling menus. Clothing is a little different, for there is a high chance you will grab a foe by an article of clothing. Beware wrestling with animals, for they have no joints, though strangling is almost always an option.

There are two methods for undressing your enemies:
i) When wrestling with an enemy's clothing, press Shift + i (I), which will go into your item manipulation menu, and scroll through until you find the item in red. Select that item, and select "Gain possession".

ii) When wrestling the article of clothing, Move away.


I bid you luck in your adventures, I hope I was of help.

324
DF Modding / Re: Thinking out loud: Mithril
« on: February 08, 2010, 08:55:45 pm »
May I point you in the direction of amorphous metal?

http://en.wikipedia.org/wiki/Amorphous_metal

If tempered correctly, while alloying the appropriate metals, I believe you can achieve what you seek.

325
DF Modding / Re: I'm Evil, I give you...
« on: February 08, 2010, 07:43:18 am »

1 "Asbestos filter mask."

How would you get Dwarves to wear it? I've only seen masks on goblins. Would you have to add a preference for them to the Dwarf civ entity raw and even then would you have to draft the Dwarf to get them to wear it?
I don't know a lot about this. Would you have to make it a "helm" or "cap" or whatever to be used in game?

Masks are categorised as a type of helm, with a layering, which does not seem to interfere with helmets or caps. From my experience, this is true. I may be confused about it, though.

The question was posed as to where asbestos-based stones can be found, and so I direct you to: http://en.wikipedia.org/wiki/Asbestos

As for my "Anyone who is offended by asbestos hurting people is ignorant." statement:
Spoiler (click to show/hide)

326
DF Modding / Re: I'm Evil, I give you...
« on: February 03, 2010, 07:21:23 am »
If you are offended that we acknowledge that asbestos hurts people, and throw it in, but are not offended by all the other things in DF (Which people DO have to deal with, in real life) then you need a therapist.

Did you not get the joke like everyone else did?

"Psychotically yours,"

I find it funny that you thought I needed a therapist for that but not when I said "[people who I feel like hurting], pass out to never wake up, or rather wake up partially filleted. :D." I would think THAT part would be what made me need a therapist.

Also gravity is a commonly assumed risk and thus is not comparable to asbestos, which is not. Apples don't taste like oranges--do not compare. :D

Oh, but I shall compare! Apples taste better as apples, while oranges taste better as juice! Therefor, apples are the better fruit, and oranges make the better juice.

Anyhow, any person who is offended that asbestos hurts people is ignorant. If it isn't already obvious that asbestos will cause harm, MAKE IT OBVIOUS. Duh.

Anyhow, I do agree that it woud make the game a touch tedious, when my minerdwarves start croaking from mining mercury and asbestos.n I do like the idea of making asbestos usable, as a substance, considering that the dwarves would likely not know anything about its harmful effects, and are infinitely more likely to die of some other cause, than from rocks that become hairy when pulverised.

327
DF Modding / Re: The Brainstorm thread
« on: January 31, 2010, 10:17:57 pm »
Mechanisms made of metal other than Adamantine. Iron, Steel and a few others are sensible for crafting it. In case you were wondering, it requires adding [ANY_USE] to the metal, and a dwarf with Mechanic labour can craft it at a Metalsmith's Forge.

Or you can make a reaction to make them out of bars (and [ANY_USE] has some odd effects, like using it to make clothing).

Code: [Select]
[REACTION:MECHANISM_(metal)]
[NAME:cast (metal) mechanisms]
[SMELTER]
[REAGENT:#:BAR:NO_SUBTYPE:METAL:(type)]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:METAL:(type)]
[FUEL]

It can be modified to use any other material (I used wood on a heavy aquifer map covered in trees when I needed some pumps), though I question the sanity of someone that uses CLOTH mechanisms.

So, how would one make the reaction encompass ALL metal? The wiki doesn't go into that. I sure hope I wouldn't have to make a different reacton for each metal....

328
DF Dwarf Mode Discussion / Re: Favorite rock (layer)?
« on: January 31, 2010, 08:40:38 pm »
gold,silver and platinum. And before you yell at me, my game is modded to the point of

REDUNKULUS

or gabbro, because I like the name.

LOL

Whats the difference between chert and flint...?

Flint is a type of chert, yes, but flint is more commonly found in sedimentary layers, like chalk and limestone.

I don't know exactly how it is set up in game, but both should occur as large, ovoid clusters.

329
DF Dwarf Mode Discussion / Re: Favorite rock (layer)?
« on: January 30, 2010, 08:23:10 pm »
Chert, flint, and obsidian, because all three should have the [SHARP] tag, and do have that tag, as per my modding.

330
DF Adventure Mode Discussion / Re: Goblins impossibly weak?
« on: January 30, 2010, 06:55:00 pm »
i think some organs can have any dammage thats not pierce.

Where's the grammmarz nazi when we need it?  :-X

That is derogatory, my good sir!

I would correct both of your statements, if you liked; however, that first statement makes no sense, and so I cannot fix it without knowing its original intended meaning.

Now, to return to the subject at hand.

I am curious as to whether or not you had trained in wrestling or whatnot. I have found nwhips to be some of the most dangerous weapons in the game (which makes me afraid to have any weapon do greater damage of the same type).

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