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Messages - Vucar Fikodastesh

Pages: 1 2 [3] 4 5 ... 36
31
Other Games / Re: Incursion
« on: September 06, 2011, 01:20:56 am »
So, what am I supposed to do to avoid instant death from resting? I just lost my most successful character so far when a party of 5+ adventures ran into me. I even used my listen skill first, and it told me that it was safe to rest.

Is it pretty much just a choice between wasting two feats on Alertness+light sleeper, always traveling in groups with watches, or never resting anywhere but the inn?

Also, for some reason I can't auto-rest to let faerie fire wear off. How long does faerie fire from traps last? Because that's been the doom of several of my rogues so far.

32
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 01, 2011, 12:01:01 pm »
wtf bug i get body encumbered for wearing footwear and dropping em and wearing otgher footwear, my encumber is now 6

What are you wearing on your torso?

Whenever you wear something, it will always tell you all of your body parts that are encumbered. So if your torso is encumbered and you put on some shoes, it will say that your torso is encumbered, but it doesn't actually affect your torso encumbrance.

33
Other Games / Re: Elona
« on: July 28, 2011, 01:55:23 pm »
Alright, well, I've posted it up at the end of the thread I linked above. I only want the link in one place in case they decide they don't want it distributed. I'm trying to play the nice guy just in case. :P Well, enjoy!

Thank you very much.

You have made me a very happy person. :D

34
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 05:15:08 pm »
Actually, roads are (presently) no faster to run on than dirt.  They're safer, though, due to certain monsters.

The skirt gives you a *tiny* speed bonus.  I forget the calculation I did, but you can run around 19 tiles in the time a cargo-pants-wearing character can run 18, or something similarly neligable.  The storage is much more beneficial, especially if you're a melee-oriented character and a backpack is a large setback.

I regularly play without the speed perks and escape from zombies just fine (without becoming a speed addict, too).  If I do it, so can you!

For Fleet-Footed, "even terrain" is anything that has a standard 100-point movement cost, including floor, asphalt, dirt, grass, etc (but not rubble, underbrush, etc).

Huh, guess the road thing was just my spectacular human talent for seeing a pattern where none exists. ???

35
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 05:09:57 pm »
However this leaves the question.... Does not getting the speed perks = death?

It's still perfectly possible to outrun everything but fast zombies, brutes, and hulks without either speed perks, but they do make it easier. There really isn't any good reason not to take them if you're going to play a run-n-gun character.

Didn't know about roads being faster to run on than open ground though, since I've been wondering.

If you read the fleet-footed description it mentions that it only gives you the speed boost when running on even ground. I didn't notice for my first deaths, and I started to wonder why a disproportionate number of my characters died in fields.

I don't think it does anything if you don't have that perk, though.

36
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 04:53:48 pm »
Someone bestow upon me their knowledge.  How do you escape a horde of zombies. I get injured once and it becomes a spiral into slower movement, more damage, even slower movement, more damage. Even if I kill everything, healing supplies are too weak to heal all my wounds and I don't have enough food to wait it out.

Get some oxycodone. It only takes a couple of turns to kick in, and it's pretty strong.

If you are constantly getting caught by zombie hordes, try starting a character with fleetfooted and quick. Wear sneakers and a skirt, and always run away on hard surfaces, such as the road. With all those you should even be able to outrun zombie hulks.

I always play fleet-footed+quick+pain resistant

37
Other Games / Re: Transcendence: Inspired by StarControl2 and Nethack
« on: July 22, 2011, 04:47:06 pm »
Beta versions are not released on the main website. You can find them on the announcements sub forum.

And this for extra aesthetics:

http://xelerus.de/index.php?s=mod&id=760

I'm quite sure this mod is not compatible with anything later than 1.03, since it overwrites entire stations, not just the images.

It does, I'm using it atm.  ;)

I didn't say that it won't run. I said that it probably isn't compatible.

1.05 added respawning ammo at certain stations. BM stations, commonwealth fortresses, and some of the dealer stations are a few in particular that I know SiaFu's mod overwrites. And 1.06 changed large portions of the economy code, and broke several station mods.

All I'm saying is that the stations in SFSpaceStations are not the same as the stations in the latest version, and some degree of unexpected behavior might result, and it will only get worse as more versions are released.

If you're fine with that, good for you. I'm just putting this information out here for the benefit of anyone else reading this.

Really, the only thing SiaFu's mod modified from the 1.03 stations was the image tags, so if you download the 1.06 source, you can just paste the new stations into the mod. He has complete instructions for this in the XML.

38
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 22, 2011, 01:48:05 am »
You can't build walls or roofs, yet.

In the current version, you're probably best off making a base in a survivor settlement, or in the outskirts of a suburb.

39
Other Games / Re: Transcendence: Inspired by StarControl2 and Nethack
« on: July 22, 2011, 01:43:54 am »
You can make a shortcut with the "/windowed" parameter to launch it in a window.

40
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 22, 2011, 01:09:02 am »
Dammit! For the third time, what is the most recent version!!!  >:( >:( >:(

Whales hasn't updated the main source for a couple of weeks, and version numbers are just something that Head does. So, I assume that the latest windows version is whatever you can grab off from Head's page.

41
Other Games / Re: Transcendence: Inspired by StarControl2 and Nethack
« on: July 22, 2011, 01:06:13 am »
Beta versions are not released on the main website. You can find them on the announcements sub forum.

And this for extra aesthetics:

http://xelerus.de/index.php?s=mod&id=760

I'm quite sure this mod is not compatible with anything later than 1.03, since it overwrites entire stations, not just the images.

42
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 21, 2011, 08:11:49 pm »
I just finished putting together an easy way for windows users to run Cataclysm without crashing.

Probably the best way to run Cataclysm on windows is in a virtual machine, but I know that for a lot of people here, downloading a 700MB disk image, waiting hours for it to install, and learning a new operating system isn’t really an option.

So I got one of the lightest distributions around, Tiny Core Linux, and added everything you need to compile and run Cataclysm, along with a few bash scripts to make it easier.

Here’s the step by step guide.

Download and install VirtualBox.

Download the Tiny Core Linux vdi Image.

Extract the image to a folder of your choosing.

Run Virtualbox, select “New” in the top left corner, Enter “Tiny Core Linux” for a name, leave it at the default 512 MB of RAM, select “Use existing hard disk”, and browse to and select the image you just downloaded.

Double click on "Tiny Core Linux" on the left side of the window.

When you get to the prompt (it should look like "tc@box:~$") type “./download”, then “./compile”.

Run Cataclysm with “./run”

That’s it, you can now enjoy Cataclysm in, mostly, crash free bliss.

Once you’re done playing, you can type “sudo poweroff” to shut the virtual machine down, or you can turn it off and save the state through VirtualBox.

You can update Cataclysm with “./update”, and “./compile” again. Don’t run “./compile” if it tells you there aren’t any new updates. It won’t hurt anything, it’ll just take a while.

If you ever get sick of your current world, just type “./delete” to clear your saved world, it’ll prompt you so you can’t do it by accident.

A few tips for complete Linux newbies: “ls” will give you a list of files and folders in your current directory. In your home directory, all you should see are the scripts I just mentioned, and the Cataclysm folder. If you ever get lost in the filesystem, just type “cd” to return home.

43
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 17, 2011, 12:47:08 am »
Well Whale, I can't seem to find that file. One of my games has the files, but the other doesn't. The game with it doesn't seem to be using it, while the other game seems to  be working without it. :\

It's part of the source code, so it won't be there if you download one of the bins. You need to download the source, edit the file, and then recompile.

44
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 11, 2011, 04:44:24 pm »
Hey, minor glitch in 1.3.7: Fleet-Footed gives no speed bonus.

I don't think it's supposed to give you a flat speed bonus. I think it decreases the amount of action points it takes to run on hard surfaces such as roads or floors. So run from the hulk on the road not in the fields.

45
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 11, 2011, 12:17:59 pm »
i just learnt that petrol explodes! if I put in a container, can I pour it out?

You can pour out containers by 'w'ielding them, and 'U'nloading.

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