Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WingDing

Pages: [1] 2 3 ... 6
1
I check the devlog every morning. On April 1st I tried to go to the site but couldn't reach it. So I thought, maybe the new version came out and the site got swamped with traffic. Imagine my surprise when I checked later in the day and saw the new site layout.

2
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: December 25, 2009, 12:09:47 pm »
Did it work?

Yes!

Sir, you've just made my Christmas! :D

3
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: December 25, 2009, 12:02:17 pm »
So, your username in Minecraft is WingDing?

Just "Wing". And thank you very much in advance!  ;D ;D ;D

4
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: December 25, 2009, 11:53:22 am »
Does anybody else want one?

I would! Oh so very much!  :-[

5
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: September 24, 2009, 12:41:30 am »













I say, this is quite fun!

6
DF General Discussion / Re: Dwarf Fortress Talk #3: Teaser
« on: September 19, 2009, 05:38:31 pm »
So, THAT'S what dwarves sound like?
They're dwarves, wha did ya es'pect 'em to soun' like?

7
Quote
Scamps fell asleep on my shoulder like a very tired parrot today

That is so adorable...  :D

But then I saw:

Quote
very tired parrot

Was I the only one who thought of a certain... ex-parrot...?

8
DF Gameplay Questions / Re: Dwarf Fortress Video Tutorial
« on: January 07, 2009, 11:02:08 pm »

 @ WingDing: To be fair, it is much easier this way.

Erm... which part of my post are you responding to?

9
DF Gameplay Questions / Re: Dwarf Fortress Video Tutorial
« on: January 07, 2009, 10:06:40 am »
Nice Video-Tutorials but I noticed an error, in your fifth video at the very end you typed this:
Quote
These rooms ive dug out are pretty big, but still safe. Be careful though if you make rooms to big without any kind of support the cavern could collapse. When designing your fortress do not make rooms which are much bigger than this.

This is a common myth, in the 3D version of the game cave-ins only occur when something is completely disconnected from the rest of the world. This false rumor comes from the 2D version of the game where cave-ins occurred when you made rooms bigger than 6x6 but this feature was removed with the introduction of the Z-Axis. So theoretically you could make a fortress that looks like this

Spoiler (click to show/hide)

and not have it collapse.

Also as far as I know all river fish are dangerous to dwarves, and rivers always have them. If you want water without the risk of your dwarves being pulled under you should embark on a brook next time, which are smaller, can be walked over, and are easy to find (they branch off rivers so you can just look near one of those), but they don't appear on the larger map screens on the embark menu (because otherwise the map would be too cluttered.)

Sorry if you already know this by now or if somebody else said it before me, I just don't like false information being perpetuated. :(

Spoiler (click to show/hide)

Edit: Found some more errors in Video #6 and #7

1. Bones (along with skulls and shells) do not cause miasma and are actually very useful (bones are best for making crossbow bolts, skulls can be made into totems and sold to caravans, and shells are absolutely vital for the occasional moody dwarf who may demand them), I always customize my refuse stockpiles so that the bones and such are stored underground (where they will not decay away into nothingness) and all other refuse is deposited outside.

2. If you value efficiency and productivity over (dwarven) friendships and social skills you may want to make a meeting zone (with {i}) instead of designating a meeting hall. Dwarves will throw parties at meeting halls (as well as statue gardens but not meeting zones) where they will stand around and talk to each. Parties can will prevent otherwise productive dwarves from working so you might want to prevent them from goofing off. On the other hand dwarves will make friends with each other (which will give them happy thoughts) and gain social skills (which will make them gain attributes like any other skill), but this has its own downside as dwarves will be very sad to see their friends die and vagrants who stand around doing nothing but talking to people may gain large attributes from social skills and make them dangerous to anger.

3. An easy way to remember which dwarves have which professions would be to customize their profession titles (in the same place as the name customization) to something like "Farmer/Brewer," and you can also use this to keep track of the skill level of the dwarves by naming them something like "SrFarmer/Brewmaster" or "JrMason/Engraver" or "JrFarmer/Processor."

4. A great idea is to customize food stockpiles to not contain seeds and make a separate seed stockpile next to your farms, this is because dwarves will grab one seed, carry it over to the farm, plant it, and then run all the way over to the food stockpile to grab another seed rather than grabbing a bagful or something. So putting the seeds close to the farms will allow them to plant seeds faster. Since your dwarves are eating plump helmets you may want to make your dining room closer to your seed stockpile so that your dwarves don't have to go very far to clean up all the seed leftovers. Efficiency is very important when your populace gets much bigger.

5. Barrels can be made of metal as well as wood (not that that would be useful outside of an extreme situation such as embarking on a treeless map.) Also you may want to reserve some barrels (which can be done on the stockpile screen) which will cause dwarves to leave a designated number of barrels to only be used for brewing or syrup processing tasks. This is useful because if you're not careful your dwarves may constantly fill all your barrels with food and thus prevent you from brewing any alcohol (which can be fatal on a map without an easily accessible source of water.)

6. In my experience dumping items is ludicrously high on the list of priorities, so much that when I want a large amount of stone dumped my entire fortress will drop what they're doing and go off to dump stones to the point of forgetting vital jobs such as making food, possibly leading to somebody starving. However, this may be because you are using an earlier version where I believe it was very slow indeed. Still, most players will be using the newest version and it would unfortunate if their dwarves became so preoccupied with dumping stones that they forget to grow any food or brew any alcohol.

I'll be watching the rest of your videos later, I hope to point out any errors or inefficiencies so that everyone can avoid common mistakes and make management of their fortresses easier. :)

10
DF Dwarf Mode Discussion / Re: Metropolis ideas?
« on: December 21, 2008, 01:42:27 pm »

11
Because you shouldn't KILL PEOPLE for being irritated about your habits."

We are DWARVES. We would kill people if they were standing too close to us when we were REALLY pissed off! We would kill them for our artistic visions of dwarf bone floodgates! Our nobility would order the execution of dozens because their meaningless demands for petty trinkets were not satisfied! And we, the Sovereign, would send them to their doom merely for our own entertainment!

And all you so-called dwarves are forgetting the number one reason for killing something:

BLOOD FOR THE BLOOD GOD!

Spoiler (click to show/hide)


12
Other Games / Re: Spore
« on: October 18, 2008, 09:05:56 am »
Quote
cube planets

That's odd, because just recently I was thinking that Maxis might as well put in cube planets and other interesting but impossible things if they weren't going to make a serious effort to simulate things like evolution and physics.

That they actually did indicates the direction that this game is taking.

13
DF General Discussion / Re: Best. Bloat. Ever.
« on: October 04, 2008, 04:09:12 pm »
goals in the game that are not absolutely necessary to run all it's functions, but that add a lot of well, dwarf-fortress-ness

such as a +camel-bone fake leg+

Given the tendency for various historical figures to appear on site without limbs, I would contest the notion that it isn't necessary.

14
Other Games / Re: Spore
« on: September 27, 2008, 01:41:27 pm »
Quote
RAAAAAAAAAAAAAGE

Oh shit, I really didn't realize how serious you guys were about this, I'm so sorry.  :'(

I feel like such a troll now.  :-[

At least it was EA games and a bunch of idiots that ruined this and apparently not Will Wright.

That article is how I can be disappointed with spore and still respect Will Wright as a game designer and a human being. He may be a bigger victim than we are, even if he doesn't realize it.


Edit: I found another link that may be worth a read. It's on the spore forum (the 'sporum' ::)) and it's (supposedly) about an intern who used to work at Maxis during the development of spore, and there's another part after it where another person posts something else that's relevant.

15
Other Games / Re: Spore
« on: September 27, 2008, 12:59:34 am »

I was also going to make a big post about piracy but decided it was smarter not to take part in a futile debate.

Thank goodness we have you here to be the bigger person.

Well, I didn't want to take any attention away from the article. ::)

Pages: [1] 2 3 ... 6