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Messages - Boatmurderer

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196
DF Adventure Mode Discussion / Re: churches are in a word hilarious
« on: July 17, 2008, 11:20:41 am »
"Life is, in a word, Justice."

197
DF Adventure Mode Discussion / Re: Ignore
« on: July 17, 2008, 11:01:26 am »
This sums up this thread nicely.


198
DF Adventure Mode Discussion / Re: Megabeasts are now much harder
« on: July 17, 2008, 10:48:14 am »
I went after a giant and he pulled off my steel right gauntlet and hit me once with it in the lower body, killing me.  I tried to go back for vengeance, but couldn't find the cave and was then torn apart by a giant eagle.
Let me see if I read this right... the giant ripped the gauntlet off of your fist, then used that to smack you in the twins, and hit you so hard it killed you? Friggin' OUCH!

I love this game!

199
DF Gameplay Questions / Re: Dog's owner has died!
« on: July 17, 2008, 10:16:51 am »
I once locked a single dwarf up in a small room and trew food in :) he had a well and everything was allright for him, but I stopped playing after year 8 though.
I have this hilarious image in my mind of a dwarf in a 10 z-level pit with a well and a butcher shop and every now and again someone chucks a kitten in. He runs out, cuts away the tasty meat, and devours it immediately. There's kitten bones and kitten fat and kitten skin everywhere.

200
DF Dwarf Mode Discussion / Re: AAAaaa, kobold ambush
« on: July 17, 2008, 09:46:09 am »
I've gotta find a good way to host images; I've got screen caps from where my Engraver got through wrestling a Kobold, and had a grey wound to the head. When I went to investigate, I found [Large Copper Dagger -  Stuck in Head] in his inventory.

That's dwarf tough.

"I cannot brain today, I have the dumb."

201
DF Dwarf Mode Discussion / Re: Attacking the Elves
« on: July 17, 2008, 09:30:44 am »
100% of the time, once per seige. ;)
True, but it beats a lot of catapult tossers: Fling! Tree. Fling! Deer. Fling! Shrub. OH GOD TOO CLOSE RUN AWAY!!! ...and that's if you've got a good siege operator. Otherwise it takes 'em months to put a new stone in.

Okay, he did kill the deer there...

202
DF Gameplay Questions / Re: New version, new walls. new pipes?
« on: July 17, 2008, 09:06:40 am »
Man, if I had one control for magma, and one for water, I'd definitely need to color code them. Bauxite lever for lava and cobaltite lever for water. Hot and cold running DEATH!!

203
DF Gameplay Questions / Re: Water and magma control
« on: July 17, 2008, 09:02:55 am »
glass tube & screw pumping magma? That's gotta look pretty!

204
DF Bug Reports / Re: Talking to unconscious people.
« on: July 17, 2008, 07:49:04 am »
Aww... no more hammer-hypnosis.

205
DF Bug Reports / Re: [39a] No fish on embark screen
« on: July 17, 2008, 07:46:48 am »
...and yet there's cat & dog meat. I'm imagining a Dwarf Butcher getting his work orders:
"Kill Sparky the Turtle? You horrible, horrible monster! I'd never! Now haul that sack of kittens over here! Hit it with this *Steel Hammer* until it stops meowing!"

Not that I'm complaining... it's extra-awesome. 8)

206
DF Bug Reports / Re: [39b] Dwarves with no sense of direction
« on: July 17, 2008, 07:28:37 am »
It seems particularly bad when it comes to the Trade Depot. I set up my Goods stockpile right next to the Trade Depot, and a Dwarf will change his mind after 6 steps... take 2 steps away... move the mug back... pick it up, dance a bit, put it down on a rock... etc.

Makes it nearly unplayable.

207
DF Dwarf Mode Discussion / Re: Immigrant swordsdwarf?
« on: July 14, 2008, 03:12:33 pm »
Yeah, that's something else for turning Military Dwarves into Civilian Dwarves; they drop all that fine, fine steel gear right by the map edge.

Kobold has stoen a *Steel Shield*!
Kobold has stolen a -Steel Helm-!
Kobold has stolen a +Steel Plate Mail+!
etc...

208
DF Adventure Mode Discussion / Re: Most awesome thing you've thrown
« on: July 14, 2008, 02:59:12 pm »
my shield. the thing that makes this awesome is it did more damage than throwing my mace
Nickname that dude Captain America.

209
DF Dwarf Mode Discussion / Re: Attacking the Elves
« on: July 14, 2008, 02:54:49 pm »
What do you call a catapult that works 100% of the time?

A stonefall trap.

210
DF Gameplay Questions / Re: The stray cat<Tame> has suffocated!
« on: July 14, 2008, 02:48:36 pm »
It's dwarf water. It menaces with spikes of water.

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