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Messages - Boatmurderer

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91
DF Dwarf Mode Discussion / Re: Soap constructions
« on: August 01, 2008, 08:03:08 pm »
Soap is the ultimate middle finger to elves. Burn a tree to get the ash for the lye, then murder an animal to get the fat for the tallow. I would imagine Unicorn Tallow soap would make elves cry blood.

92
DF Dwarf Mode Discussion / Re: a question about HFS(possible spoiler)
« on: August 01, 2008, 07:56:58 pm »
BTW, is there any particular trick to finding giant cave spiders? I've never seen one myself, all I know is that they live in chasm biomes but none of the forts I've started there has ever uncovered one.

Considering how much giant cave spider silk goblins have access to, perhaps they know something I don't...
I've never personally had a GCS in any of my forts, but if you are lucky enough to have one, look for the STONKING huge web, then proceed to see some of your most mighty and useful dwarves die cheaply.

93
DF Dwarf Mode Discussion / Re: What is your starting loadouts?
« on: August 01, 2008, 07:52:29 pm »
I prefer a Legendary miner as fast as possible because I don't like to waste ANY metal ores or coal.
As far as the startout, I have the 4 leadership skills on an Engraver, a Miner, a Woodcutter/mason/carpenter, a metalcrafter/furnace operator, and the remaining 3 I usually set to growers or craftsdwarves of various skills.

For gear, I tend towards the same layout: the anvil, 26 of each booze, at least 5 of each subterranean crop seed except dimple cups, 1 of each sub-10 meat, at least 10 turtles, at least 5 bauxite, and an even mix of bituminous coal and tetrahedrite. I smelt 2 tetrahedrite for a copper pick and copper axe, then proceed to turn the rest of the tetrahedrite into billon goblets.

94
DF Gameplay Questions / Re: Dwarf killed by Trap
« on: August 01, 2008, 02:11:51 am »
I... completely misread that post the first time. It makes sense now that I reread it.

Urist's SOCK. Yeah...

I do love how dead dwarves strip completely naked upon death, and the body isn't even cold before everyone says "Man, that's a nice coat he had!"

95
DF Dwarf Mode Discussion / Re: The good artifacts
« on: July 31, 2008, 09:00:28 pm »
Gold Opal makes me think that it was a jeweler who made that bed.

96
DF Gameplay Questions / Re: Waterfalls
« on: July 31, 2008, 08:55:52 pm »
I don't know about a bottomless pit, but a chasm technically has a bottom (the # patterned area), even if things would fall much farther than that. The aforementioned cave river terminates at a chasm and does create mist there.

97
DF Gameplay Questions / Re: Dwarf killed by Trap
« on: July 31, 2008, 02:07:54 pm »
It makes sense. If you go unconscious on a Trap, you're not gonna be able to avoid the trigger brick or whatever to activate it. Like they say, always have enough beds for your dwarves.

I wonder... if one dwarf is hauling an unconscious dwarf to bed and they pass over a trap, will the unconscious dwarf cause it to trigger, or would he be considered just a possession of the hauling dwarf? Anybody test this?

98
DF Gameplay Questions / Re: Waterfalls
« on: July 31, 2008, 02:04:03 pm »
I always find that just having the water fall (I do mean that as 2 words) creates the mist. It seems anywhere that water travels from  one z-level to another creates mist. I have a current fortress with an underground river that falls 2 z-levels; I have my dining room in the middle z-level with NO solid rock at all touching the water. I get plenty of mist and all kinds of ecstatic dwarves. It also helps that I have masterpiece tables, chairs, and engravings with a very nice well with an artifact bucket. It's nice enough, that I set that as an office for my Noble (still early enough game where all Noble classes are 1 dwarf).

99
DF Dwarf Mode Discussion / Re: The Exercise Room
« on: July 30, 2008, 11:29:11 am »
Maybe some of those kids will get fey moods and be Legendary before growing up. It seems kids that get a Mood usually make the Best Toy Ever.

100
DF Dwarf Mode Discussion / Re: Smoke and Chimneys?
« on: July 30, 2008, 10:13:18 am »
Dwarves should be able to smoke heavy metals. In pipes.

"He needs to smoke a fat bowl of lead to get through the working day."
Urist McUristurist started the day off by smoking lead in a bowl, then washing his hands in magma. By the end of the day, he will have inhaled enough toxic heavy metal gases to mutate a middle school. but right now, it's Miller Time!

101
DF Dwarf Mode Discussion / Re: The good artifacts
« on: July 30, 2008, 10:00:16 am »
I HAS A BUCKET!

Ethabgamil "Rinsedtrusts", a Moonstone bucket encrusted with Moonstone, with a handle made from moonstone, and an image of a tall cross in clear zircon.

A jeweler made this. I'm either gonna put it in a well, or just leave it as a wound bucket. Haven't decided yet. I guess it depends if I want to make everyone happy or only injured dwarves.

102
DF Dwarf Mode Discussion / Re: The Exercise Room
« on: July 30, 2008, 09:39:05 am »
You've gotta love migrants for cheap labor.

"Dump all this stone!" stampede of 50 dwarves and a cloud of dust, it's all GONE.

"Fill this wood stockpile!" FWOOM! Filled to cap.

"Clear that Workshop of all that furniture! Put it over there!" Mason can't even admire a cabinet for a second once he's doe before >blip!<it's in the stockpile.

I'm currently having a race between my Legendary Bone Carver next to the refuse stockpile cranking out bone bolts, shell crafts, and totems, and my laborers putting bones in the Pile and removing crafts from the workshop. It's a thing of beauty.

103
DF Dwarf Mode Discussion / Re: Doing what the Nobles Want
« on: July 30, 2008, 03:55:42 am »
You got it. The philosopher is nothing more than the King's stoner son.
"I'm gonna mandark... uh mandrake... uhh... plump helmets... Dammit, I got the munchies!"

104
Cabinets hold clothes. Chests hold everything else.

105
DF Dwarf Mode Discussion / Re: Entertaining ways to lose people
« on: July 29, 2008, 04:55:31 pm »
Man, they sound almost as useless as Elves, except they can butcher animals.

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