Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Neonivek

Pages: 1 ... 2840 2841 [2842] 2843 2844 ... 2883
42616
DF Suggestions / Re: Mechanisms out of metal only.
« on: July 04, 2008, 04:39:54 pm »
The True use of Metal as a mechanism isn't just that it is stronger then stone...

It is that Springs, Coils, and strips are only possible with Metal

42617
DF Suggestions / Re: Mechanisms out of metal only.
« on: July 04, 2008, 02:44:15 pm »
Perhaps Metal mechanisms should allow you to make timed Pressure Plates and Levers

42618
DF General Discussion / Re: Using Spore to creat DF creatures
« on: July 04, 2008, 01:56:06 pm »
I can't do any image hosting...

Ill make the darned Dwarf fortress stuff eventually!!! Stop bugging me about it!!! *Babbles in an insane rage*

42619
DF General Discussion / Re: Future of the Fortress 4
« on: July 04, 2008, 01:54:42 pm »
What Sean just said... kinda makes me wonder if they will ever bother to enhance their own bracelets...

I mean... They might as well add some studs of gold and maybe some Jewels or Diamonds to their ring made of the bones of that elf who managed to chop off the demon's pinky finger

42620
DF General Discussion / Re: The meaning of seige.
« on: July 04, 2008, 01:46:34 pm »
"I dont like goblins minning asd it could screw up designs"

As I said many times before... One idea is that Tunnels not created by you... could (and should) collapse on their own or be set to collapse by you.

Why? Because there are TOO many instances where enemies really should tunnel... such is the case against enemy Dwarves and Antmen

42621
DF Suggestions / Re: Mechanisms out of metal only.
« on: July 04, 2008, 01:43:30 pm »
If Mechanisms were only made of metal... then you might as well just attach a Game Over Sign to the game because I am not playing...

Stone Mechanisms make a lot of sense for what they NEED to do... They don't have to be small gears, they can in fact be rather large ones like the ones in real life.

Your not making clocks, robots, or calculators... Heck the Stonefall trap is most likely done with a plank attached to a large rock.

Anyhow the Dwarven ability is to make many objects out of stone that normally couldn't (Like Tuba)... while the Elves can make Weapons and armor out of wood that normally couldn't.

42622
It really isn't something that can be modded in without hardcoding.

42623
I probably should have made the list longer... I just too busy right now...

42624
DF Suggestions / Re: Hidden talent
« on: July 03, 2008, 08:49:17 pm »
Then wouldn't it stand to reason that a Dwarf can have a... Non-hidden talent?

Maybe I am taking the term "Talent" too litterally

42625
Truth be known I enjoy making suggestions

Anyhow so I guess Ill make the lists

Name then requirements then effect

Martial arts: Alright I am listing as simple of moves as I can without hitting TOO many done before (Like slitting)

-Tear: Grasper holding a Limb and another holding another part
--Effect: Does damage equal to the differences in strength and ignores armor. Also can also tear off limbs
---Also note: Adventurers only achieve this when they are Super Strong… Though intended for larger creatures (I believe they can already do this)

-Lift: Hold Any Part
--Effect: Chance to block attacks with held victim. Can also move with victim

-Rake: Two grabs with two paws… Felines only
--Effect: Claws with increased strength
---Note: Raking in real life is harsh! You see a cat lie on its side? That is a defensive stance, not submissive…
----Note 2: For those who don’t know (which I didn’t until I got a house cat) Raking is when a Cat holds you with their two front paws and scratches you with their hind claws.

-Point blank (better name needed): A grab with mouth. Fire breathing creature only
--Effect: Guaranteed Fire breath attack against held part

-Cork (Better name needed): Grab Mouth with shield
--Effect: Creature cannot use firebreath or Bite attacks

-Clip: Grab Wing with weapon
--Effect: If successful the creature temporarily cannot fly. Does low damage but high chance of success

Alright the second list… Natural/Unnatural Wonders… or rather true enchanted lands… I feel like I have done this before…

Anyhow the point here obviously is to create areas of interest… They shouldn’t all appear in the game, in fact only one or two of them. Please don’t judge by the name.

-Glass Desert: A desert made entirely of Green or Clear glass. Though you can dig through the glass for Glass gems, the desert contains less life or water then usual.
--Perhaps: It could contain a fire breathing creature or crystal trees (That don’t grow).

-Enchanted Forest/Land: Appears only in good and evil lands. It heals or harms those who are on these lands depending on which alignment.
--Good Perhaps: Elves should consider this land Sacred and perhaps powerful Good aligned (Semi)Megabeasts.

-Immortal Lands (Harmful): A random creature, can be from a dragon to a lion to a Goblin, lives on this land and though struck down, it never really dies. It however cannot leave this area and civilizations have a chance to discover this and perhaps seal the area. In Adventure mode there is a high chance you will find the immortal creature.
--Note: The creature never leaves a corpse here

-Testament to Nature: a large structure that appears to spawn animals to keep a balance of nature. If it is disturbed there is a chance it could break. If it breaks the surrounding areas should turn into a desert.

-Time Cavern: A Cave where everyone you or your fortress has slaughtered makes an appearance to stop you. It also contains a large number of fossils.
--Perhaps: I always love the idea of these places having unique Megabeasts!

Time Cavern 2: A Cave where long since extinct creatures exist. If entrance remains open then the creatures can leak out into the world.

-Disappearing/Reappearing Cities: I wonder if this idea is copyrighted… even though unoriginal… Admit it… it would be AWSOME in Dwarf Fortress!

-Pristine waters: A Lake of pure water.
--Perhaps: It could heal you as well…
--Perhaps 2: Abuse could pervert the lake

-Cold Spot / Hotspot: an area of inexplicable heat or cold.

-Poisonous Waters: Swamps, Lakes, Ponds, and Rivers that have water that kills you

-Demonic Lands: Sometimes spawns Semimegabeast level demons
--Perhaps: If the “Good” version of demons EVER appear… there could be one for them too

-Fertile Lands: Animals, Dwarves, and Civilizations get huge birth rates.

I am done… Though the list isn’t extensive I have other things to do…

42626
DF Suggestions / Re: Solving all excess stone problems.
« on: July 03, 2008, 03:32:06 am »
"However, a pure oxygen environment will cause OTHER THINGS to spontaneously combust very very rapidly"

Via the rapid consumption of Oxygen

42627
DF Suggestions / Re: Solving all excess stone problems.
« on: July 03, 2008, 02:10:25 am »
Oxygen burns as well...

42628
DF Suggestions / Re: Burrowing
« on: July 03, 2008, 12:37:22 am »
"Dungeon Keeper"

I think I speak for everyone here when I say they need to make a third!!!... SOO MUCH!!!

42629
DF General Discussion / Re: Future of the Fortress 4
« on: July 02, 2008, 10:13:12 pm »
It very well could be the next game

Or even *Dun dun dun* The game to replace Dwarf Fortress!!!

42630
DF Suggestions / Re: Smooth animations
« on: July 02, 2008, 09:16:22 pm »
because you expanded the moving animation budget by 10 times?

Pages: 1 ... 2840 2841 [2842] 2843 2844 ... 2883