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Messages - Neonivek

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42961
DF Suggestions / Re: Bliss vs Tantrum
« on: May 27, 2008, 09:15:00 pm »
Does this topic make ANYONE here kinda feel like playing that game Afterlife?

The game where you have to make everyone in heaven happy... and everyone in hell unhappy? It kinda got interesting since Long winding roads were perfect for hell.


42962
DF Suggestions / Re: Bliss vs Tantrum
« on: May 27, 2008, 06:18:00 pm »
Sorry it is a Pet Peave of mine to see people use certain terms incorrectly.

Like when people apply Yin and Yan to Contradictory opposites, when they are complimentary opposites.

Ohh Black Sheep and White Panther (I THINK it is a Panther, it could be a Tiger or something)


42963
DF Suggestions / Re: Bliss vs Tantrum
« on: May 27, 2008, 05:52:00 pm »
Ohh and I forgot... you are also supposed to have NO desires while in the state of Nirvana.

So having Nirvana Dwarves build things makes no sense... they wouldn't want to


42964
DF Suggestions / Re: Bliss vs Tantrum
« on: May 27, 2008, 03:46:00 pm »
quote:
nirvana

I hope everyone knows that Nirvana like Yin and Yan are so horrifically butched in Western society that no one knows what it originally was.

To my knowledge Nirvana isn't a state of pure bliss but rather a state of pure emotionlessness

Your also supposed to die immediately after Nirvana (and those who do not die are called something). The fact that people have died achieving this state says something about how dangerous hardcore meditation can be.

I could be wrong about Nirvana (which is also a band) but at least I know I am not about Yin and Yan.

Anyhow a "Too Happy" state? I say no, that would be beyond insane and would drive me TOTALLY nuts


42965
DF Suggestions / Re: Megabeast: Dire Carp
« on: May 27, 2008, 10:06:00 pm »
That is because the Longnose Gar didn't have to share its kills with 100 of its own kinds.

42966
DF Suggestions / Re: Megabeast: Dire Carp
« on: May 27, 2008, 09:00:00 pm »
I wasn't here when Elephants had a problem...

But I am assuming they were pretty much Carniverous Elephants of the Immortals.

What were their real problem?


42967
DF Suggestions / Re: Megabeast: Dire Carp
« on: May 27, 2008, 08:51:00 pm »
Were those Carp's eyes torn out? or is it just hard to see them?

42968
DF Suggestions / Re: Megabeast: Dire Carp
« on: May 27, 2008, 03:58:00 pm »
Anyhow to answer the person's question

It isn't that the Carp were any less dangerous then other sea creatures

It is that Carp were so overwhelmingly abundant while ALSO being deadly that they became a threat. Also Carp attacked and I don't think all sea life attacks.

I don't generally see sharks swimming in rivers.


42969
DF Suggestions / Re: Megabeast: Dire Carp
« on: May 25, 2008, 03:50:00 pm »
I fully agree that Deadly Carp should be referenced by some sort of (Semi)Megabeast once they are made much less deadly.

I don't agree that it should be called a Dire Carp... Too Dungeons and Dragons.

UNFORTUNATELY I cannot think of better names for the ultimate Carp...

All I can think of is: Golden Carp, Mother Carp, Carpken, God of Carp, or a Carp that has a generated name that appears in Legends in a similar way that Demons do... Like

"Sven Killergut is the God of the Carp and is associated with Death, Pregnancy, and Ore."


42970
I have to disagree in this case...

If only because there is no way to stop this from being abused as a One square Stockpile that can fit all resources. (You already can KINDA do this with Dumps)

If on the other hand it was simply a chute and they would still have to put it away... (and something to prevent this from being a "One square Stockpile") Id agree


42971
DF Suggestions / Re: Food Preservation
« on: May 25, 2008, 09:07:00 am »
quote:
Most alcohol will never go bad  

No Some Alcohols go bad...

Now they don't become unfit to drink, they just become bad tasting.

While others apperantly are considered greater the longer it lasts. (If alcohol ever gets appreciation... Id love a specific storage area for it)

So the REAL direction this thread seems to be going is to HUGELY inflate the food prep currently required.

Though Salting should make food last pretty much forever in Dwarf Fort... if ONLY because Salt is going to be hard to come by... and meat is already so hard to get for large forts.


42972
DF Suggestions / Re: Able to use grappled arm?
« on: May 25, 2008, 02:33:00 pm »
It makes sense to me... He forced his attack despite it being grappled...

I mean... If I can hold your arm and slap you with it (and if you can still slap me while I am holding your arm)

I do not see why he cannot attack while the Wolf is holding him. (though it probably should have had a penelty or something)


42973
DF Suggestions / Re: Coerce use of stockpiles when possible
« on: May 24, 2008, 01:10:00 am »
Bags in Barrels is fine for me... with lack of a Larger holder of objects from bags... It makes sense

Especially if your putting multiple objects in the barrel like more then one kind of coin... or multiple kinds of seeds


42974
A tiny bit hungry yes... I agree...

I'd think it would make a lot of sense if they could pass it to another dwarf.

quote:
but dwarves aren't yet dead when dehydrated/starving status appears to their wound screen

I said these are "Dying" status... but I don't think I can explain it unless you got it immediately


42975
"All you would need is a simple formula incorporating distance, weight, and value (and how hungry the dwarf is). This wouldn't apply to whether they pick up the job (they won't take the job in the first place if they're already thirsty), but to what they do when they're halfway through hauling it and realize that their break time is at hand. Also, if they have the job, but haven't picked up the object yet, its value counts as 0"

Dwarf: "Alright, apperantly the mayor has told me to bring this statue of gold into his room. Now calculating the space time trajectory with the distance in both the X and Z axis from my location, figuring in the entropy rate from hunger and thirst I have come to the conclusion that... Bob should do it"

Bob: "WHAT!?!"

*Bob dies*

Anyhow, Dehydration and Starving are just that... Dehydrated and starving... These are in effect the Dwarf "Dying". Now I don't know about you but I think Id say "I am going on a break NOW!!!" WAY before I ever get to the point where I better stop working or I might die. That and dwarves are just as much creatures of food as they are creatures of crafting.

These are Dwarves not Robots... They are already robotic enough... I don't want them to work through hunger and I don't want to see them doing calculus to see if they can make it to a location.

Note: The overall emotion I am writing this in is... Serious and jokingly. My statements are serious, but I am saying them in a sorta disarming less serious way.


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