Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Strife26

Pages: 1 ... 6 7 [8]
106
Other Games / Have you ever played Seek and Destroy?
« on: November 02, 2008, 01:07:59 am »
Seek and Destroy was a little game made by some unknown Jap. company for the PS2. Everyone in the world is a tank of some sort. It wasn't realistic (at all) but was a lot of fun.

Just about every tank ever made was in the game (although the only difference in game play was some weapon restrictions), and they all had a little description in the 'museum' mode. There were even fun minigames to play.

It was bought for less than 20 bucks at Fleet Farm as a last minute Birthday present for me. Better then a lot of other games.

107
DF Suggestions / Beards and other non-bleeding parts
« on: October 05, 2008, 11:19:20 pm »
We all know that dwarves have beards. However, they can't wear anything on them or get them dirty. They are also effectively indesturctable.

I propose that there should be a new body part tag [superflous] (but probably something different. Parts with this tag would not bleed or cuase pain when damaged. When combat is upgraded thay should probably not be attacked as often.

What do you guys think? This would open the possibilites to beard shavings as a punishment and bone decerations for them. 

108
DF Modding / Ideas for the zefie mod.
« on: September 23, 2008, 10:07:56 pm »
I'm (still) working on a modification to allow the ver fun zefies to played in DF. I've come up with a couple of interesting game changes, but I'm wondering if anyone could come up with anything else.

Right now, here are the major changes
Zefies are different than Dwarves (size, body, ect.)
Alchol is not needed, Wine is replaced by Vodka while Root Beer is added.
Abilty to make extra large bolt stacks (at the cost of addtional metal)
Abiltiy to mass-produce javlins (wooden spears).

I think that I wuold only need one more thing to make it 'comlete' vut I can't think of any game changing mechanic. Any suggestions, oh great and powerful mooders?

109
DF Bug Reports / Cell Phone Fourm Topic Locked Messages
« on: September 18, 2008, 07:06:28 pm »
I tend to use my cell phone to check these fourms and occasionally to post. However, whenever I go to the post reply page (the one where you type the post) I always get a warning about 'this thread is/will be locked.'

It never stops me from posting though. If itsappicable, my phone ignores most of the internal tags (notably, spoilers) as well.

It's not a big problem, but I thought that I would mention it.

110
Forum Games and Roleplaying / Another Little Zombie Apocalypse . . .
« on: September 06, 2008, 12:34:54 am »
Situation:
Spoiler (click to show/hide)

111
General Discussion / Zombie preparedness
« on: July 20, 2008, 02:37:10 am »
Does anyone here think about what they would do in a zombie attack? I have a checklist of things to grab from my house.

1) Knife
2)TV =on
3)Guns and ammo in one spot
4)Duck Tape
5)Water
6)Food
7)Clothes and blankets
8)Useful stuff


Is this normal? I really have to stick to my no godamned zombie movies rule.

112
DF Bug Reports / Fourm Bug- PM not coming up as a new window
« on: July 11, 2008, 10:57:08 am »
When I log on, if I have any new Privae Messages, I get a window saying

You have one or more personal messages, would you like to open them in a new window?
{OK} {Cancel}

When I hit OK, nothing happens. They still load fine when I go through my profile.

113
DF Suggestions / A suggestion to suggestions.
« on: July 02, 2008, 02:14:32 pm »
I know that this is sort of a wierd topic, but I think that the suggestion system needs a tweak. It involves the small game changes that everyone (more or less) thinks would be a good change.
ex. mass building of walls (Can't wait for next version)

If one thinks that the issue is important, there should be some system (maybe a stickied poll?) for us to use. It usually doesn't make sense to post a whole new thread for it, becuase they have already been discussed.

114
DF Gameplay Questions / Fourm question, pictures in posts?
« on: July 02, 2008, 02:08:43 pm »
I geuss that it's not gameplay related, per say, but how do I place an image in my posts!? The image button gives my a tag, so what do I place inside?

115
Zefies are small, intelligent creatures that look like black fuzz balls with glowing yellow eyes. They possess natural speed and are relatively difficult to damage (often times, they will lose non-essential fuzz instead of a lung). They are cheerful and work hard. Anyone up for this?
   
You walk into the tavern. The zefies there are clearly worried. The assorted tribes have been scattered to the winds. Small towns like your current home sprout up. Then goblins come and burn them to the ground. Is there no place of safety for the refugees?

The word in the tavern is not good. A town only a bit to the south has been razed. The king’s guard (hah, like they can do a thing), has advised evacuation. For many zefies, the third in a month. You mill about, looking for news when you come to a merchant. He says, “Here, read this.”
The fortress Boltcraft
Report of Gilgame merchant company
   We were very surprised to find this small settlement still running after half of a year. Yet, after interviewing the zefies, it is no wonder. There are a grand total of seven citizens at the current moment. Five of them have trained in some capacity as knights. They told us that all who seek refuge are asked to come. They said that they had enough rooms for a horde of refugees. In return for clothes, food, drink, and leather; they gave us fine mechanisms made of gold. Could this be the hope for zefies everywhere?

You ponder over the words on the paper. It could be lies, a trap, and death. Or it could be salvation. You must decide, will you venture to Boltcraft?

116
DF Dwarf Mode Discussion / Killer Ice Trap, can it be done?
« on: June 16, 2008, 12:08:07 am »
We all know (I hope) that being frozen will kill anything in the game. The challenge is to build a defensive (or death) trap to take advantage of ice.
It must be:
A) working
B) encasing the bad guys in ice
C)quickly resetable
D)Cool (nonintended pun.)

Or, as a second option, ignore B & C. Create a deathtrap and make noblesickles!

117
DF Community Games & Stories / The Zefie Fortress
« on: June 06, 2008, 12:06:00 pm »
I am doing my best to create a modification to DF to allow the ever cute zefies to be playable. If/when it gets working, I'll try start a fort with them. I'll be taking aplicants and suggestions of where to settle!

118
DWARVES ARE AVAILABLE NOW! ORDER IN THE NEXT TEN MINUTES, AND NOTHING WILL CHANGE!

Sorry Mido, but it seems like refering to the great forts will generate interest. Once the story gets going, I'll change the name (a la Nist).

Digressing from that, I have decided to start another community fortress. It will be my first as well. I am currently in middle spring of the second year. The elves have been traded with while we have only two fall migrants plus the origional seven. Rackvipers is a forest map. The main entrance is located near a brook and is defended by a moat and Two flinging bridges. There is a volcano that I'm going to carefully connect to once the caravan brings me some steel.

As a note, I don't really know how these fourms work. If someone wants to tell me how to post a map I will. Addidtionally, I won't update too often. I do however, read most of the fourms every day.

Now then, the goals. I seek to build the most magnificent fort, gold panneled walls and the whole nine yards. We will be doing this by coping Nist Akath. We will do one or two wierd projects at a time. If you have any suggestions, post them!

1) Build infastructure (more dwarves, food ect.)
After this we'll have to decide the next project.
Some possibilities:
Rose Gold Tower with purple gem windows (Everything will have to be imported.)
Obsidian Castle (Sorta cliche though)
Tests for Dwarven Science (Cryogenic freezing!)
Neferious traps.
Fun with bridges.
*Goblin Pinball.
**Goblin go Round.

*Somehow build a system that will have bridges continually flinging gobs back and forth.
**A system that will drop someone into a hole. They will walk to the exit but a trap will block the exit and reveal another one. They walk twords that one and the process repeats.

Current available dwarves: 2 miners/minor masons, 1 mason/minor miner,1 famer/proficent brewer, 1 farmer/idiot cook, one carpenter/wookcutter/stonecrafter/leathercrafter. 1 mechanic/siege operator who is being used for cloth, dying, and glove making right now.
Reserved dwarves are one adept mechanic/record keeper/trader and one peasnt who will be given a crossbow shortly. I like these two.

Please comment!

[ May 14, 2008: Message edited by: Strife26 ]

[ May 30, 2008: Message edited by: Strife26 ]


119
DF Modding / Changing the name of food objects
« on: June 06, 2008, 11:46:00 am »
I'm trying to create a modification for the Zefie race. Zefies only drink root beer, so my plan was to change the sweet pod name to Cave root and dwarven rum to root beer. I'd also like to do a similar thing by changing quary bushes to cave pepper to hot peppers.

Is this possible/ how do I do it?


120
DF Bug Reports / Tame birds + pits
« on: May 30, 2008, 10:30:00 pm »
It seems that if you order a tames small animal to be thrown into a pit, it will die if it's at least two z-levels deep. The problem is that it also occurs with birds. Are all small, tame, animals defualted to be animal traps?

Pages: 1 ... 6 7 [8]