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Messages - SP2

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196
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 15, 2011, 02:30:44 pm »
head, would it be possible for you to include jaydg's windows backspace fix in with the windows port?

197
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 15, 2011, 11:06:49 am »
I have no idea why launching a missile at the silo is causing a crash but here is what I found:

198
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 15, 2011, 08:51:38 am »
Spoiler (click to show/hide)

You are right, they aren't implemented yet.

199
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 14, 2011, 09:34:07 pm »
I don't think it is a glitch.

200
Life Advice / Re: Not Sure What to Even Call This....
« on: July 14, 2011, 09:12:12 pm »
I haven't heard a sound which makes me cringe, but certain types of fabric really puts my teeth on edge.

201
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 14, 2011, 08:03:53 pm »
I really wish I'd realized you couldn't build barricades with a hatchet like you do with a hammer.

Also the game is telling me to quit immediately, in all caps.  Oh God what does that mean.
Congrats, you have schizophrenia. You also end up killing your mom at some point.
Not just once either.

202
Other Games / Re: steamgifts.com - anyone tried it?
« on: July 11, 2011, 03:37:16 pm »
I have 4 invite codes to give away to the first 4 people to PM me. I'm connected on a slow connection at the moment so there might be a slight delay.

203
Other Games / Re: steamgifts.com - anyone tried it?
« on: July 09, 2011, 09:40:07 am »
Taz, inteuniso: I'll send you both an invite as soon as I can access the site.
Edit: Sent both off.

204
Other Games / Re: steamgifts.com - anyone tried it?
« on: July 09, 2011, 05:24:49 am »
Taz, I can give you an invite if you want one, and I'll also give an invite to someone else.

205
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 09, 2011, 03:53:05 am »
-snip-
Another query regarding bionics.

Does the metabolic interchange work one way, or does increasing power with, say, solar panels satiate the person?

Nope.  Good idea though; I'll add a powered bionic that lets it flow the other way.
-snip-

I was wondering the same thing so I'm glad to hear that. Is it going to be an active bionic or a passive one?

206
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 07, 2011, 06:29:55 am »
I'm assuming we're dealing with people who are high on adrenaline, probably haven't eaten or slept in days, haven't had a single bit of comfort for a long time, and are constantly on the run from bloodthirsty creatures who are also horribly mutated.

Edit: Oh hey, I can burn zombie corpses in my internal furnace for massive amounts of power.

The internal furnace ability really needs to be toned down, and the consuming battery one needs to be greatly boosted.
-snip-

When I saw organic material, zombie corpses were the first thing I tried. Needless to say I was a powerhouse afterwards, until I got showered in shrapnel.

Edit: I apologize if it has been mentioned before but how about something to negate the morale hit from rain (I assume the rain coat does this). I'm thinking maybe a skill trait type thing, which balances things out as you waste a slot and points for another skill but you just don't get as depressed when it actually rains. I personally love rain but living in England you have no choice really given how much it does rain.

Edit 2: Would it be possible/feasible to allow unloading on any item you have rather than the one you are wielding? The same idea for reloading too?

207
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2011, 04:30:10 pm »
-snip-

On the subject of unloading batteries, unloading a flashlight whilst it is equipped (not sure about when it is unequipped) leads to a force-close. Reloading tends to do the intended trick though.

Hmm, never experienced this.  Just tested it and didn't get a crash.  Can you get a backtrace by any chance?

If I can reproduce it, sure.

On the subject of unloading batteries, unloading a flashlight whilst it is equipped (not sure about when it is unequipped) leads to a force-close. Reloading tends to do the intended trick though.

I had this problem using the Windows version, and it was because I had forgotten to run it in administrator mode. Turned it on and was able to unload flashlights without a problem.

I'll give that a try if I can reproduce it.

208
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2011, 03:53:36 pm »
On the subject of unloading batteries, unloading a flashlight whilst it is equipped (not sure about when it is unequipped) leads to a force-close. Reloading tends to do the intended trick though.

209
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2011, 09:12:11 am »
Apparently, I have killed my mother 14 times due to my character being a schizophrenic and I think I lost both my legs and crawled two tiles before dying.

210
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2011, 07:32:46 am »
Has anyone used the Electromagnetic Unit? I just activated it and it seems to have frozen my game and I'm not entirely sure if it is actually doing something or if it has just crashed.
]
I mentioned this before, all it seems to do is crash.

It would be nice if we could snatch guns/metallic weapons out of hostile NPCs' hands though.
I wish I saw that before I installed and used it. Oh well.

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